In light of the recent success of the Dayz alpha and reports of a further year before beta, can the team afford to increase their productive strength? From what I've learnt, the current team consists of roughly five core members which on occasion outsources various content. Logic would suggest that if you boosted your team numbers, you'd then be able to push a higher quality release sooner for a game which has already experienced long release delays. Having sold 500,000 copies for an alpha, would that swell of income be able to fund higher level production for a game that is essentially a mod?