-
Content Count
34 -
Joined
-
Last visited
Everything posted by tgmoore
-
Realism and Weapons [Balanced or Realistic?]
tgmoore replied to ProGamerGov's topic in General Discussion
DayZ should stick to its ARMA roots or it isn't DayZ anymore.- 75 replies
-
- 10
-
-
Long time ARMA fan here. I'd like to see dayZ stick to its ARMA roots with realistic representations of firearms and their real world capabilities.
-
They have them in the DayZ Origins mod. There are also Epi-bolts which revive. Though they are mag fed and semi auto which is a bit gamey. I would support single shot, breech loading pistols and rifle tranq guns with limited effective ranges, say 50m for the rifle and 25m for the pistol.
-
Can't seem to edit my post.
-
M16 family should be a rarity. Chenarus as former Soviet state should primarily contain Combloc weaponry.
-
I'd like to see lots of civilian ground vehicles and unarmed/unarmored military vehicles as long as passengers can shoot out of all vehicles with our handheld personal weapons. Vehicle mounted machineguns on jeeps, pickups (technicals) should require crafting like: pedestal+mount+ammo can+beltfed mg+ wrench+vechicle= vechicle mounted weapon.
-
I would like to see very realistic ballistic profiles for all DayZ weapons. I did two 6 month tours in Iraq as an Infantryman.
-
That would be the case. A round of ammunition consists of a case, primer, propellant, and bullet. A round of ammunition is fed from an internal fixed magazine in the case of a Mosin-Nagant. Which is charged (reloaded) with individual rounds by hand or with stripper clips. Think of stripper clips aka clips as a little piece of rail road track that guides the rounds into the internal magazine while reloading.
-
Camo Backpack covers are the answer.