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IcyBlade

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Everything posted by IcyBlade

  1. IcyBlade

    If Aviators actually worked!

    Yeah, I remember that as well, from the sounds of things he wasn't to interested in adding that but mentioned that some of the other dev had been talking about it so they may end up persuading him.
  2. IcyBlade

    We need tents!

    Not that I support the idea, because it remains to be seen if it will fit the existing game play, but from a twitch streams that rocket did he appears to be ,open to / interested in, adding base building in the distant future.
  3. Possibly, but they also have to take into account the amount of geometry in the area, in areas such as cherno there is a lot of buildings and as such lots of loot. This can be taxing on lower end machines. So certain buildings such as that one with the plane embedded in it (plane has as lot of detail and so adds strain to hardware) , will likely remain unenterable until performance can be increased allowing for more environmental detail. If your referring to remote buildings then its likely they are still developing them. After all they only recently added those new large building that can be seen around cherno, so building development is still in progress.
  4. Your suggesting that death should be scarier and should bare more consequence. But your goal is to reduce killing. These two actions are no the same. Dying and killing are not the same. In fact killing could help prevent your own death as such your solution could potential achieve the exact opposite of your intention. There are however solutions to this issue that take advantage of human nature and don't impose unnecessary restrictions to players. One such could be to make the zombies far more of a threat, if they are more dangerous than other players then you can incur situation where players form temporary alliances. "The enemy of my enemy is my friend". These temporary alliances would make for great game play as whilst working together both will likely constantly be reevaluating the other players usefulness versus the risk. Much like in many great survival films where cooperation is forced, the characters have to make hard risk filled decisions constantly.
  5. IcyBlade

    We need tents!

    I believe that the loot is eventually going to become completely persistent, in that you don't need a tent to store items you can just find a memorable and hidden spot to store your stuff.
  6. IcyBlade

    Feedback: Melee.

    From what I have heard from dev vids, it looks like the reticule (cursor dot) is not used in combat and instead the actual weapon models hit detection determines where the hit is. So if the animation for the weapons swing is a little clunky or inaccurate then the combat will be. It's a pretty cool system but it just needs refining to make it more fluid and enjoyable. This system is why when swinging a weapon indoors you might struggle as your weapon may be hitting walls or the ceiling preventing the weapon from reaching the intended target.
  7. IcyBlade

    An interesting idea for a later time

    Initially I thought its was a another arbitrary methods to stop KOS, but this would work for hunting or your own wounds as well. i.e. you kill a dear the carcass and your now blood soaked clothes would attract them via the obvious smell. Also if you get hurt, say you are shot or if they implement tools with low durability breaking an potentially causing injuries, you would have an open wound and would need to clean and cover it asap. Currently there are a tone of clothing items, perhaps your clothes could become bloodied, so having spare items around would be very helpful. Alternately washing clothes, would clean of blood but perhaps contaminate water sources, instead of water sources spawning with diseases the devs could have it so that diseases are introduced by other players, zombies or animals only. That way if you have control over a clean water source as a group you keep tabs on it and protect it knowing it should remain safe. Overall great Idea to have bloodied clothes or wounds increase zombie threat.
  8. Overall makes for an interesting game mechanic, but at the sacrifice of a bit of realism. What I mean by that is that its a bit too gamey to know that one area has items x, and the other has items y. Perhaps there could be more zones, say 10-20, these could change between being rich in food vs rich in items. This way you wouldn't know what you were getting until you get there, but I'm too keen on that either. Current system kind of works fairly well IMO, but extra maps were mentioned by the devs perhaps one could use this mechanic in the loot spawn system. While I honestly have no idea, my inkling is that those values will be tweaked once the game progresses. I mean.. they have to right? Based solely on the fact that you CAN cook things, something tells me Rocket will change it so there will be a reason to do so.. like prepared food will actually be a lot more rare across the board as it inches closer to a full release. Or perhaps the longer your player is alive, the less canned food does for him/her. You can eat a can of spaghetti to satiate yourself and stop yourself from starving but to truly satisfy your character and not be hungry ever 3-5 minutes, you'll have to cook your food. Doesn't seem like an issue to me, makes sense that you would stock up on food before moving into an area with scarce food. Seems like you envisaged players moving from one area to the next to represent their progress like a ranking system, but I think the ability to diversely move between the areas depending on your needs is interesting.
  9. IcyBlade

    Nobody's talking about inventory?

    1) Good idea, another example could be to split trousers into left and right pockets, this would stop having an entire cooking pot or med-kit stuffed in your trousers 2) Their quite large as is, especially when storage comes into play. It was mentioned that once items are persistent in the server, devs expects players to horded loot around the map, not even in boxes necessarily. 3) The smaller items might be able to use the already existing percent system that is currently functional, so syringes would become a syringe pack which could have say four uses (-25% per use). 4) like the idea of having to dump your bag to get away, kind of like when running away from a bear. Its also been mentioned that if your bag is damaged then it may fall off, perhaps if it's burdened with lots of heavy items it could be more likely to fall of. So if its damaged you may wan't to keep it reasonably unburdened to stop it further damage to the bag.
  10. IcyBlade

    Kill on Sight - Complaining

    Not saying your wrong because I hate it as well, but you do understand your being a hypocrite by do what is basically the exact same thing.
  11. IcyBlade

    Game suggestion: more character slots

    having players locked to a server was discussed by the devs, so having other characters on other servers would be posible, it depends on how they decide to proceed. What are you talking about?
  12. IcyBlade

    I am a cold-blooded murderer

    What if the zombies were also a threat. Then "the enemy of my enemy is my friend". Could lead to temporary alliances. Doesn't remove KOS but gives and alternate choice.
  13. IcyBlade

    What type of Anti-Hack system?

