I think there have been some great suggestions here and would like to add my own ideas. I agree there is a lack of urgency. Not in the twitchy shooter game sense, but in the impending zombie death sense. I like that the game is slow paced, but I would like to see myself put under more pressure by the game itself rather than my choices. Right now all of the high pressure situations are ones I put myself in. Either I am sneaking into a town with zombies, or I am investigating shots fired. If I'm just cruising around from town to town, or working through my inventory, I never really feel too concerned. What I would like to see, is a chance for zombie spawns when I am stationary. Like if I camping a spot too long, the density of zombies should increase. I like that the OP mentioned popular zombie films, because it usually starts with a group finding a safe place, barricading it, but ultimately the swarm outside becomes gigantic and overwhelms. If I'm playing with a group of friends and we find a nice spot to set up shop, it would be cool to have zombies gradually show up/spawn so that the possibility for escape narrows. This way I would feel pressured to keep moving, or if I choose to hole up and recover etc, it's a dangerous choice because the horde outside will grow. There's probably better ways to do this, but it was just a thought that popped into my head while playing last night, and I saw this thread so I thought I would contribute. * Also thanks for making such a great game. Obviously it's still early days, but for a long time I was hoping for a game like this and here it is!