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Wildust

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About Wildust

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    Scavenger
  1. Wildust

    Night cycle / Gamma boost.

    carebearing ? I just think the flashlight is completely useless till they find a way to make it absolutely essential. You're right on this point : the halo goes through the walls, and it makes it too visible. The side effect is everybody drop their lights to play changing their video options. I do it too, i'm not that masochist. But i'd like to use my flash knowing if i want to loot at night, i don't have another option. Night cycle is pointless, right now. Instead we got a clear grey&white game. That's weird to see that players aren't bother with that.
  2. Sorry, i'm a new player of DayZ (SA), never touched the mod. So i don't know what issues were known on Arma mod, but i don't think it's the point here, since it's a brand new game, right ? But if the devs have already told before it won't be changed, then you're right, there's no need to discus further about it.
  3. Wildust

    Night cycle / Gamma boost.

    Ok, that was brilliant, thank you.
  4. Wildust

    Night cycle / Gamma boost.

    It's a suggestion topic here. Bring your arguments or back in your shell, turtle. Thanks.
  5. Wildust

    Procedural aspects of gameworld.

    I think the idea is good. Is it doable on the technic side, idk. But to talk about realism, there's no way your character can sprint for 10 kilometers without spitting his lungs. But you can cross the entier map holding the sprint button. What Bean King suggest is to avoid having the same camping area, considering everyone knows where to go to loot a M4 and some military stuff. Plus, some "random" sites spawns would refresh each game you play, because the whole map might offer you good and bad surprises. Playing on that kind of mechanics, the airfield and military camps might contain less valuable loots in order to make some appear in various locations. That sounds nice to me.
  6. Wildust

    Night cycle / Gamma boost.

    2h, 3h, 4h, whatever. The point is to have a real dynamism on the cycle so the player can usually play the transitions. On a real time cycle, most of players look for the day time servers for comfort, night time / empty to get their stuff without too much troubles. That doesn't work. Your side monitor is darker. Allright. So what your proposition ? Have you at least tryed to set it on your monitor (yeah, each monitor aged of 10y or less have a gamma setting ! enjoy the tip, it's free) if you run on Nvidia video card, your video management software can also handle it. I guess most of people just want easy way, at the cost of games gameplay quality.
  7. okay, so my post can be lock away ;p
  8. This should be considered. I see a lot of people deconnecting brutally to avoid being killed (and so far, it works most of the time). Avatars should have a ghost for 20 sec or so, in order to stop that mechanic. It will force players to go deep in fights and find a secure area to unlog.
  9. Wildust

    Night cycle / Gamma boost.

    In 30 years of playing video games, using a whole bunch of different screen, i never had to re-set the gamma setting. If someone can't see anything because of his hardware settings, he still would be able to change it on its own monitor / graphic card settings (without mentionning most of video cards softwares can manage different settings for each application running). There's still the option to set the gamma on the first launch on DayZ, and then hide it. So the player can set the right pitch for his use, but not able to have a day visibility at night. I still think reduce the cycles on 2 hours for day / 2 hours for night would greatly improve this and the use of torchlights.
  10. Hi. DayZ is very immersive at night, i must admit. But here is the problem. All players (except very new ones) do play with a boost of gamma. So they don't have to use the torchlight. In my opinion, it's a real problem. We should be able to move and see approximatively what is around with a default light (put the clear moon nights each time), but we should be forced to use the lamp in buildings, in order to loot. Devs should remove the Gamma setting, to avoid this and make lights really useful if someone wanna scavenge. I would go further and say that real time night&day cycles aren't a good choice. This is just a choice about the server you choose to log. Put instead cycles of 2h/2h and everybody's gonna play at night and enjoy the day too. With a removal of the gamma setting, torchlights are gonna be vitals (and used).
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