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apollovulcan

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Everything posted by apollovulcan

  1. apollovulcan

    To the server hoppers in NE Airfield.

    So basically, you think you guys are a big bad hero squad, after you server hopped to a safe low population server to continue looting the airfield, when your friend combat logged instantly after being pseudo engaged, you got the drop on a bunch of people still loading in, you killed everyone you saw and didn't ever mention trying to engage in dialogue with anyone, "THEY TURNED AROUND SO WE OPENED FIRE ON THEIR BANDIT ASSES! YEAH!!!!", yet you really believe you're not just another bandit. It's amazing what people can convince themselves of.
  2. apollovulcan

    "I killed them...I killed them all."

    Not very clever sarcasm, to say the least.
  3. apollovulcan

    It takes balls not to combat log...

    What is the fucking point? Seriously? That's not even playing the game at that point, it's looking at a bunch of text, clicking a bunch of boxes, and then being teleported wherever you want with whatever you want. Cheating in an online game is just about the best way to advertise how little your parents ever gave a shit about you.
  4. apollovulcan

    It takes balls not to combat log...

    You must be lost, these aren't the Rust forums.
  5. apollovulcan

    Suicide bombing

    It shouldn't even need to be that much. All you should need for a suicide vest in game is some sort of watch or detonator, some wiring, and an explosive (grenade, satchel charge if they make it over, mine, etc). I think a 2x2 would be appropriate if grenades are a one slot item, a button, watch, and some wire shouldn't be more than 1 each. Would be a brilliant surprise for any teenie boppers coming to put you in handcuffs and feed you their spray.
  6. apollovulcan

    Turn on post processing

    Sorry but until graphic effects are forced, what is the point of putting yourself at a disadvantage versus everyone else? Players who have PP turned off, terrain set low, etc, will have a clear advantage over anyone maxing their graphics out, turning on full ATOC, max terrain, max everything; they'll be able to see less than someone running a more optimized video set up. I love how the game looks, but I'm not particularly interested in sacrificing gameplay so that there's more "grass" that I see, that perhaps not everyone else is seeing.
  7. apollovulcan

    When did another wipe happen!?

    My character seems to transfer over between hardcore and normal, any ideas? I'd love to have two characters to be able to play, I'd also like to start playing on Hardcore, just with a different character and not have to wipe all my progress.
  8. apollovulcan

    DEANS serverpolicy - PURE stupidity

    So you'll ban people for trolling or questioning you and yet you're encouraging and joking about real life violence? You clearly do not need to be a mod, sorry.
  9. apollovulcan

    DEANS serverpolicy - PURE stupidity

    Sorry but handing out the server files to a handful of service providers so they can create a monopoly on the price of renting such a server, is complete bullshit. I've said it before and I'll gladly say it again, if Bohemia wants to have this much control over servers and their administrators, Bohemia needs to be the ones hosting and PAYING for all servers. You don't throw out a game for the masses to purchase, and then tell them the masses THEY are responsible for footing the bill. That's just wrong.
  10. So funny you felt the need to post this and felt it worthy of input to the discussion. Hunger and food is pretty messed up on the current stable branch also. My friend's character is consistently stuffed from eating, not drinking, and then immediately hungry 3 minutes later, it makes no sense.
  11. apollovulcan

    Feedback: Fists Up Sprint Is Overpowered

    Eh, I don't really think we should be able to sprint 1k in 90 seconds like we're all gold medal Olympic athletes, either. Hopefully they'll fix being forced to walk :P
  12. apollovulcan

    Dayz New Version 0.33 Can't Get In On Any Server

    Great, thank you. I'd love to be able to have multiple characters, so this is as close as I can get :D, I'll check out the new build tonight.
  13. apollovulcan

    Dayz New Version 0.33 Can't Get In On Any Server

    Are there currently any experimental servers up right now Smash? Do server hosts have the experimental build or are these Bohemia servers for the new build?
  14. apollovulcan

    Today's Pending Update.

    Not really, this is a survival game, if you come into a town that is empty and void of supplies, you need to move on to the next town to scrounge there. The majority of people server hop because they're in a high traffic area with no other players or a high value loot area, it's already been looted, and they don't want to travel all the way to the next high value loot area, with the same results. So they switch servers and see if the next one has been looted, or is populated yet. The server timers will prevent most of this, but certainly not the people looking for targets server to server. I doubt those blood-thirsty beasts will mind a 5 minute wait to keep their hide location and move to another populated server.
  15. apollovulcan

    Logging Out - Expermimental Branch 114782

    Actually you just sound completely ignorant and like you haven't read anything I posted, but thanks for playing. Dieing because you logged out and someone logged in, or a zombie spawned, is backwards, sorry. You can ignorantly throw combat logger at me all you want, but you just look like an idiot to anyone with any sense or intelligence, and like you haven't read the original post I made, or any responses besides the one you chose to cut up and quote out of context.
  16. apollovulcan

    Logging Out - Expermimental Branch 114782

    So how exactly does you getting into a firefight and logging out and leaving an avatar behind for 30 seconds, prevent you from logging out? If you can see someone running up to you, and get away to talk about it, you deserve to. If the person coming up to you is that bad, they shouldn't have been able to kill you, because you logged out, and left your body behind for 30 seconds. Are you serious with that? You really think that's the better way? That person coming up to you SHOULD be able to just risk-free kill you? Surely that's not what you actually believe.
  17. apollovulcan

