After trying to capture a few people to steal from rather than just KOS we have realized that handcuffs are a very obsolete way of doing this. Either the player walks a few steps and hulk smashes out of them (which makes absolutely no sense) or they glitch on him and we can no longer release him once we are done. Its evident that realism is the goal of this new standalone so why not treat its elements as such. I have a few ideas to fix this. There should be different levels of handcuffs - maximum security shackles that you would see on a terrorist taken captive, regular police handcuffs, and some homemade cuffs Spawns: These maximum security shackles could be found in the jails at military bases and such (however should be extremely rare) The regular police handcuffs would spawn in regular jails The homemade cuffs could be crafted from duct tape or rope or something Purpose: The maximum shackles are the strongest of the strong, the player restrained cannot run, use his hot bar, and possibly even enter his own inventory. Regular police cuffs only restrict the players access to using his hot bar, he can still run and escape if not watched properly. Duct tape or rope also prevents access to hot bar Releasing: To break the max cuffs the player will need a friend with a special tool or a key The regular cuffs can be broken out of with a hatchet or any sharp item and a key if the cuffs need to be preserved Duct tape can be broken out of with enough agitation such as the regular cuffs are now. Thats my thoughts on how handcuffs should be to allow people to become proper bandits instead of KOS blood thirsty savages