airtonix (DayZ)
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Long term standalone discussion; globalization, logistics, economy, and more.
airtonix (DayZ) replied to SalamanderAnder (DayZ)'s topic in DayZ Mod Suggestions
The game engine you want isn't RV. it's Outterra: -
The only solution for DayZ: Simulation.
airtonix (DayZ) replied to SalamanderAnder (DayZ)'s topic in General Discussion
Large maps with portals/transitions to other areas which have different biomes would be great. However before you can support mega maps, the server software needs to support horizontal scaling. At the moment it's a piece of software created by very naive people and I don't think Bohemia Interactive are capable of creating the technical knowledge in order to achieve this. I say this because software developers are directed by people with money, no technical skills, and disparate view on how software should be created. It will be another group of people who have more modern software development methodologies, a group who understands that Linux is superior to Windows, a group that knows the game engine should have separate plugin architecture for user interface interface mods and server side mods. That group won't be Bohemia Interactive. It might be the Outterra team. -
can we get a statement on bases and vehicles ETA.
airtonix (DayZ) replied to dgeesio's topic in General Discussion
Sounds like you don't have any experience in software development, so here goes: Nine pregnant women doesn't mean a baby is born faster.http://en.wikipedia.org/wiki/The_Mythical_Man-Monthadding manpower to a late software project makes it later -
DayZ mods should be implemented in the DayZ standalone
airtonix (DayZ) replied to ValorJTG's topic in Suggestions
The ability to use the Plugin Architecture to "cheat" is symptom that the underlying game (anything BIS makes) is failing to sandbox the Plugin Architecture properly. Instead of shouting down the efforts of people who make mods, perhaps you should bang on the doors of BIS and ask for the Plugin Architecture to be sandboxed properly. You look at World of Warcraft addons, nothing you make with that plugin architecture will give you an unfair advantage. The addon development team that refines the api are constantly making sure of this. -
Should be a 19.5 hour cycle to be honest. That way everyone gets to experience all aspects of the day regardless of their scheduled play time.
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Loot vs. server hoppers = main problem in DayZ-SA
airtonix (DayZ) replied to timedance's topic in General Discussion
Trust me when I say this: "Combat Logging, Loot Hopping, Ghosting" are not the main problems during the test phase. These are merely symptoms of far greater problems that need fixing, problems that need fixing before anyone even thinks this is a game worth releasing on the retail market. -
Deans wants to bring Base Building Mechanics from Dead Linger - video
airtonix (DayZ) replied to TEST_SUBJECT_83's topic in General Discussion
No it doesn't. Stop perpetuating the "Not Invented Here" syndrome. If dean hall wants base building he doesn't even have to code it up... just start talking to the guy making this Arma 3 mod: http://forums.bistudio.com/showthread.php?160331-Modular-Construction-Mod-by-NerdMod I pretty much guarantee you that most people will drop it faster than they can login to an Epoch Arma 3 server. (epoch is already far and beyond more popular than the vanilla dayz mod). -
POLL Should The Timeout Timer be Increased, Untouched, Reduced or Removed?
airtonix (DayZ) replied to leefriendfield's topic in General Discussion
There is: * remove the concept of a hive * login to one gateway * create more maps * allow players to transfer to other maps by traversing the map boundaries Bang, I just solved all the server hopping and geographical congestion plus I created more interesting work for rocket by requiring simple logic on all those new maps and so forth. To be honest, after 30 million dollars I'm still WTF'n at this list: - One instance of a Dayz Server Process requires one machine(virtual or otherwise)... (epic wut?) - the Dayz Server Software doesn't support horizontal scaling, (it has no inter machine messaging bus) - Dayz server isn't multithreaded - Dayz Server doesn't transfer bulk data over http. Instead it uses some wierd ass protocol that affects all connected players experience. Here is what needs to happen. - stop focusing on windows server development. They're expensive and costly to manage on a large scale. - stop using Java... it's bad. - make the Arma3 Linux Server work. Fast. - make sure the effort spent in the Arma 3 Linux Server is portable. - Use that portable code in the Dayz Linux Server. - Spend Most of the next 12 months increasing performance and security of the netcode. - Support horziontal scalability - Support faster databases like mongodb and redis - use better messaging protocols than whatever it is currently. Get all this going now, and you'll find that these silly demands for a half baked logout timer will solve themselves with better architecture. -
Can't play on any Panthera Epoch server.
