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52 GoodAbout ChristmasLunch
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Survivor
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Male
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Location
Australia
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Interests
Bitta' DayZ, bitta' Youtube, bitta' Battlefield 4!
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Bio
Hey, I'm Brandon!
My IGN on almost every game is 'ChristmasLunch'.
That is also my Youtube name. Subscribers greatly appreciated c:
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[Survey] Most favorable DayZ server type
ChristmasLunch replied to ChristmasLunch's topic in General Discussion
I just figured - since all but "500+ vehicles, Spawn Select, Starter Gear" servers are left on the mod, how many people actually still want to be challenged? :D -
[Survey] Most favorable DayZ server type
ChristmasLunch replied to ChristmasLunch's topic in General Discussion
Hmm, you have a valid point. I probably should have waited. Never-the-less, the feedback that I'm getting is generally what I wanted to hear. Seems as though most people dislike gameplay being too easy, which I was not expecting due to the complete emptiness of said servers on DayZ Mod. -
ChristmasLunch started following DayZ SA Mods, [Survey] Most favorable DayZ server type, N/E Airfield Antics | Nice people? and and 5 others
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By completing THIS SURVEY you are helping me decide the most favourable path to take with the DayZ Standalone server that I hope to host once the game gets more developed. More information in the link! Your feedback is invaluable! Thanks :D
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They should add this on an update without telling anybody. That would surprise the cheating little bastards ^.^
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Trouble Launching DayZ Epoch through DayZ Commander
ChristmasLunch replied to ChristmasLunch's topic in General Discussion
Whoops, well could a mod please move it. Thanks :) -
Trouble Launching DayZ Epoch through DayZ Commander
ChristmasLunch posted a topic in General Discussion
I don't know what the hell I did wrong, but every time I launch DayZ through DayZ Commander, It just opens up the ARMA 2 OA loading screen (With the tanks next to the barracks) and menu. HOWEVER, if I actually open Operation Arrowhead, it opens DayZ Epoch loading screen and menu, and I have to use the shitty built in browser. Can anybody shed some light onto the situation? Also, DayZ Commander used to run fine but then I chose to play Operation Arrowhead's missions and ever since then it screwed it up. Thanks. -
Karma at its' finest | DayZ Epoch - A story
ChristmasLunch posted a topic in DayZ Mod General Discussion
Today my group of four IRL mates went on a journey around Trader City Stary to salvage unlocked vehicles and sell them in order to gather enough money to buy ourselves a much needed safe. We had two fully owned cars (we had the keys), one a pink SUV and the other a grey UAZ. The UAZ was the car we used to drive around in, and the SUV was the car we used as storage, back at the place we wanted to build our base. After each successful trade, we brought our measly 2/3 or so gold back to the SUV to ensure that if we died, we would not lose much. This continued for over 7 hours. I went to bed whilst the other 3 stayed up until 3am. The next morning, we Skype'd again, and we still didn't have enough gold to buy a safe. We went on another trip, and to our surprise, an SUV missing 3 wheels - crashed into a tree - was storing 2 briefcases, many medical supplies and a few guns. WE WERE SO HAPPY. Carefully, we drove back to the SUV to dump everything other than the briefcases which we were going to use to buy our safe. All did not go well. Less than 2 kilometers from our base, an armed Vodnick honked its' horn at us. Fuck. We tried zig-zagging, but it was no use; he was shooting. We all scattered out the car in a desperate attempt to salvage whatever we had left with us, but we knew we weren't going to make it. One of my friends - Calvin - and I were trying to retrieve some of the medical supplies from within our car when BANG, it exploded and killed us both. Now only Liam and Micheal remained. Liam had a sniper of some sort, and tried shooting the car, but he was killed shortly after firing the second shot. Our last hope - Micheal - had hidden in the trees. He had a MG36 loaded and ready. The bandits got out of their armed Vodnick, unaware of Micheal. Micheal did his team proud as he took out both bandits without them even knowing were he was. Myself, Calvin and Liam are all cycling back to our base now, and Micheal is buying us a safe as I write this. Suck shit, Bandit ass. -
Modding support for the standalone has bren confirmed by Dean at Rezzed for Q4 (I think?). The game is in too messy a state for modders to intetpolate the information right now, but I cannot wait to see what the community do with the game once it is in their hands!
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Can the Standalone not be persuaded by EPOCH's bad features?
ChristmasLunch replied to ChristmasLunch's topic in Suggestions
I'm not sure if you played Epoch, but if you didn't I'll explain the system in more detail. Basically, whenever you wanted to log off, you had to press escape and watch the timer count down from 10 in that menu (the time could always be expanded on for the standalone to, say, 30 seconds). if you clicked off the menu (if you needed to move or anything) the timer would reset, and next time you went into the escape menu it would start again. It also disallowed you to log off if there was a player in your vicinity. Personally, I think it's great, as you sometimes get killed by zombies while you're sitting down (in the standalone) that you hadn't seen prior to logging off, and since they can agro from miles away, I think it's a bit unfair. Being able to PHYSICALLY see your character as you log off kind of gives you that sense of security. -
So now that the new netcode made it to stable...
ChristmasLunch replied to ahmedakbar's topic in General Discussion
Actually, Rocket has stated somewhere that experimental gets the bare-bones specs for servers and such because if it runs on the poor specs, it's guaranteed to run on the normal server specs. I think it's just because of the location of the servers. Try playing on the ones that say "Multiplay Game Hosting" or whatever, as they are official servers rented by Bohemia. -
Yeh, this would be awesome. It wouldn't be TOO difficult, would it? They already had crawling zombies in the mod, so they know how to do it.
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Sounds cool. Player spread disease. I guess it would lead to an influx of KoS as you wouldn't want to take the risk of living with somebody. But modding support for the Standalone has been confirmed by Rocket at Rezzed so we can only DREAM of what these fancy coding geniuses' will provide us with. I'm hoping for a hunger games style mod. That would be fucking amazing! I think they already have one for the Mod, but Im not too educated in those fields.
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Can the Standalone not be persuaded by EPOCH's bad features?
ChristmasLunch replied to ChristmasLunch's topic in Suggestions
Yeah okay I agree with you on that point. Capping at wooden structures would be wise, or just make concrete structures take a LONG time to place (maybe?) -
An honest question about whether there are more steps back then forward.
ChristmasLunch replied to Rick1633's topic in General Discussion
Not sure if serious or not. If you had taken the time to read some of the recent change logs, or look at the pinned threads on Reddit (if you swing that way), you would have noticed a great deal of new things that take steps forward. Although I do agree with you that the game has had some backward steps in the new updates, I guess you could argue that's what the Alpha is all about. Steps forward THIS UPDATE ALONE include: 1:1 mouse movement, a god send! New guaranteed messaging network system to reduce de-sync and teleporting and increase speeds for inventory management and item dropping. Physics has been implemented, which will allow for some crazy ass shit later on when it comes to movement, ragdoll, dragging bodies etc... New townsAmong many bug fixes and item additions. You can't really be serious...