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sigvatr

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Everything posted by sigvatr

  1. sigvatr

    Coastal bandit camps water pump with a magnum

    i frequently camp da pumps with an acog i ice so many kunts dat way
  2. sigvatr

    Players, communicte more please.

    for dudes like me who just wanna ice kunts speaking is bad caus other people will know im there
  3. sigvatr

    Weapon Attachments

    u cant even stab kunts wif da bayonets yet they are bad caus they are too shiny and do nothin
  4. sigvatr

    Does the silencer actually work?

    da purpose of most gun mods is to make u look like a badass thats it
  5. sigvatr

    Please for the love of god don't add "Sanity."

    lol nah its hilarios every time who gievs a fuk
  6. sigvatr

    We need

    dude it wuld be like bloods vs crips dats fukin sik
  7. sigvatr

    This server hopper is so crazy and blind

    nigga ive got two boxes of 720 a4 rounds im seriously fukin up some cunts
  8. sigvatr

    how to check FPS

    theres probs some hacker shit u do in a game console or some shit but just get fraps
  9. sigvatr

    Please for the love of god don't add "Sanity."

    rocket wuld never add some shit like dis caus hes not a retard
  10. sigvatr

    Discourage career bandits

    hahaa dude obviously most of da dudes out there just wanna pop a cap in yo ass and ur tryin to like philosophize why they do that ur dum
  11. sigvatr

    The KOS conundrum, problem/solution.

    Your error of thinking here is assuming that murderers, thieves and rapists are incapable of forming fraternities with others. Murderers, thieves and rapists live with us, and among us, right now. They are right under our very noses and you would never know. This is simply a meagre denial of an unpleasant reality. What are you trying to do, summon doom upon them from your god? Murderers can cooperate with one another, and this has the potential to make them more efficient as killers. No, do you know how to do any of those either? I might take your quilt and house and be prepared to murder you if you resist. A person could rape someone, or several people, and no one would ever know their identity due the deception sufficiently intelligent people are able to maintain. Morality afflicted individuals may severely disadvantage themselves because they follow Bruce Wayne-esque rigid, unbreakable rules when an amoral universe is incapable of recognizing evil. That is assuming they discovered them in the first place. Even in the face of massive advances in forensic technology, the majority of murderers, rapists, child molestors and thieves are never identified, even in advanced Western democracies. Many people you don't care about who live in some parts of the world you have no interest in celibrated jubilantly on that day. Actually being aware of that fact makes you care about their wellbeing even less. The universe is indeed absurd.
  12. This should not be considered a bug. Remember the giants in Skyrim that hammered you into the stratosphere? DayZ needs something like that.
  13. My survivor turned out to be a mutant who could teleport in short distances rapidly to confuse his enemies.
  14. sigvatr

    The KOS conundrum, problem/solution.

    They are not nuts at all, in fact they are much more rational and realistic in their expectations than those who let their guard down. The truly insane players of DayZ are those who are expecting something else from the game other than cold-blooded human brutality in its finest moment.
  15. sigvatr

    Harder each day

    I often mention the failure if the developers to seize the reigns of generative content. The entire world of Chernarus could very easily be procedurally generated in greater depth and detail than it currently stands as a singleton. In fact, the use of generative tools are very readily apparent when you look beyond the veil, even though it is entirely fixed and static. A world simply as large and littered with vast open space demands it for its completion to be achievable.
  16. sigvatr

    Reality Virtual Engine-Bad for DayZ

    My feelings are that the developers settled a disadvantageous deal with Bohemia because they are now locked into basing their product on technology that was designed for a different type of game or simulation. The grand design of survival-horror MMOs requires stringently efficient technology specifically catered towards its distinctive intrinsicalities. If Bohemia cannot solve this major design flaw, competitor products will inevitably triumph. Because of this, I believe that DayZ has simply introduced the world to a new paradigm of video gaming, yet is in serious danger of losing its grip on the emerging survival-horror MMO genre even at this relatively early stage in its development. In my opinion the business methodology of the DayZ developers is flawed.
  17. sigvatr

    The KOS conundrum, problem/solution.

    The "game is not real life" card is overplayed on these forums, despite its great strides towards greater and greater realism. It's actually ironic.
  18. sigvatr

    The KOS conundrum, problem/solution.

    Fuck your stupid magical thinking, you need to take a lot of drugs and reformat your antiquated brain. Morality is an abstract sociological phenomena and the end result of variable circumstances and processes. It cannot be the progenitor of action or the expenditure of energy because it is only an idea some human beings elect to share a common definition for. It isn't magic; the origin and source of morality can be precisely traced and defined. Seriously, go find some magic mushrooms and eat them.
  19. sigvatr

    The KOS conundrum, problem/solution.

    I think bandits and murderers would be the sole remainder of the human race during a zombie apocalypse through natural selection. In a world where acquisition of material that was once owned by another is paramount to survival, I believe the disinclination towards taking the possessions of others by force or theft would be broken down. The problem is actually in your own head: by not killing others your odds of survival are significantly decreased. Morality makes you weaker and more predisposed to extinction. In an ecosystem where one collective group (ie. species) must compete with another variant collective for resources, even the slightest advantage by trait or circumstance in favor of one species will inevitably lead to its eventually victory by extinction of the other, whether through force or competition. You might believe that trusting others and restraining yourself from destroying them makes you a stronger human being than those who don't, but this is true only to the ecosystem (civilization) that we currently inhabit. By natural selection, the human beings that are cooperative with one another have come out to have a significant numerical advantage to those who do not, which essentially means your beliefs and ideals are simply a matter of ecology and at the lowest level biology, even. Many millennia ago, the abstract collective of the human race with predisposition towards violence and enforcing competition had the numerical advantage but has since slowly dwindled as the ecosystem became radically transformed. In the event of a zombie apocalypse or similar catastrophic event that renders society inoperable (ie. breakdown of civilization), the ecosystem would be radically changed again and the very essence of human existence redefined by those who survive natural selection. You are electing to adopt the strategy of a near-extinct genus of homo sapiens and that itself renders you a profoundly significant disadvantage. The inevitable outcome of this competition is the subjugation or extinction of your genome. Basically you are stupid and are going to die.
  20. sigvatr

    The KOS conundrum, problem/solution.

    KoS is not a problem. It is its own solution.
  21. sigvatr

    Rare Vest?

    The only thing that awaits you at the shipwreck is death.
  22. sigvatr

    20 Plus Million Dollars Later...

    Steam Workshop and community involvement in development could be extremely helpful in keeping DayZ on top of the survival-horror genre. In fact, I think it is essential, otherwise DayZ will eventually be overtaken by competitors.
  23. sigvatr

    Ruined bullets, different damage?

    A bullet exiting the chamber of a weapon will always be as fast as any other once the charge is detonated, so this is unnecessary. A much better option would be something along the lines of weapons jamming or gunking up or something. There's a lot of potential in this game for gun maintenance I think.
  24. I really hope they use some of their millions of dollars to fix this.
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