    Not necessarily, Its fair to say that in software development unforeseeable delays are not uncommon. Especially while they are at a point in development where they are working with probably hundreds of intended features and its very hard to predict the development time for each you can only really give estimates. As that date is quite broad I would imagine it was not given recently so its plausible with a reevaluation that it may now end up being added later that initially estimated.
  14. IcyBlade

    Best way to stop combat logging

    There are already intended features to resolve this issue that don't require magic campfires. I believe they have already been working on it in test builds but they correctly don't want to release a buggy patch. Some patience and these issues should be resolved or at the very least substantially reduced.
  15. IcyBlade

    Suggestion : Death event

    I was thinking about the possibility of showing your progress upon death. The reason for this that I was roleplaying a bit, being cautious and attempting to be helpful to any strangers I met, this resulted in me getting into some weird situations and some how I am still alive after almost 6 hr. So currently I'm in the middle of a forest taking my time traveling from town to town and would love to see where I have been and what progress I have made. So I thought that it would be great to have a map appear on your death and watch a line show your progress through the map with possibly markers that show when you have taken shots or had to eat and drink. This would be nice just to recall the journey you have taken with the character as it may have been over the course of a couple of IRL days. Also this may discourage careless play of crazies at the beach if every time they die they only get a piddly line for being frivolous. It may also encourage players who have geared up to try to continue a survival mentality and develop a bit of a more meaningful story (meaningful events), rather that just deciding to grief new spawns.
  16. IcyBlade

    Suggestion : Death event

    I was just thinking that the line would be say red, and have dots to show events, blue = drink, green = food, yellow = shooting. Nothing to complex but it would allow you to recall the events and encounters you had throughout that life. Perhaps food and drink are not interesting enough to show separately and could be combined as they both would indicate periods of respite and would often be done together. Maybe black could be when taking damage from players and say brown from zombies. Another consideration for the line could be that the brightness of the lines red colour could be used to represent the players health (blood). So a faded line after a black dot would indicate blood loss after an encounter with an unfriendly player(s). This may be too much detail but as long as it doesn't produce too much clutter on the screen it could work.
  17. IcyBlade

    Trapped by a zombie

    bad luck, but if you want to die faster try sprinting on the spot, hold down the key with something and come back after half an hour or so, should off him faster.
  18. I suggested a persistent server idea, in another thread, that provides consequence to death for even fresh spawns and additionally could result in improved player cooperation / friendliness. http://forums.dayzgame.com/index.php?/topic/158270-suggestion-continuous-servers/
  19. Altering the map so that players are less likely to see each other is not a solution to reducing PvP. It just mean less player interaction. Once the zombies are more formidable (better AI, larger numbers), players will see them as the larger threat and will be less likely to fight each other and more likely to form alliances to combat against zombies. It will also finally provide a reason to not KOS as currently a lot of players see no tangible reason not to. Reason being fight could draw too much attention and the player may be of more assistance alive.
  20. IcyBlade

    Ragdoll physics?

    Check this vid out. http://www.twitch.tv/rocket2guns/b/487181967 includes discussions about future plans by the developers. They mentioned in either this or the previous vid on that channel, that ragdoll physics is a planed feature.
  21. IcyBlade

    Feedback of an ArmA Veteran and DayZ N00b

    I think this is an intended feature already, except that everyone stays in for x amount of time regardless of what you have done recently. This would mimic the need to find somewhere safe to hunker down for a few hours to rest.
  22. I have gone an hour without needing food or water on a number of occasions, I'm going to assume like most players you run/jog every where. This is obviously going to drain resources much faster. Some would argue walking is boring. But it saves resources, reduces the chance of you being spotted and makes it easier to look out for danger. I personally find it more immersive to moving around at a more moderate and cautious pace.
  23. IcyBlade

    Feedback of an ArmA Veteran and DayZ N00b

    Some good ideas but I especially like this one, this would add a use for the already existent pliers and perhaps there condition could also effect the outcome i.e. need to disinfect, or if they are damaged you could slip further injuring yourself slightly.
  24. IcyBlade

    Suggestion : Death event

    Thanks. I was wondering if there is a more official or appropriate place to put suggestions as the general discussion section gets a lot of new threads that seem to cover a lot of KOS stuff. The reason I put it here was due to seeing someone also do the same. I thought it might be a good idea to have a suggestion section for DayZ standalone section like there is for the mod. here : http://forums.dayzgame.com/index.php?/forum/75-dayz/ Anyway I had another thought about the end screen after seeing talk about having aesthetic developments on the player such as beards and scars. Initially I thought it might be nice to have some stats with the line i.e. how long did you live for. But this could be modified to how long did your beard get, which could potentially grow faster when you are in good health so it would be a combination of time lived and how healthy you were during that time. Additionally cruel players (every one then) could shave your beard if they capture you using the knife to further same you. Additionally number of zombies killed, illnesses contracted or beans eaten could be nice to know.
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