I thought of some cool dayz features (even before the actual mod came out) that I´d like to share. Player abilities and role play elements: - being able to jump, climb, parkour,... - farming and other survival (food seeking) skills - being able to craft one´s own armor, clothing, certain weapons and vehicles - emotions - danger of being infected with the zombie virus -> soon death --> player respawns but his corpse with all his gear is now a zombie - tasks ---> seeking for a cure of the zombie virus -> rescue of players, ... -> build a vehicle or a base,... - more diverse medical system -> slowdown after healing broken bones --> gets better after a while -> lacking of sleep - being able to capture and lock zombies in Server and Map features: - Voice Chat attracts Z´s - players, animals and Z´s leave tracks and footprints - radio - "safe zones" (similar to the ones in "Nether") -> should be built by players and not spawn on the map by default -> should be expandable and improvable (fuel pump, water pump, better walls,...) -> would make sort of clan wars possible - trading between players and players, trading in general - bigger and more dense/ less open cities -> more diverse buildings (prisons, schools, hospitals, military buildings, office buildings,apartment buildings,garages,...), more small paths, sewerage, subway tunnels - even bigger maps -> united maps (Panthera, Chernarus, Namalsk, Taviana, ...) -> vast amount of players (maybe similar to Planetside 2 or other MMOs) - more diverse and more wide biospheres and landscape attributes (rivers, lakes, mountains, desert,swamp...) - contaminated or infected areas, which can only be acessed safely with a gasmask or sth similar - dynamic weather that affects the game -> Storm, seasons, fog, clouds, ... -> affects Map and the player´s options --> Temperatur de- or increase, floods, frozen lakes and seas, radioactive rain that poisons certain areas, storm that blows away radiation from other areas -> weather "forecast" - more horror elements -> blood, body parts as characteristics of a zombie apokalypse - random "herdes" of zombies (like in TWD) - more diverse types of zombies -> slow, fast, special attributes, being able to jump, climb,... - more diverse types of animals and more common spawn of animals - animals and corpes attracting zombies - more options in customizing vehicles - customizing clothing and armor