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Everything posted by crypticsilence
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Before reading, this has been addressed by the lead Dev., this thread is simply to show community level of interest in what needs fixing the most. Did not find this doing a simple forum search. After I did a bit of digging I found this from Rocket: http://forums.dayzga...n-known-issues/ Game Exploits* Combat logging protection not workingCurrently many of our features such as queued loading, combat logging timeout, etc... have been disabled as there is the possibility that they will cause additional strain on the central server. Once we know that we can handle the load we will begin implementing these. We do expect this will be a long process, and we'll be working with the community to identify effective ways to deal with this. In the meantime, it is going to be This thread is now old, please check the following updated thread!: http://forums.dayzgame.com/index.php?/topic/159811-ideas-for-solving-the-battle-logging-issue/ Hey all, I've been a huge fan of DayZ mod for a while, but gave up on the mod due to game affecting bugs, such as glitchy zombies and frustrating inventory bugs. So far, stand alone has been a great experience, I love the character interactions and the mechanics (Minus some bugs due to alpha), but there is one main concern I have... Battle logging. It is quite possibly the most immersion breaking thing this game has to offer. If you have not encountered this or do not believe it to be a serious issue, let me explain an instance this affected me personally: I spawned in Chernogorsk, ran through a bunch of towns on my way to the military base north of Kamenka, and hit balota airfield on the way. I was held up twice (I did not battle log, in fact I wanted to test it during the first interaction, but figured that would ruin both my experience and the guys holding me up). I ran back through the towns I had once passed with my own m4, fully equipped with supressor and prestine equipment, but no magazine, and held up a few people. I came across another person with a gun, I held them up and told them with a single round chambered in my gun, and told them to drop their backpack, so I can check it. He immediately battle logs. Now, this wouldn't be so bad if he just left, however he ended up logging back in behind me, so I spun around and fired a single shot from afar at him and hit him, but he ended up escaping. I pulled out my axe and chased him (Which brings up the issue with using melee inside a building, but this does not bother me anywhere near how much battle logging does) into a building where he pulled out his pistol and proceeded to dump lead into my now lifeless body. I lost about 6 hours worth of gear that I had kept safe, because this guy has the ability to instantly quit and rejoin the game. I would like this to be heard by the devs and taken care of. I hope there are other players who agree and if you do, please speak up! Side Note: I understand this is in Alpha and am enjoying this game thoroughly, so please let's keep the tone light and looking to the future, not just complaining about bugs. Do remember this is in the "player discussion" section.
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Check out the loot that can be found in a hidden military base North of Kamenka! Also, watch the importance of situational awareness!!
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Greetings! Below is a summed up version of the mechanics myself and a few other DayZ players would like to see when dealing with Combat Loggers... ************************************************** PLEASE READ BEFORE POSTING!!!!!!: ************************************************** I am fully aware that the dev team is working on a solution for this or might even have one already. However, I have not heard the mechanics of such implementation and this thread is simply to try and show the devs what we, the community, would like to see! I have full faith in these devs, as they have done nothing but exceed my expectations, thus far! :D Below is what myself and a few others would like to see in regards to battle loggers(And no I don't mean those who use the terrible system EA created to keep track of Battlfield): There should be a consistent 30 second delay before logging out, with the option to "quit now". At which point a warning will come up, saying that your character will still remain in game for the full 30 seconds (Which obviously would be implemented if the pop was created). If the player loses connection to the server (Be it alt + f4, computer crash, internet outage, etc.) Their character will still be sitting in game for the full log out time. If the player is logging out normally, there is a cancel button to bring control back to their character, and there should be no indication to other players that they are combat logging, other than the fact they are standing still or that they canceled a gesture, such as surrender. (After thinking about this a bit longer, maybe using the sitting gesture is another decent way to show a player is logging out) Finally, when in the process of logging out, some stances should be discontinued. Meaning if they were surrendering, saluting, or giving you the bird, then the stance would be canceled. Personal note: I absolutely love this game and the effort given from you guys (DayZ Standalone team) to not only keep us updated, but provide the best experience possible! Please continue to do great work! Your community is loving the game and it is STILL IN ALPHA!!! I hope to see this game grow to become my favorite game of all time! Special thanks to all who helped me gather my thoughts and support my ideas in this discussion thread: http://forums.dayzgame.com/index.php?/topic/159451-ideas-for-solving-battle-logging/
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Ideas for Solving the Battle Logging Issue!
crypticsilence replied to crypticsilence's topic in DayZ Mod Suggestions
Haha, yup! Thanks for speaking up though! I appreciate any input, since that's the whole point of this thread! :D -
Ideas for Solving the Battle Logging Issue!
