i was thinking on this last night. here are my thoughts. as much as KoS is a pain, it is also one of the unfortunate necessary evils of the game. It adds a mechanic of suspense and fear to the game that i just feel is important to the overall gameplay of the game. Personally, i don't KoS. This is because i like to play the game as i would like think i would do so in a real scenario. I try to help others. I do what i can to survive, explore, gather, and thrive in a land of chaos. I don't feel the need to try and off someone because they have a can opener and i don't. But everyone plays this game differently, for different reasons. Some want to play the bad guy. Good, adds that mechanic to the gameplay. Some want to just explore, eat beans and watch the sunset. Also good. Adds variety. This comes with a cost however, things have gotten so harsh that everyone adopts a KoS policy out of fear that the other player has the same. There's no real identifier to differentiate between the player types, and i like it that way. As i said, adds suspense. so with that being said, here is an idea that would be pretty cool to see. I doubt it would come to fruition, but hear me out. Different character sets, with difficulty levels adjusted according to how you want to play the game. For example, you can start a new character with a "rookie" difficulty setting. This character can only play on rookie servers where there are safe zones with no PvP or no PvP at all on those servers. The rest of the game mechanics would stay standard. They just can't be killed by other players. This character also cannot server hop to a server with a higher difficulty later on, that character will always be stuck in a rookie setting. More or less a "no PvP" character. this would help newcomers to the game who want to experience the gameplay and learn the in's and out's of basic Dayz get started without having to worry about getting cut down the first time they fire up the game and decide to quit playing forever. Once they get brave enough then they could start a new fresh character from the beginning and join the rest of the more experienced players on servers with the appropriate skill setting and PvP enabled. To be clear, they could not use the "rookie" character to play on more difficult servers. This prevents farming on the easy servers, finding all your weapons and then hopping to a PvP server. All the items on the "rookie" would stay with that character. To play on a server with PvP afterwards, a new character would have to be created from scratch and you would essentially start over with that new character on a higher difficulty. Will it keep the naysayers from complaining about PvP. Probably not, it sucks to get killed for what feels like nothing, but hey, thats the game. Those are the risks. I feel my scenario above would help bring new players to the game, which would inevitably make the game better for everone in the end. Just my thoughts on the subject. Stay safe everyone.