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Content Count
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Everything posted by Ejaculacid
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AR15.com server reboots when they die / lose gear
Ejaculacid replied to FullAutoLives's topic in Mod Servers & Private Hives
Johnny.exe was always an easy kill, no wonder he got his own server ;) -
You are listening to the wrong people Rocket.
Ejaculacid replied to MrBloodworth's topic in DayZ Mod General Discussion
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You are listening to the wrong people Rocket.
Ejaculacid replied to MrBloodworth's topic in DayZ Mod General Discussion
You would be wrong. Bandits cant kill you in 1.7.1.1 outside of cities* If they do they'll waste alot of ammo. Zombies cant kill you in 1.7.1.1 So what are we moaning bout bout 1.7.1.1? :D -
You are listening to the wrong people Rocket.
Ejaculacid replied to MrBloodworth's topic in DayZ Mod General Discussion
All much better ideas than removing starting gear. If the whole fireaxe hint thing goes down as a melee weapon' date=' you might be issued a stick and a crying towel in future patches <3 [/quote'] HAHAHAHAH -
You are listening to the wrong people Rocket.
Ejaculacid replied to MrBloodworth's topic in DayZ Mod General Discussion
haha, we are all rocket's bitches. -
You are listening to the wrong people Rocket.
Ejaculacid replied to MrBloodworth's topic in DayZ Mod General Discussion
The problem is' date=' that's a very objective word. What I am trying to do, is find the recipe for a fix that [b']I am happy with. That means a considerable amount of experimentation and things will probably get worse before they get better. Very early in this project, I read something on 4chan that has stuck with me the whole way through development: > How is it possible that this game is better than any professionally developed game to be released in 2012? >Goddamn. By gamers for gamers? Its not a product of bazillion board meetings and marketing studies. The forums has been a great source of engagement and feedback, BUT, it's starting to remind me of marketing meetings where people can't handle experimental change. Usually, that change gets WORSE before it gets better. Every update, there is doom and gloom 1.5.0 was the end of the world, so was 1.6.0. People refused to move to them. Now, we have people asking for revert. Such short memories. The build is not as intended because it is bugged. I've stated that. A hotfix will be produced and will continue to be produced until the build is where it is intended to be. Then it will be assessed on it's merits and a decision made then. I don't give a fuck if, during that process, only five people play it. I don't care if you're having fun now, cause I certainly aren't. What I care about is the end result, we just need to bare through this until the hotfix gets the build stable. Then we assess it. Until then, constructive feedback is good but people need to stop repeating, and focus on responding only if they have something to add to the discussion. The only thing that bugs me in the 1.7.1.1 is that zombies are too easy to lose, i could have a horde of a 100 chasing me from kamenka to cherno & its just too easy to drop aggro. Apart from that the games coming along nicely :D -
You are listening to the wrong people Rocket.
Ejaculacid replied to MrBloodworth's topic in DayZ Mod General Discussion
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You are listening to the wrong people Rocket.
Ejaculacid replied to MrBloodworth's topic in DayZ Mod General Discussion
Reading comprehension. lost art. Skill in games. Lost art. -
As a new player, This mod is so difficult its un-playable.
Ejaculacid replied to HamHamm's topic in New Player Discussion
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You are listening to the wrong people Rocket.
Ejaculacid replied to MrBloodworth's topic in DayZ Mod General Discussion
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You are listening to the wrong people Rocket.
Ejaculacid replied to MrBloodworth's topic in DayZ Mod General Discussion
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What Would You Like to Start With?
Ejaculacid replied to zak757's topic in DayZ Mod General Discussion
glow in the dark lightsaber dildo? -
WTH IS WRONG WITH THIS LAST PATCH???
Ejaculacid replied to Vitor (DayZ)'s topic in New Player Discussion
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(Another) Trading Post that might actually succeed?
Ejaculacid replied to Publik's topic in DayZ Mod General Discussion
No way you could defend it 24/7 :D -
Man up
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http://dayz.sykotix.com/arma-ii-beta-client-install/
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DayZ 1.7.1 Discussion - Others will be locked/deleted!
Ejaculacid replied to Tigerr13's topic in DayZ Mod General Discussion
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You are listening to the wrong people Rocket.
Ejaculacid replied to MrBloodworth's topic in DayZ Mod General Discussion
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Be a man and sprint thru them all and lose em in a building
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No it hasnt? ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_93825.zip http://dayz.sykotix.com/arma-ii-beta-client-install/
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VEHICLE UPDATE (database side): 2012-06-16
Ejaculacid replied to Ander (DayZ)'s topic in Mod Announcements & Info
No wonder my tractor went missing :D -
I see where you are coming from for sure. I personally just don't see an issue with dealing with a "broken update" while Rocket works on the fixes. Zombie animation/glitches have always been an issue. More so now than before of course, but i'm sure this is a step to getting it right. People have issues with zombies? I full on sprint thru other towns till im at something i want then just bolt thru a building and now you've lost em. enjoy.
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Now all i see are player corpses littered around, it's pretty hilarious :D