crypticsilence replied to crypticsilence's topic in DayZ Mod Suggestions
I know it sucks, but honestly it is very easy to exploit the system otherwise. I've lost gear, too. My family likes knocking out my router cables for some reason.... Which, is funny considering they have no reason to be anywhere near our router. Anyway, yeah it is very frustrating to lose gear, but at the same time you do not have a 100% chance of dying. You simply will be still in side the game, maybe even assuming a sitting position, which would be better than standing up in a field. Also, that is something I think the devs could decide for themselves, but I have nothing AGAINST them shortening the time unless the player is bleeding, but I fear then people will sit at the top of a ladder, then battle log before the person trying to kill them gets a chance to stop them. -
******************************************************************************************************************************************************************************* Posted this in the suggestions thread: http://forums.dayzgame.com/index.php?/topic/159811-ideas-for-solving-the-battle-logging-issue/ Thanks all for the input and support! :D ******************************************************************************************************************************************************************************* Hey guys! After I get enough people to take a look through what we have come up with. I will put up a collective post describing the things we want to see for DayZ in the "Suggestions" thread. For now though, let's keep brain storming! :D READ BEFORE POSTING!!!!!!!! I see a bunch of threads about battle logging being made, but instead of complaining about it over and over again, I think I would bring up something that I have not read yet! We all know Rocket is taking a look into battle logging, as seen here: http://forums.dayzga...n-known-issues/ He basically says that they have their own fix for this, but it didn't work as planned and they need to refine it. So, I would first like to say let's chill with multiple threads for the same thing. You might then be thinking "Well why is this thread open then?", well let me tell ya'! Concerns/ideas (Note: Below is subject to change, if you disagree, tell me why!): I would like when the esc button (Or if this is remappable, the "Menu" button) is pressed, that what ever "Gesture" you are currently in, be deactivated and you stand in your normal standing position. This would prevent (When battle logging has been resolved), is people putting their hands up like they are giving up, but waiting the 10 seconds with them up!When players are within a set distance (Say 100m?) delay before the player can log out should be INCREASED. Meaning being near someone takes longer to log out. This would help deter against a group of people all logging out in the same area, because if for some reason when they spawn in they get ambushed, they would have to fight it out. This would also help against people hiding in the jail and logging out in places like Balota Airfield. (^This could be exploitable, as the players could use it to check if someone is nearby) After blood loss or bleeding occurs, player has an INCREASED delay before logging out. This could help if you are chasing someone and you pop them in the back, they don't just hide in a bush and are gone in 10 seconds.Player loses money when battle logging or skipping 10-30 second log out timer (This will only work if currency is implemented) The above are some ideas brainstormed, but I'm revising my opinion to a simple way to combat battle loggers (And no I don't mean those who use the terrible system EA created to keep track of Battlfield). Thank you all for the ideas! If I didn't put your idea up, I mean no offense! Below is what I will be posting in the "suggestion" forums (Link for this to follow shortly): There is a constant time out of 30 seconds, with the option to "quit now". At which point a warning will come up, saying that your character will still remain in game for the full 30 seconds (Which obviously would be implemented if the pop was created). If the player loses connection to the server (Be it alt + f4, computer crash, internet outage, etc.) Their character will still be sitting in game for a the full log out time. If the player is logging out normally, there is a cancel button to bring control back to their character, and there should be no indication to other players that they are combat logging, other than the fact they are standing still. Finally, when in the process of logging out, ALL stances should be discontinued. Meaning if they were surrendering, saluting, giving you the bird, or sitting down, then the stance would be canceled. However, I do not know if sitting necessarily needs to be canceled, but definitely surrender/greeting should be canceled. I hope some of these things have been thought about, and if it was brought up else where, I'm sorry for bringing it up again (Links are always appreciated)! ******************************************************************************************************************************************************************************* Posted this in the suggestions thread: http://forums.dayzgame.com/index.php?/topic/159811-ideas-for-solving-the-battle-logging-issue/ Thanks all for the input and support! :D
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Ideas for solving battle logging?
crypticsilence replied to crypticsilence's topic in General Discussion
I agree with you on this, only because the in game dummy ensures that the other player gets the loot, and the player that left gets what they deserve! :D -
Ideas for solving battle logging?
crypticsilence replied to crypticsilence's topic in General Discussion
Appreciated. :) -
Ideas for solving battle logging?
crypticsilence replied to crypticsilence's topic in General Discussion
I like the ideas! Thank you for your input! As noted in my first post, there is a solution, but it is not put in game as of yet. They ARE working on it, and nagging them really won't speed it up any further. Though, don't get me wrong, I completely understand your frustration. -_- I still love this idea! :D -
Ideas for solving battle logging?
