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atmaca (DayZ)

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Everything posted by atmaca (DayZ)

  1. atmaca (DayZ)

    DayZ Sound Design Test - Part 3 Final Added

    Ok guys I really don't understand why this is so hard. I agree to Rocket to some extend and appreciate his effort to justify bohemia's lazyness. But mostly it's bullshit. "I don't know what the result will be because we don't have a high-level functioning team capable of what I expect in that regard yet. It is something that takes time, learning, and a careful selection of people." You have the budget and you have 2 years time now. God damn what else do you require? Bohemia can easly hire a sound developement team and everything could be done in couple months. REPLACING current sounds does not require any engine tweaks. Just replace the fucking files?!? You can see this with the new sounds we DID make being completely out of sync with the new animations. Many of the "simple" sound triggers you speak of, are not simple and the method that the engine plays ambient sounds is something we are actively changing because the way the engine does it does not support what we need to do to achieve a leap in ambient sounds. This is barely an answer. Currently there's no changing ambient sound in DayZ, what the fuck is he talking about? We're talking about REPLACING a single sound file and he says "well it's not easy to switch between sounds in game, engine sucks blah blah" REALLY? Currently, when player character touches to a bush it already makes sounds. What's so hard about applying SAME thing to trash cans, fences etc.? I totally understand external and internal sound design needs some hard work. But replacing dirt steps or gun sounds are easy as hell. What's is so hard and require code expertise about putting an INVENTORY OPENING SOUND or DOOR SOUNDS? What the FUCK Rocket? I really believe Rocket is being the good guy and does everytging he can to improve the game. However, he has to defend Bohemia since he's an employee now. Don't lie to us dude, just tell the truth that Bohemia will never care about making a good game.
  2. atmaca (DayZ)

    For those complaining about development pace

    Doubling only the modelling and texturing staff: -twice as more weapons -twice as more vehicles and vehicle modding -twice as more zombie types, player character types -twice better interface, twice as more items etc. OR at least 1 year less developement time. As far as I did modelling and texturing for a while, belive me you can always use an extra hand. Also knowing from their older games, Bohemia suck at some stuff like ragdolls, optimization etc. I believe specialists on those subjects could speed up the developement way more. However, since they already got the money it's unlikely. The only company I know that develops their product after sales is CD Projekt (Witcher series)
  3. atmaca (DayZ)

    Press Vest ONLY for Streamers and Youtubers

    You can pretty much notice them from having 6-7 newspawns running along with on the coast.
  4. atmaca (DayZ)

    Press Vest ONLY for Streamers and Youtubers

    I'm not a streamer.
  5. atmaca (DayZ)

    What will be added in Dayz SA recently?

    Rocket will personally come and slit combat loggers' throat
  6. NO, you can safely buy DayZ for PC and PS4 version will be free for you when it's released.
  7. atmaca (DayZ)

    For those complaining about development pace

    Looking at the plan of 2015 beta and possible 2016 finished product, I assume we have every right to demand faster developement. 4 years of develpment time for a game based on another game, seriously??? HIRE MORE PEOPLE! Fuck you bloodsucker Bohemia, you always sucked money out of hardcore fps fans and never gave us a decent product.
  8. atmaca (DayZ)

    Do you combat log?

    I do because everyone can
  9. atmaca (DayZ)

    Hide server player count

    Why do we see player list or player count anyway? Not knowing how many people are around would improve the tension by a lot. You know when the server is like 3/40 you won't see a goddamn person while running all the shoreside. So you just sprint all the way and don't give a shit. BUT if you wouldn't know how many players around, you'd watch your ass all the time. Wouldn't that be better?
  10. atmaca (DayZ)

    My Humble Suggestions

    DayZ clouds are actually way better than most games.
  11. OP and the bandit account are the same guy, chill people he's just fucking with you all.
  12. atmaca (DayZ)

    sanity punish for KOS?

    How about I say I don't wanna drink water, that's my playstyle. And come bitch about how dehydration ruins my gameplay style and game should not penaltize for people who wants to play that way. Would that be reasonable for you? Sanity loss is as natural and realistic as water need. "No PVP or KICK" servers are unrealistic, sanity loss isn't.
  13. atmaca (DayZ)

    sanity punish for KOS?