airtonix (DayZ) replied to ArrowofGod's topic in Mod Servers & Private Hives
how did you fix it? relevant : -
The current implementation of the logout timer is trollish.
airtonix (DayZ) replied to airtonix (DayZ)'s topic in General Discussion
You have to understand that I do want combat logging, server hopping and ghosting quelched. But I truly believe that better network code, better server infrastructure and components, moving logic from the client to the server will make some of these problems easier to deal with. I find it especially frustrating to discover that Dean Hall wasted time creating a half arsed implementation of something the gaming industry has already solved. In the software industry, we call this Not Invented Here Syndrome . A logout timer wasn't required at this point in the Alpha, it just makes testing things harder now, and developing and testing it removed resources and time that could have been spent on bringing the first vehicle in, or bringing in tents, or many other new features that are more important. The current implementation isn't even Diegetically explained... (Dayz could do with more diegetic UI btw, the compass is a good start.) -
The current implementation of the logout timer is trollish.
airtonix (DayZ) replied to airtonix (DayZ)'s topic in General Discussion
No because the link explains nothing of how my proposed system can be exploited. Dean Hall merely repeats that #2 is bad with obvious emotion but never actually demonstrates how it is bad. (as do you) -
The current implementation of the logout timer is trollish.
airtonix (DayZ) replied to airtonix (DayZ)'s topic in General Discussion
Lol like waiting 120secs and checking if the player had moved more than 1000 meters? Puh-lease. Because no one hangs around for more than 4.3mins after a fight were someone logged off right RIGHT? seriously. /sarcasm Actually there is. You should probably read my post. It's awesome. I call bullshit on this. Explain to us how it didn't work. Nothing to lose since they aren't going with a system that apparently can be exploited. http://www.youtube.com/watch?v=nqE323oibqk -
The current implementation of the logout timer is trollish.
airtonix (DayZ) posted a topic in General Discussion
Current SystemYou find a safe place (a fallacy, there are no safe places in dayz)You assess the surroundings and determine you would most likely stay alive for the next 30secsyou press escape and choose exityou are now looking at the main menu.your character is still in game sitting down for the next 30secs. Does It Stop Combat LoggingYes. Does it stop Ghosting?No Does it stop Loot Hopping?No Are there negative side effects?Yes. Improved System Ok, So now that I've sufficiently twisted your panties and wound you up for a tear streaming session, lets talk about how it should happen. Prevent Server Hopping & Prevent Ghosting Switching server(or server group) within X hours of joining current server(or server group) results in : you being moved to a random location on the mapThat location will not be near other players or high value loot locations.Switching Server after X hours, results in :You remaining in the same location The benefits of this are Loot Hoppers will be facing a far amount of time running to new high value loot locations each time they change Ghosters will find that they are now facing a long trek to attempt their "flanking" manuvure. The downsides arePlayers performing a quick legitimate server change will find themselves in new locations. Prevent Combat LoggingYou find a safe place (a fallacy, there are no safe places in dayz) ensure you are not in a status of combat. You assess the surroundings and determine you would most likely stay alive for the next 30secs You press escape and choose exit Your character is sitting down for the next 30secs watching a timer. At this point you are only able to stand back up or move your head. Head movement will not cancel the logout timer process. Standing or clicking the cancel button will cancel the logout process. Someone finds you before the timer ends? move and defend yourself. simple. logout prevented. You will then be in combat for the next 60secs. Can it be abusedNo. Don't agree with me? provide an example of how it can be abused. There is a group of people that hate the idea that someone logging out can cancel the logout and defend themselves.The only reason I can think of that someone wouldn't like that is because it means they can't catch people in the process of logging out undefended.- 162 replies
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If Combat Logging is going to be fixed...
airtonix (DayZ) replied to MagneticToast's topic in General Discussion
Example of someone who demonstrates why they love the free kills. -
If Combat Logging is going to be fixed...
airtonix (DayZ) replied to MagneticToast's topic in General Discussion
Except you're not in game. Get it?