crypticsilence replied to crypticsilence's topic in General Discussion
Interesting, I'm going to leave that up to the dev team to decide if they want to implement a monetary system. I personally could see this working, but would not mind if it is left out. I'll add this to the list! :D Basically, it depends on how the devs programmed it. I couldn't tell you exactly their mechanics, as there could be numerous ways to handle client/server relationships, but they could do a few things such as leave your body in game (Even if the player is no longer connected, there is a dummy version of you left for the 10 seconds it would take to log). While, this could end up killing a few laggy players, I think overall it would help to dramatically cut down battle logging. Like I said though, I have no clue how the devs set up the client/server connection. Do you have links to him saying the above mentioned? I linked to Rocket saying they have mechanics to combat this, but there were no specifics. This thread is to come up with more possible solutions that have perhaps not been thought of. -
Ideas for solving battle logging?
crypticsilence replied to crypticsilence's topic in General Discussion
What if my comp s**ts out? Or the server drops and it glitches thinking I was the one that left? Maybe I lose internet or connection to the server? There should at least be a chance for these situations. It's hard to program a hard and fast rule, because you never know. If you were to get that severe, you would definitely have to have like steps before then, only because it would be awful to lose your gear, because you sister knocks over your router. -
Ideas for solving battle logging?
crypticsilence replied to crypticsilence's topic in General Discussion
I'm sorry, could you elaborate on the spawned dummy? Are you talking when you log in there's a dummy? Or if you lose connection or something? -
Ideas for solving battle logging?
crypticsilence replied to crypticsilence's topic in General Discussion
I still have faith in the dev team, I think they will fix it eventually. They just recently fixed dead bodies disappearing, kind of! :D Also, I meant in any game. There is still battle logging, you hold a positional advantage, and log out. Even with 10 seconds you can either trick them to leave their position and get some kills or peace out before they can do anything. -
Ideas for solving battle logging?
crypticsilence replied to crypticsilence's topic in General Discussion
Agreed, yet there has still not been a successful attempt of eradicating battle logging (Which there never will be). I agree that this might be exploitable, I will make a note of that. I don't necessarily want to get rid of the idea all together. I had recently thought of blood loss as a way to add log out delay time. Say your character was bleeding 5 minutes ago, maybe that could extend your delay by 15-20 seconds. -
Ideas for solving battle logging?
crypticsilence replied to crypticsilence's topic in General Discussion
Haha, while I wish this upon combat loggers, it's not really applicable to a game like this. It would be rediculous amount of coding, when a more simple way could be found. I personally think that dependent on maybe some queues in the game, like if your blood level dropped recently for any reason, it should have a longer disconnect time. Or maybe player presence makes it take longer, so if there is a player within 100m it takes like 15-20 seconds, when normally it would take maybe 5-10. -
Ideas for solving battle logging?
crypticsilence replied to crypticsilence's topic in General Discussion
So far, so good. Haven't needed the prep. H -
Ideas for solving battle logging?
crypticsilence replied to crypticsilence's topic in General Discussion
I meant specifically that you cannot log out while in a stance (I.E. Greeting, sitting, surrender, or taunt), sorry for the confusion. -
Ideas for solving battle logging?
crypticsilence replied to crypticsilence's topic in General Discussion
Oh, I love beans! Yeah, I figured I'd put disclaimer, because forums has been spammed with battle logging complaints now. They just implemented a patch that fixed dead body despawns, I think. -
Realism and Weapons [Balanced or Realistic?]
crypticsilence replied to ProGamerGov's topic in General Discussion
With all the military bases, there would probably be MORE heavy weapons than already in the game, so on a realistic level I would disagree with you slightly. However, the light machine guns from my experience were nothing compared to the sniper rifles, and how super effective they are. My only concern with taking out high tier weapons, is why? The whole point of the game is to find exciting and fun pieces of equipment, you can get helicopters and fly them around with no training, you can drive complicated vehicles such as tanks or APCs (I think this was only in some mods of DayZ Mod... modception), fly planes, etc. I personally would hate to see high tier weaponry go away. -
Realism and Weapons [Balanced or Realistic?]
crypticsilence replied to ProGamerGov's topic in General Discussion
Haha, but you balance the game by making those types of things really rare. -
Yeah, I've changed my view to this way.
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Not really sure what you're on about, but you obviously aren't understanding what I'm saying.
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Realism and Weapons [Balanced or Realistic?]
crypticsilence replied to ProGamerGov's topic in General Discussion
Haha, that would be funny to see in, but frustrating to have it happen to you. -
I don't have to, but then don't knock his idea. :P
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Interesting point.