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Everything posted by Dutter
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★ [81st Ranger Company] ★ [Recruiting EU/NA] 15+ All are welcome! [Hero]
Dutter replied to Dealen's topic in Clan / Group Recruitment
1] Nickname: Dutter 2] Region(Country): USA 3] Are you willing to be active: Yes, as much as I possibly can. 4] Do you have Teamspeak 3 Including a Michrophone: Yes! 5] Steam name: delgado989 6] How long have you been playing DayZ: I've played the mod. I do not have an exact date. xP 7] How many Clans have you been In: None 8] Previous experience: I'm awesome. 9] How many bandits have you killed: ~10? 10] Are you willing to help other players: Of course! -
THE DAYZ WISH LIST (From the Community to the Devs)
Dutter replied to Aussie Bogan's topic in General Discussion
A Red Ryder 200 shot range-model air rifle with a compass in the stock and that thing which tells time! ...No? Too much? -
Rocket said animals will act aggressive 18+
Dutter replied to gamer222's topic in General Discussion
You mean I'm going to have to watch out for animals now too? Awesome, gonna get molested by a monkey or something. -
Lmao! Oh, I loved this. They need to put some kind of library in the game.
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I lol'd "Footprints : Would mark your path for a certain distance. If you don't want to get traced you need to... wear tennis rackets?" This ^
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You mean there are actually other survivors that don't have O + Blood? Wow. :huh: Everyone that I played with had O+, even when they respawned.
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How can we make a players life more important than his gear?
Dutter replied to knawx's topic in General Discussion
This is my first post so I'll start off by saying, "Hello world!" I was reading this post, scanning some of the ideas, which were pretty awesome if I might add (the creativity in some people). ^_^ Anyway, as some survivors had stated before, as of now the gear that you possess is what makes your character. If I'm understanding the post-makers scenario correctly, the issue is finding worth as a survivor more than just being a pack rat whom's chase for goods is never ending (especially when being caught by tricky cats). <_< I like the idea of a "perks" system. If a player likes running laps around the map, give him a little buff. Oh, whats that? You like giving people band aids? Boom, you can apply them quicker. I don't believe these should be permanent however, and should be maintained and worked for. Not any of that runescape crap (Sorry runescape fans, gotta keep the players interested). I believe having different survivors with different perks would welcome more cooperation in the game. Who knows, it might be able to shine a little beam of sympathy towards a bandit to give mercy. (Who am I kidding, people don't give a shit :P). The DayZ life ain't easy, the struggles real! A little buff would but nice, makes people feel special. :blush: