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IcyBlade

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Everything posted by IcyBlade

  1. IcyBlade

    SA Backstab Fail

    the other guy might have sprinted Karmaterror said he was jogging.
  2. IcyBlade

    SA Backstab Fail

    I had a similar situation in a gas station where a relatively new player suck up on me and said hi, I offered him some supplies and even a med kit as I was well equipped with gun, axe military helmet and other supplies. His response was to scream "DIE!!!!" at the top of his voice and try to box me out. I put some distance between him and me and took a shot with the mosen, which injured him fairly badly and then pulled out the axe. I then gave him a second warning and opportunity to leave, but he continued to senselessly charge at me to his death. Was Kind of funny and tense at the same time but I still can't understand why he didn't accept my help.
  3. I mentioned an idea on another thread, it wouldn't make a huge change, but it would make some progress and it wouldn't mess with the feel and scope of the game. http://forums.dayzgame.com/index.php?/topic/157782-suggestion-death-event/
  4. IcyBlade

    Saline > Blood Bagging. Here's why:

    I think its was mentioned that there looking into having the ability to place your own IV but it would incur higher risk of injury and infection.
  5. IcyBlade

    Suggestion for us non bandits.

    Also to add to this mentality it was mentioned that tear gas would be added, so there is another method for capture that could be fun for use on capturing groups or flushing them out of buildings.
  6. IcyBlade

    Force mic chat: skype etc.. thru dayz?

    Lets face it, as much as I would like to swish a magic wand and say every one has to comply to my rulez cuz I said so. And have in game chat. rocket is a smart guy and he values people privacy, so forcing open chat is not an option. It also has many loop holes that could circumvent it. so No to that. There is also no other way to really force this behavior. It may be possibly however to encourage this behavior. If we focus on finding a genuinely good mechanic that could encourage in game chat by making it possibly beneficial, people would prefer to use it. This would not be full prof and there will always be people that use alternate methods for communication but we don't need to persuade everyone, just the majority. I will start us of by suggesting that if we all start with a radio or even a mobile phone, just like how we start with a torch. People would be able to use these items to find their friends rather than reverting to external communication. This may reduce the number of players using external coms as they previously needed them but now have an in game solution. More ideas are needed so keep them coming.
  7. IcyBlade

    Force mic chat: skype etc.. thru dayz?

    Lets face it, as much as I would like to swish a magic wand and say every one has to comply to my rulez cuz I said so. And have in game chat. rocket is a smart guy and he values people privacy so forcing open chat is not an option. It also has many loop holes that could circumvent it. so No to that. There is also no other way to really force this behavior. It may be possibly however to encourage this behavior. If we focus on finding a genuinely good mechanic that could encourage in game chat by making it possibly beneficial, people would prefer to use it. This would not be full prof and there will always be people that use alternate methods for communication but we don't need to persuade everyone, just the majority. I will start us of by suggesting that if we all start with a radio or even a mobile phone, just like how we start with a torch. People would be able to use these items to find their friends rather than reverting to external communication. This may reduce the number of players using external coms as they previous needed them but now have an in game solution. More ideas are needed so keep them coming.
  8. IcyBlade

    Force mic chat: skype etc.. thru dayz?

    I see. Perhaps this could avoid legal issues but not necessarily prevent players from feeling the game is over stepping its bounds. Perhaps using encouragement to get the majority of players to use ingame void would be better as forcing it will cause controversy and not be guaranteeable. i.e. making it beneficial to use ingame chat. Not sure how yet.
  9. IcyBlade

    Force mic chat: skype etc.. thru dayz?

    Still the majority of this activity would be reduced.
  10. IcyBlade

    Force mic chat: skype etc.. thru dayz?

    That would totally work, but not all mics can be muted with a button and ALT tabbing every time would be a joke.
  11. IcyBlade

    Force mic chat: skype etc.. thru dayz?

    What do you mean exactly. If your referring to it actually being enforceable consider that the game has no control over other applications running on your PC and you could even resorty to using other devices i.e. skype on iPod or even chat on phone.
  12. IcyBlade

    Force mic chat: skype etc.. thru dayz?

    I wish it was possible to enforce, but it is definitely not. There are possibly some other approaches though. One possibly is to try to encourage in game chat but I can't really think of any that would be enticing enough. This route would remove the issue of the very many work arounds. Possibly removing push to talk so that all sound come through the mike, but this may be a bit of an invasion of privacy.
  13. IcyBlade

    PvE servers to cure KoS?

