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Content Count
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Everything posted by bundaberg007
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Restoring Faith Project
bundaberg007 replied to janusz.pietraczuk@gmail.com's topic in General Discussion
Well I got an adrenaline rush planting tomatoes today, it,s a long process (the preparing the soil part) and greenhouses are sometimes pretty exposed. Then a player came and I got scared he would kill me while I was busy planting so... I took him by surprise and killed him with a sledgehammer... Nobody is gonna have MY tomatoes.... To be part of the subject i'd say it depends on how I feel when I start a character, If I feel hero then I play Hero to the end and trust people, if I feel bandit then I kill on sight and take hostages and if I feel hermit I hunt and fish to survive and avoid town except for getting the needed tools. All in all I think it takes every kind of player to make this game fun because if everybody was friendly it would be soooooo boring. But I really like your Project and character idea atre88! -
Stable or experimental?
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I Just like players interactions in all their forms; helping, chatting, kidding around and yes when fully geared I really enjoy shooting other fully geared players in the head. When I launch the game I don't want to take 3 hours to do it. Some people have lifes.
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No
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In my own opinion, Dayz is meant to be played on maxed out servers. The more the merrier and if you don't want to PVP, stay off the coast. The map is so huge (230 km2 or so) even with 200 people on a server, everyone would have their own km2... What I like in DayZ is players interactions. Good luck with that on a 4 player server. To know the server pop gives you the liberty to play as you want.
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Pending Changelog: Experimental Branch: 0.42.116002
bundaberg007 replied to rocket's topic in News & Announcements
I really don't mind having to wait a couple of months for game updates but I really liked when we had info on the development almost every week. Keep up the good work guys, this game is and will be awesome!!! -
I'm a Bambi and it crashes all the time. I don't even have the time to move it crashes....
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I think what would be really cool is if we could see the player's karma when we point the cross air at him or her. It would be a point system where you earn bad karma points when you kill a survivor and good karma points when you help. That way we could know at first sight who we are dealing with and maybe that would help to bring people together. I don't know if the karma score should be player related or character related...