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Content Count
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Everything posted by Ejaculacid
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Massive Burst in Life Expectancy?
Ejaculacid replied to gusmanak's topic in DayZ Mod General Discussion
People quit, they dont login average increases. Assuming it still counts people who arnt logged in. -
Yeh this guy is like i have no roadblocks and just burns max speed thru every town ;D Every time he turns up hes got the rarest gear possible.
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Someone must know :( Got a feeling one of our group is a cheating little rat
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"Somehow..." Seems the choppers were disabled a while back & any chopper you see is hacked ;)
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Admin Duping & ESP on Dallas 69
Ejaculacid replied to half27baked@gmail.com's topic in Mod Servers & Private Hives
There's a few ESP hacking little cunts on that server. -
DayZ should become a stand alone game using a different engine.
Ejaculacid replied to Harris (DayZ)'s topic in DayZ Mod General Discussion
Obviously its biased he works for them. -
DayZ should become a stand alone game using a different engine.
Ejaculacid replied to Harris (DayZ)'s topic in DayZ Mod General Discussion
Come again? Too much whine? -
DayZ should become a stand alone game using a different engine.
Ejaculacid replied to Harris (DayZ)'s topic in DayZ Mod General Discussion
I know far too much useful/useless shit to remember everything fuuurrrk -
DayZ should become a stand alone game using a different engine.
Ejaculacid replied to Harris (DayZ)'s topic in DayZ Mod General Discussion
You know everything you listed above is just lines & lines of code right? It's naive to think another engine couldn't handle it ;) Example CryEngine 3's graphics on fullest settings far better than those of arma2/3 imo. ^ Agreed... I see a mod with great potential that will slowly die out until a studio brings out a "better" version, the cry has been heard by many quality studios it's only a matter of time. -
DayZ should become a stand alone game using a different engine.
Ejaculacid replied to Harris (DayZ)'s topic in DayZ Mod General Discussion
Yes, you can build your own castles/villages/buildings.. The concept is great but i dont think it'll hit off in the western world being an asian mmo(past experiences) -
DayZ should become a stand alone game using a different engine.
Ejaculacid replied to Harris (DayZ)'s topic in DayZ Mod General Discussion
Thats one way, the other way is putting a line of code(which i forget) to change the quality of the buildings based on distance or either force a xxx meter limit. Actually the CryEngine isnt that demanding - Aeon ran alot better on highest settings than Arma2 engine does on low. There's a reason why the arma2 community was so small, the whole engine is flawed unless he plans a total overhaul CUin3years. Theres alot of engines already out there that could do it better, shit i'd even rate the Hero engine over RV3 -
DayZ should become a stand alone game using a different engine.
Ejaculacid replied to Harris (DayZ)'s topic in DayZ Mod General Discussion
Err i was on about the CryEngine being proven in the mmo genre, the only UDK mmo i can think of is APB which is 200 players per shard. Edit: DC Universe Online which is another UDK mmo. fairly large worlds & high player counts. -
DayZ should become a stand alone game using a different engine.
Ejaculacid replied to Harris (DayZ)'s topic in DayZ Mod General Discussion
Are you an expert on UDK? ;) CryEngine looks great & it's proven within the mmo genre ;) Don't hold your breath. -
DayZ should become a stand alone game using a different engine.
Ejaculacid replied to Harris (DayZ)'s topic in DayZ Mod General Discussion
In some interview he says his long term direction would be a single server shard i.e. EVE-like tranquility server where the entire player base is on one huge map(?) he should direct his time into finding an engine that could actually handle that much traffic, we all know ARMA2 falls over connecting to a 40 man server... I personally think theres some sort of edgy/shady deal inside Boh's studios, no sane person would deny an entire studio's development team in which he states in writing that he'll keep control of DayZ's development process.. He works for Bohemia Interactive so the choice to stay on the ARMA engine is either biased or forced. :P There's alot of "better" engines & the "realistic" elements of the game are lines of code which can be duplicated. -
Admin Duping & ESP on Dallas 69
Ejaculacid replied to half27baked@gmail.com's topic in Mod Servers & Private Hives
Only faggots clone themselves to form a daisy chain =] -
Stuck at 'Wait for Host' loading screen
Ejaculacid replied to Gair's topic in DayZ Mod Troubleshooting
Tried the awful sixupdater yet? -
6 months in Alpha state....
Ejaculacid replied to Sputnik (DayZ)'s topic in DayZ Mod General Discussion
If its the panel from UK ive seen it, lol'd when he stated Arma2 engine is great. -
6 months in Alpha state....
Ejaculacid replied to Sputnik (DayZ)'s topic in DayZ Mod General Discussion
He doesnt need million dollar backers, he's pretty much using most of the stuff from Arma2 -
Use the ever shit Sixupdater, i fucking HATE IT but atleast you can get waste waiting for host onto waiting for character to create for an hour
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In the server browser every server has a red X
Ejaculacid replied to Geckco's topic in DayZ Mod Troubleshooting
Load in the game, check what patch ur running @ bottom right then check the server version ;) -
DayZ has much to learn
Ejaculacid replied to foliveira1982@gmail.com's topic in New Player Discussion
But they could! -
Can they even ban for ghosting?
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Banned from US 264 without reason
Ejaculacid replied to Fujinn's topic in Mod Servers & Private Hives
Same, banned... Im thinking its a server issue -
Surely underground structures are a mistake.
Ejaculacid replied to scaramoosh's topic in DayZ Mod General Discussion
hahaha, pity to the guy who wants to keep it on this engine. This mod has outgrown the engine -
Hotfix Build 1.7.2.3 Rolling Update
Ejaculacid replied to rocket's topic in Mod Announcements & Info
Desyncs, mass desyncs