    Are you sure he doesn't, I have seen on multiple occasions (eg: http://www.twitch.tv/rocket2guns/b/487181967) where he has discuses plans to improve and increase the populations of zombies. Developing sophisticated AI is a taxing development task, but simplifying and undermining a feature because its challenging is definitely not desirable either. Especially when its such a pivotal feature of the game. Again if you watch the video he mentioned multiple times that when adding feature they would be done properly and to a higher standard, rather than having an initial limited version of features. Fair point, there are argument for and against reducing KOS, this was just a potential solution. However their are plans for agriculture and hunting (see link above) so I would argue that he is setting out to simulate human behavior in an apocalypse. Due to his reference to DayZ mod being a social experiment. I don't think DayZ will ever have a forced good vs evil mechanic as you mentioned and my suggestion would not remove the occurrences of KOS just reduce it slightly in favor of temporary team work. Emphasis on the word temporary there. In a lot of great films they are constantly questioning their ability to trust one another. This currently tends to not happen in DayZ, or least not for long as killing the other is the safe option, where as if you needed them or the sound of a fight would result in a zombie attack you could end up in a very tense and I would say therefore enjoyable situation.
  14. I don't KOS but I don't often get hit by KOS players either. I have seen a lot of people complaining about its someone elses fault that they KOS. I don't think many players consider their actions are plausibly resulting in them being targeted. I used to play arma 2 with a group called 16aa, excellent bunch of guys. During that time we all put effort into playing the game with substantial realism, especially when it came down to moving and engaging opposition. I tend to use element of the same behaviour when searching for loot and as a result I will often see other player before they see me, giving me the opportunity to determine how things will go rather than leaving it to them. The biggest flaw I seen in other players behaviour is a massive lack of patience, constantly running makes you extremely visible. I tend to walk more than most players even over large distances and I have lost count of the number of players who have come up behind me in a forest and completely missed me because I wasn't moving fast.
  15. IcyBlade

    Zabytyy Zemli - Contaminated area

    I like the idea, apart from the stronger zombies. Perhaps instead there could be more zombies in these locations as there are less players killing them. Sounds a bit like radiation areas in RUST. I recall that on a twitch stream they said it would be nice to have the masks protect against tear gas that might be coming in at some point after throwing object is implemented.
  16. IcyBlade

    Suggestion for the handcuffs

    The struggle action is fairly obvious, so just be clear, "If you struggle then you die". It's not your fault if they can't follow basic instructions. Also I recall that in a twitch stream they mentioned they wanted to increase the time for breaking the cuffs. Perhaps it could be harder if you are on the ground, so you could force them to lie down so that you would have more time. More control over cuffed players therefore could be nice i.e. lead them around, kick them to their knees or on the floor. You can already force feed them what is basically bleach so moving them around is not so bad.
  17. IcyBlade

    how do i mark a place on the map?

    Perhaps the use of a pen could be required. If it gets added.
  18. IcyBlade

    Why i KOS most of the time.

    Its another KOS thread so I would say its definitely relevant. I did copy paste over 3 threads for KOS, this is due to not knowing which would be the best thread to put it on.
  19. IcyBlade

    Why i KOS most of the time.

    In human history we have proven we are selfish and aggressive. We have however also seen that when faced against a common enemy people will band together to overcome the more powerful opposition, then they will either continue fighting each other or perhaps form meaningful alliances. This can be used, by making zombies far more numerous, deadly and aggressive so that they become this common enemy. Additionally zombie hord mentality may also encourage player grouping, as in war, mirroring oppositions behaviour is common, generally as you don't want them to have the advantage. Can't stop people fighting but you can persuade them to at least not fight each other.
  20. IcyBlade

    I found the solution to kos go east!

    In human history we have proven we are selfish and aggressive. We have however also seen that when faced against a common enemy people will band together to overcome the more powerful opposition, then they will either continue fighting each other or perhaps form meaningful alliances. This can be used, by making zombies far more numerous, deadly and aggressive so that they become this common enemy. Additionally zombie hord mentality may also encourage player grouping, as in war, mirroring oppositions behaviour is common, generally as you don't want them to have the advantage. Can't stop people fighting but you can persuade them to at least not fight each other.
  21. IcyBlade

    PvE servers to cure KoS?

    In human history we have proven we are selfish and aggressive. We have however also seen that when faced against a common enemy people will band together to overcome the more powerful opposition, then they will either continue fighting each other or perhaps form meaningful alliances. This can be used, by making zombies far more numerous, deadly and aggressive so that they become this common enemy. Additionally zombie hord mentality may also encourage player grouping, as in war, mirroring oppositions behaviour is common, generally as you don't want them to have the advantage. Can't stop people fighting but you can persuade them to at least not fight each other.
  22. In human history we have proven we are selfish and aggressive, you can't assume these changes will fix that and to be honest I don't like the sound of what was suggested in the main post. We have however also seen that when faced against a common enemy people will band together to overcome the more powerful opposition, then they will either continue fighting each other or perhaps form meaningful alliances. This can be used, by making zombies far more numerous, deadly and aggressive so that they become this common enemy. Additionally zombie hord mentality may also encourage player grouping, as in war, mirroring oppositions behaviour is common, generally as you don't want them to have the advantage. Can't stop people fighting but you can persuade them to at least not fight each other.
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