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Wilberfoss

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About Wilberfoss

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  1. Wilberfoss

    Experimental Branch: 0.45 Discussion

    First time I read about that. So thanks for the news. ;)
  2. Wilberfoss

    Experimental Branch: 0.45 Discussion

    So what you trying to say is:There`s some kind of automatism in maintenance. Stable goes down during it while experimental goes up and suffers several bugs. You´re probably right.
  3. Wilberfoss

    Experimental Branch: 0.45 Discussion

    Maintenance on experimental branch? What are you talking about?
  4. Wilberfoss

    Experimental Branch: 0.45 Discussion

    Rubberbanding is much worse than it was yesterday.Servers aren´t able to connect to the hive so you start with a default character each time you connect.There`s an animation for knockout but other animations seam to be broken. Whenever I bandage myself, drink or eat something the char sits, lays down, walks, walks over a fence... Sometimes it get stucked after all this lying on the side. All you can do is reconnect. http://steamcommunity.com/sharedfiles/filedetails/?id=257266211 http://steamcommunity.com/sharedfiles/filedetails/?id=257266415 Twice I saw this after reconnect: http://steamcommunity.com/sharedfiles/filedetails/?id=257266387
  5. Wilberfoss

    Experimental Branch: 0.45 Discussion

    Yes, it almost seemed an error the uptime of the exp servers today, the version was just the same as before. Hoping for something new soon! Rubberbanding was much better for me than right before the last shut down of experimental branch. So they probably tested a change on server site to solve this. I had the impression graphics were sharper and loading faster even too fast for the light engine. Could it have been a first test of 64 bit servers?
  6. Wilberfoss

    Stable Branch: 0.44 Discussion

    If you see the message "Server wasn´t able to connect..." or you notice being a fresh spawn just don`t move. Don`t press any button except escape, leave the server and go for another. That works allways. The only issue is this senseless penalty for server hopping.
  7. Wilberfoss

    Experimental Branch: 0.45 Discussion

    That `s an interesting idea for the future. Right now weapons aren`t craftable except the useless bow. But backpacks are allready. I would like the amount of backpacks being reduced and the amount of material for the courier backpack increased instead to beginn with.. Two password protected servers on. Switched just to experimental as I saw them in the steam server list and got a little bit disapointed.
  8. Wilberfoss

    Stable Branch: 0.44 Discussion

    I was more than surprised noticing that this built made it on stable. Probably the devs let themselves caught by all that whinning about patch speed and rushed things up. Don`t think they will do it again after that shitstorm.
  9. Wilberfoss

    Stable Branch: 0.44 Discussion

    You just don `t get it. Current patch is a very big one not so much in its contents but in its possibilities. Crossbow and throwing implemented means physics are in. That `s the base for a lot of comming features. Vehicicles for example. They re not yet in the game because devs don`t want cars like in the mod and build complete new physics for them so that they don`t behave like a rock rolling down a hill. The new messaging system allows 100 player servers. They were up and running quite well in eperimental. Please think a second before asking why they´re not on stable yet. This new system I assume has also influence on the number and the respawn possibilities of Zombies, items and in near future animals. (Yes Zombies have to respawn as well as items if you want servers to be able to run constantly without periodic restart.) For stronger Zombies in current stable it ´s an ongoing process of balancing. It is managable. Just a manner of practicing. You can aim for the head if you have to. Just put down a zombie with a fire axe. First strike hit the body. Next two went for the head. With a splitting axe it took quite longer about a dozen strikes. But most of the time I hit the head and the Z was knocked to the floor about three times during the fight. If you don`t have a weapon it `s much easier to aim. More than one at the same time are dangerous. But that `s ok. They have to be. It s a zombie survival game.We just need more possibilities to avoid them completely in the future. Please go play epoch till this is finished.I don`t have a real clue how game programming works. But you`re just a whinning kid because building a game or modding one is not to compare. Ok. This is an epic fail. But if the text wasn`t written in a foreign language for me I would expect me to read and understand it entirely. I end how I always do meeting a player who didn´t shot me. Have a nice day.
  10. Wilberfoss

    Stable Branch: 0.44 Discussion

    I think this is caused by rubberbanding. Switched my melee weapon in a shed or stable - the one with boxes for animals. Put a splitting axe on the ground. Took a fire axe. Put it back on the ground. They both disappeared. I waited about a minute but they didn´t appear. So I run out and was ported back in the shed after a few steps but at a place where I stood right before exchanging the melee weapons to check another item et voila both axes were right there.
  11. Wilberfoss

    Rolling Update Rev - 0.43.116251

    Found a quiver containing 5 bolts in a garage and three single bolts in different houses on hardcore nothing on regular yet. So I guess it `s just luck. Fired a bolt in a tree, found the hole but couldn´t retrieve it. Tried mousewheel, mouseclick, "F" an opened the inventory but found nothing. How does it work?
  12. Wilberfoss

    Rolling Update Rev - 0.43.116251

    Finally found a crossbow in the police station of Zelenogorsk and a minute later a second one upstairs. Fired two bolts for testing. Made some silly holes in a tree. Looks like someone painted a perfect circle. Can`t reload the quiver with the single bolts I found. It works like a mag, that can`t be recharged for now. Single bolts can`t be stacked neither. Here you got something to fix Anyway like the damned thing. Who needs an M4 anymore.
  13. Wilberfoss

    Rolling Update Rev - 0.43.116251

    Found the ammo. Wanna team up? ;) http://cloud-2.steampowered.com/ugc/3278927975595659661/0853061EBD684374B2E141E450B8815952B8A265/ http://cloud-3.steampowered.com/ugc/3278927975595663258/A0E2D40B724EB976D3595ACC7CF28DE997DB304A/
  14. Wilberfoss

    Rolling Update Rev - 0.43.116251

    Well first vehicles are anounced for the third quarter of the year. A working mod is a more realistic guess than a car in current patch.
  15. Wilberfoss

    Rolling Update Rev - 0.43.116251

    Agree. Melee weapons aren´t balanced at all yet. One handed ones never made any damage wether if it ´s the can opener or the machete. In current state I prefer my fists because it ´s easier to punch the head and keep them knocked down so they can´t hit me. With the last patch they started balancing. I guess the process will take a while probably till final release. They `re called Ashwood stick. Just played on hardcore and found tons of it in this sheds nearly in everyone from Solnichy to Dolina. But bows aren`t useable in the current state anyway. Neither of them has this huge, realistic 3D-Environment. That s one thing that makes Dayz such an extraordinary expirience. Project Zomboid chosed its isometric graphic on purpose to be able to implement new features very fast.
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