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Ejaculacid

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Everything posted by Ejaculacid

  1. Johnny.exe was always an easy kill, no wonder he got his own server ;)
  2. You would be wrong. Bandits cant kill you in 1.7.1.1 outside of cities* If they do they'll waste alot of ammo. Zombies cant kill you in 1.7.1.1 So what are we moaning bout bout 1.7.1.1? :D
  3. All much better ideas than removing starting gear. If the whole fireaxe hint thing goes down as a melee weapon' date=' you might be issued a stick and a crying towel in future patches <3 [/quote'] HAHAHAHAH
  4. haha, we are all rocket's bitches.
  5. The problem is' date=' that's a very objective word. What I am trying to do, is find the recipe for a fix that [b']I am happy with. That means a considerable amount of experimentation and things will probably get worse before they get better. Very early in this project, I read something on 4chan that has stuck with me the whole way through development: > How is it possible that this game is better than any professionally developed game to be released in 2012? >Goddamn. By gamers for gamers? Its not a product of bazillion board meetings and marketing studies. The forums has been a great source of engagement and feedback, BUT, it's starting to remind me of marketing meetings where people can't handle experimental change. Usually, that change gets WORSE before it gets better. Every update, there is doom and gloom 1.5.0 was the end of the world, so was 1.6.0. People refused to move to them. Now, we have people asking for revert. Such short memories. The build is not as intended because it is bugged. I've stated that. A hotfix will be produced and will continue to be produced until the build is where it is intended to be. Then it will be assessed on it's merits and a decision made then. I don't give a fuck if, during that process, only five people play it. I don't care if you're having fun now, cause I certainly aren't. What I care about is the end result, we just need to bare through this until the hotfix gets the build stable. Then we assess it. Until then, constructive feedback is good but people need to stop repeating, and focus on responding only if they have something to add to the discussion. The only thing that bugs me in the 1.7.1.1 is that zombies are too easy to lose, i could have a horde of a 100 chasing me from kamenka to cherno & its just too easy to drop aggro. Apart from that the games coming along nicely :D
  6. Reading comprehension. lost art. Skill in games. Lost art.
  7. Ejaculacid

    What Would You Like to Start With?

    glow in the dark lightsaber dildo?
  8. No way you could defend it 24/7 :D
  9. Ejaculacid

    I'm never going anywhere ever again

    Man up
  10. Ejaculacid

    help please?

    http://dayz.sykotix.com/arma-ii-beta-client-install/
  11. Ejaculacid

    Build 1.7.1 Rolling Update

    Be a man and sprint thru them all and lose em in a building
  12. Ejaculacid

    Build 1.7.1 Rolling Update

    No it hasnt? ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_93825.zip http://dayz.sykotix.com/arma-ii-beta-client-install/
  13. Ejaculacid

    VEHICLE UPDATE (database side): 2012-06-16

    No wonder my tractor went missing :D
  14. Ejaculacid

    Build 1.7.1 Rolling Update

    I see where you are coming from for sure. I personally just don't see an issue with dealing with a "broken update" while Rocket works on the fixes. Zombie animation/glitches have always been an issue. More so now than before of course, but i'm sure this is a step to getting it right. People have issues with zombies? I full on sprint thru other towns till im at something i want then just bolt thru a building and now you've lost em. enjoy.
  15. Ejaculacid

    Build 1.7.1 Rolling Update

    Now all i see are player corpses littered around, it's pretty hilarious :D
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