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itze1337
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1st post edited, postet proofs without IPs.
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Thanks for moving! I will repost without IPs soon! Oh yeah and... why don't you go outside play hide and go **** yourself, bro?
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I just located several hackers; PS: I had lot of work, searching Logfiles for this shit, so please do something good with this.... Hacker-used GUIDs: 67aa22006bb563bcb09e4b30400785be df9886b9fac7b09121ad052a0c58c92f 5362d9a6954137b58e6428322e4d6583 3da0281e4ef2dcc30bac439846540c03 5dd44e165bd8f661b2864361047016ce 9bea4b95e5d7643cfa561ac7c7361de5 Proof: 25.08.2012 13:43:20: Frank (IP:REMOVED) 67aa22006bb563bcb09e4b30400785be - #0 " if (isServer) then { _dsasadsa = createVehicle ['ATV_CZ_EP1', [9956.53, 1790.52, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable ['ObjectID', 6053.14, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa " 25.08.2012 13:43:20: Frank (IP:REMOVED) 67aa22006bb563bcb09e4b30400785be - #3 " if (isServer) then { _dsasadsa = createVehicle ['ATV_CZ_EP1', [9956.53, 1790.52, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable ['ObjectID', 6053.14, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa " 26.08.2012 10:36:33: [V.I.G] Willmaster (IP:REMOVED) df9886b9fac7b09121ad052a0c58c92f - #0 " if (isServer) then { _object = createVehicle ['M1030_US_DES_EP1', [1444.87, 2228.85, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 7685.3, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call da" 26.08.2012 10:36:33: [V.I.G] Willmaster (IP:REMOVED) df9886b9fac7b09121ad052a0c58c92f - #3 " if (isServer) then { _object = createVehicle ['M1030_US_DES_EP1', [1444.87, 2228.85, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 7685.3, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call da" 28.08.2012 05:21:35: Chris (IP:REMOVED) 5362d9a6954137b58e6428322e4d6583 - #0 " [] spawn hacker_check; " 28.08.2012 05:21:35: Chris (IP:REMOVED) 5362d9a6954137b58e6428322e4d6583 - #36 " [] spawn hacker_check; " 31.08.2012 13:57:18: Michael (IP:REMOVED) 3da0281e4ef2dcc30bac439846540c03 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 31.08.2012 13:57:18: Michael (IP:REMOVED) 3da0281e4ef2dcc30bac439846540c03 - #8 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 31.08.2012 14:03:32: Michael (IP:REMOVED) 3da0281e4ef2dcc30bac439846540c03 - #0 "titleText ["BattlEye has detected that Michael is the best person ever", "PLAIN"];" 31.08.2012 14:03:32: Michael (IP:REMOVED) 3da0281e4ef2dcc30bac439846540c03 - #13 "titleText ["BattlEye has detected that Michael is the best person ever", "PLAIN"];" 31.08.2012 15:29:10: Michael (IP:REMOVED) 3da0281e4ef2dcc30bac439846540c03 - #0 " if (isServer) then { _object = createVehicle ['Hedgehog_DZ', [13444.5, 2832.7, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 6587.26, true];a dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_ob" 31.08.2012 15:29:10: Michael (IP:REMOVED) 3da0281e4ef2dcc30bac439846540c03 - #3 " if (isServer) then { _object = createVehicle ['Hedgehog_DZ', [13444.5, 2832.7, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 6587.26, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_ob" 05.09.2012 16:54:16: Blood Hunter (IP:REMOVED) 5dd44e165bd8f661b2864361047016ce - #0 " if (isServer) then { _object = createVehicle ['UH1H_DZ', [13719.2, 2906.33, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 2584.49, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_" 05.09.2012 16:54:16: Blood Hunter (IP:REMOVED) 5dd44e165bd8f661b2864361047016ce - #3 " if (isServer) then { _object = createVehicle ['UH1H_DZ', [13719.2, 2906.33, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 2584.49, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_" 10.09.2012 03:37:08: Master (IP:REMOVED) 9bea4b95e5d7643cfa561ac7c7361de5 - #0 " if (isServer) then { _object = createVehicle ['Old_bike_TK_CIV_EP1', [11806.8, 6346.46, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 3626.73, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object cal" 10.09.2012 03:37:08: Master (IP:REMOVED) 9bea4b95e5d7643cfa561ac7c7361de5 - #3 " if (isServer) then { _object = createVehicle ['Old_bike_TK_CIV_EP1', [11806.8, 6346.46, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 3626.73, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object cal"
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Hacker DE 822 and server MOTD ABUSE
itze1337 replied to itze1337's topic in Mod Servers & Private Hives
The server is hosted by gamed.de, i have no chance to change any settings or stuff. -
* Server this happened on. DE 822 * Time that it happened including your timezone. 2012-08-08 9:00 PM - Central European Summer Time * What happened during the incident. First: Hacker spawned all players to one location (about 30 meters into the air), I instantly logged off and restarted the server (within 10 seconds of the incident). By that I saved the lives of some players. Second: After I logged back in to lobby, I saw, that the Server MOTD was altered or someone was abusing it (don't know how). It contained some URLs (hacker/trojans, stuff) like dayzmod.in or dayzmod.in/laid.php and such stuff. Here are screenshots and information considering the incident: https://www.dropbox.com/sh/g4et02iktei210g/_gSXVKyndY