    First of all I gotta say Dean or no other dev is absolutely right about any subject. They MIGHT be wrong about some of their developement decisions. All of their developement decisions are open for discussion, that's why we have a forum like this. Anyway it's not related to the topic below but It's worth to mention since some forumers be like "Dean wants it this way so it's gonna be this way and it's better". -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- No, that's not what he meant. He definitely wants some players to kill each other, on sight or otherwise. If you're curious, you can read where he discusses the importance of sadistic killers and how they add tension and excitement to the game and improve the experience. With a simple Google search of his name and words like "banditry" and "murder" you can find many more quotes and articles where he expresses that DayZ works best when a variety of game-play styles are present at the same time, including both extreme ends of the violence-against-players spectrum. Correct. And if Dean did not want some players to make both kinds of choices, then it wouldn't be a choice in the first place. The whole point to having a choice in the game is to see what happens when some people make one decision and others make another. If Dean wanted everyone to choose peacefulness and nobody to choose violence, why would he even make it an option? He would just turn off PvP and make a PvE survival horror title. He obviously wants to see what happens when some people choose to play peacefully and others choose to play sadistically and cruelly. He says it right in the article I linked for you: What I wanted was a game where people who play it in one way and people who play it in another are playing the same game at the same time..." I totally agree there should be every kind of players including psycopaths. But obviously you didn't understand my argument. I'm totally against to restrict players for their choices. That's why I suggest giving a REASON to kill to player killers. Also right now, the game gives me no choice but killing other players since everyone KoS. Do you really think there are variety of playstyles right now? It's funny how you present Dean's opinion of playstyle diversity while obviously everyone KoS right now. Utter garbage. Choosing to engage in violent conflict constantly has huge consequences for long-term survival. Bandits die way more often than peaceful players who stay out of trouble. It has always been this way, and was confirmed multiple times during the mod days by the team who looked at the metrics and statistics for player deaths. Still you're missing my point. Choosing to engage a VIOLENT CONFLICT is of course dangerious, choosing to engage an unarmed player is NOT. Also your argument about how bandits die more because they kill people is actually hilarious. lol? Isn't that, I don't know, HOW IT SHOULD BE? That's why players avoid interacting with other players. They either have to go bandit and be killed on sight or avoid everyone they see. Negative consequences for an action is, by definition, a punishment. Simply no. Considering you will find drugs, morphine, cigs etc. on other bandits, game now suggest you to kill other bandits instead of peaceful players who don't KoS. Of course you can kill anyone you want but now you have to think twice like "Am I ready to kill more? Can I find more alcohol in this building? MAybe I should interract with people to ask some cigarettes" It opens up a variety of choices and things to do rather than camping in woods to kill newspawners. I don't consider that as a negative consequence, it's more like another way to play. And it's not going to happen. I don't even want to answer this. Except it's not. Look around. There are tons and tons of people who don't play like this. No. There aren't. Because there are no zombies in the game yet. People only seek weapons to kill more people. Simple as that. Nobody's going to "prevent" KoS for you, sorry. If you want to do that you're going to have to find a way to do it yourself. Dean will give people more options for things to do and more challenges to overcome, but he's never going to stop people who want to shoot you in the face from doing so, so best get used to the idea now. My idea does not stop you from shooting anyone, believe me I also wanna shoot you in the face. Additionally I personally play on way north and never get killed... Geez... why every goddamn kid on this forum is like "YOU WHINE CUZ YOU GOT SHOT LOLOLOLOL I OWN" can't you just bring more solid arguments?
  14. atmaca (DayZ)

    Some ideas

    Pretty good ideas, especially first and second one.
  15. atmaca (DayZ)

    NPCs survivors

    No. Never.
  16. I actually think TOP hunger limit should be WAY below than it is. I'm eating like 10 cans of beans to be full. And also hunger should decrease faster so we have to carry food all the time. Right now, whenever I'm hungry I go to a town, loot 10 units, eat and go on playing for another 4 hours.
  17. atmaca (DayZ)

    Login Immunity

    I actally think combined with dummy player left behind after logout, a passive state when you login is necessary. Zombies could get anywhere (considering wandering hordes which I hope will be implemented) and there is no zombie-free place. Since the game is pretty unstable and takes ages to be able to play while your character is actually on server, 20 seconds of immunity, can't move, can't hit, can't loot etc. state would solve the problem.
  18. atmaca (DayZ)

    sanity punish for KOS?

    By "cruel", Rocket suggests that the game does not forgive your mistakes and punishes you harshly for your wrong decisions. He didn't mean "Players should each other on sight". Seems like you got it wrong. Game does not expects players to be cruel, it's just a choice. Currently it's a choice with no consequences and I belive every choice in this game should have consequences so we can carry the responsibility of it. In a real zombie apocalypse where humans are about to extinct, you'd think twice before killing someone. Even if you're a bad guy with no feelings whatsoever, you're a human and this is something unintentional. You'd avoid killing people for no reason unless you have lost your sanity. Sanity system could make player think twice before killing and carry the consequences after he did. That doesn't mean it should be a punishment. When you lose sanity each time you kill a player, the game just adopts your gameplay style. Maybe you'd need morphine, smoke, alcohol or even drugs to keep your sanity. You may try to trade or ask people to get those but when you ask for drugs, people will think you might be a killer and probably avoid you. Then maybe you should kill more. OR you may also stay away from other people and keep yourself healthy for a while to get your sanity back. A game which everyone kills everyone just for fun is called deathmatch. Since wannabe bandits force other players to play like that, DayZ turns into a deathmatch. I see a great potential on sanity system which can prevent KoS and add more immersion to the game. cheers.
  19. atmaca (DayZ)

    Day / Night realism

    *facepalm.... it was sarcastic you dumbshit...
  20. atmaca (DayZ)

    Fast Travel to Friends?

    That would be awesome !! jk, NO.
  21. atmaca (DayZ)

    Solving Both End-Game/Meta-Game and KoS Problems At Once

    I also agree there shouldnt be an AI airplane dropping supplies. However, randomly dropped crates can be spawned on server start. Also with removing all military loot from military bases, this will obviously cure base rush problem. The only way to access militay equipment will be searching the map and wandering around for hours. For realism and story aspect, you may think those drops were left behind and forgotten by army before they leave chernerus.
  22. atmaca (DayZ)

    Should Gillie suits be a craft-able item only?

    Craftable only + has penalties when you wear it
  23. atmaca (DayZ)

    Solving Both End-Game/Meta-Game and KoS Problems At Once

    Random air drops - yes Everything else - NO
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