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So I just started a moral discussion about good peaople and bad peaople, strong and weak, psychos and carebears... Thats awesome. I will not give any suggestions for the penalty system. I just wanted that kind of discussion here. The only thing I wanted is that many players post what they think about it so the game devs can get a closer look at things and how other players really feel about the humanity aspect of the game. I am also not yet sure about the sense of penalty, but I think some kind of consequence it should have when you kill a player, not just the success of getting his loot. This game goes much over consequences, like the sound of your weapon which can attrect people to your position. Or the consequence of staying out in the rain for too long. So I am assuming there should be some kind of consequence for killing people.
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Hey there, I've been playing DayZ for quite a while now. Some times just solo and some times I meet some friends and we play together with like 3 oder 4 Guys or Girl(s). I spent also some time on thinking about the realism...what is realistic and where is the border where you cant put realism into bits and bytes. At the beginning you have to survive as long as you have a knife, hatchet ant some matches and for luxury purposes a refillable water bottle. From there on you can supply yourself with the general needs and have the time to wait and observer places and spots in order to time your looting well and not to get overrun from Zeds or get shot by some bandits. So far... Later you may get some serious weapons like a AK, M16 or even a sniper. So what do you want with that? Killing Zeds to get anywhere? No, that sucks...most Zeds hear the noise, as nearby players will. You agro some Zeds you have to shoot more and more, wasting ammo and may get into serious trouble. So a firearm is always the last thing I may use in order to SURVIVE! So in my eyes one of the most valuable weapon is the crossbow in order to kill silently, rearm the bolt and finding plenty of additional bolts. Well, SD Weapons are good as well, but the ammo is sadly too rare. So let's get to the most pain in the ass topic...PVP I read a lot of posts here where some guys are like "pvp is so annoying and it sucks and the Bandits suck" and others are like "Grow yourself some balls, it's realistic, people hunting other people for their goods". A veary good reply I read about pvp penalties was like "where is the realism when you kill someone and as penalty you get hungry or thirsty faster or you break your leg or something else." So think about the following for just some seconds... If its apocalypse and you have to survive, you shoot some man or woman you see to get their food? Be realistic and serious about it...if you do so, you eat the food you get off their dead and bloody bodies after you droped them with your MP5...at night you go to your tent and sleep well and the next day everything is fine, because you have food and coke and some bandages and a watch from them...seriously? Never! What do you thing why soldiers need psychiatrists after they have been in some shooting situation where they killed someone... what do you really think would happen if you shoot a human...not for revenge, not for defending yourself...only because he might have something you want?! You WILL get your "PENALTY" ... you may not sleep for nights and probably you someday just might shoot yourself in the head because you can't take it anymore. But with DayZ you won't get that penalty because all you do is moving pixels on a computer screen...you just modify bits and bytes which results in different light signals on your screen. So if you want that realistic its just about transferring the realistic penalty into a simulation where you never get mindfucked for real...quite impossible. If you have read so far, you may get what I am concerned about. I think it is far from realism that people shoot other people in order to survive. Humans are pack animals. The do not want to be alone. The are searching for company. And this given instinct will not disappear in some sort of apocalypse. Seriously, it will not happen. So I think it will be a way much more valuable and interesting game about realistic survival horror if there will be some penalty for players that did not get the idea and think its some alteration ob Call of Duty or Counter Strike oder Battlefield. Because its fu**ing not that. Its a whole other genre, its no FPS and you will not get your Service Star for shooting players with your AKS or M16. So I think it would be a good idea to transfer some realistic penalties into some "Computer Game" ones. Greetz itze
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