    Logging Out - Expermimental Branch 114782

    Thank you for pointing out all the logical things that would actually make the system I proposed better than leaving an avatar behind, though the second one you kind of missed the mark in, and the first one. Considering that at any point, if you leave an avatar behind for 30 seconds, you can pansy out of a firefight and log out, and hope they can't get to you in those 30 seconds, sorry you missed the bulleye there. How would sitting down for 30 seconds and forcing you to stay in the game allow you to not be held accountable for making a "bad decision" and trying to log out in a firefight? How does leaving an avatar behind that EFFECTIVELY DOES THE SAME THING FOR 30 SECONDS make any difference? It doesn't when you're combat logging, it does when you're NOT. Start using your brains people, they're there for a reason.
  18. apollovulcan

    Logging Out - Expermimental Branch 114782

    And there's the moral of the story. Dieing AFTER you log out, losing your character progress AFTER you disconnect from the game, is just wrong.
  19. apollovulcan

    Logging Out - Expermimental Branch 114782

    The point is that no matter what you're doing, you're either going to be able to defend yourself for 30 seconds, or blindly roll the dice and hope no one rolls up on you in that same 30 seconds. Those are the ONLY two options. Thinking this only affects combat loggers is completely ignorant. At any point in the game, any one not combat logging could log out somewhere, where they think is safe, only to have someone else log in, possibly that played on that server and only that server, HOURS ago, and be able to kill them freely, with no risk, because you logged out "legitimately", and left your avatar behind for 30 seconds. That's just dumb. Who would seriously log into their server and see someone sitting there, not responding to chat at all, and just leave them be because they "might" be logging out. All you're going to see is an immediate KOS of anyone sitting down.
  20. apollovulcan

    Logging Out - Expermimental Branch 114782

    You're not actually making any logical argument and you're casting off "a bunch of mechanics" for some simple coding. If you think treating every single player like they're combat logging, and that it's ok to have a Zombie respawn on your avatar after you've logged out in a CLEARED area that YOU think is safe, only to have that Zombie spawn on top of you and kill you; you need to reevaluate what you think DayZ is and should be.
  21. apollovulcan

    Logging Out - Expermimental Branch 114782

    You're not actually using any logic here. If you're sitting down for thirty seconds and they "get the drop on you" they might very well miss, couldn't they? In that same thirty seconds of sitting down IN GAME, they would then have the chance to actually react, and use, wait for it.. player skill and intuition to either A) get the hell out of there and try your log out sequence again, or B] fight back and potentially kill the attacking player and then attempt your log out procedure again. So what you apparently think is best, is that in this same scenario, the player should have absolutely NO chance to defend themselves what-so-ever, and literally roll the dice every single time they log out. What are you guys going to say when Zombies actually respawn, and you log out, thinking your in a "safe" location, only to have your avatar sitting there in limbo for thirty seconds, and have a zombie spawn in on it, killing your player? "That's how the game works!". Seriously? Logging out should NOT be a blind risk every single time you do it, because that's all it's going to be. PersonA, we'll call him George. George likes to play DayZ, he doesn't like to combat log, he doesn't like to server hop. When he plays DayZ, he gets on and stays on that server, no matter how many players come or go, or what opposition he faces. When it's time for George to log off, George is done playing DayZ for the day. One day George was cautiously looting a town, when suddenly he heard someone reloading in the next room. George had taken his time coming into the town, had seen Zombies undisturbed and muddling about. He was certain that absolutely no one had been following him, surely this was a combat logger! CombatLoggerA, we'll call him SirDoucheALot, hates playing DayZ legitimately. He combat logs, he server hops at every chance he can get (even with the new server disconnect/reconnect timer). Well SirDoucheALot wasn't originally logging out in this building to kill George, oh no! He was running scared from a group of players he maliciously tried to spring a trap on, after his plan was foiled, he managed to take refuge inside George's house, and furiously logged out as soon as he got inside the room. Why else would he wait? His avatar will be there for 30 seconds after he disconnects whether it's immediately or if he waits any amount of time to see if his pursuers manage to find him, so SirDoucheALot doesn't take any unnecessary chances. He immediately logs out. After waiting the 60 second reconnect server timer, to join a different server, SirDoucheALot is now on George's server, in George's house. George fumbles about and tries to get his gun out, the game bugs out and pulls the 357 magnum out, only to put it away immediately, SirDoucheALot walks in with his gun drawn, and kills George. SirDoucheALot now moves to a position where he thinks A) he will be safe from the group from before or B] he will be able to attack the group more efficiently than his previous attack, and disconnects. SirDoucheALot leaves his meaningless phantom behind on George's server, and waits his possibly up to 5 minutes to reconnect to SirDoucheALot's original server, where the group, that legitimately plays DayZ, is still operating. Now unfortunately for this group, they ran into some Zombie trouble, and had to spend more time in town than they would've liked, knowing that SirDoucheALot's combat logging self could come back any minute now. Though it had been nearly 10 minutes, SirDoucheALot was able to get into a position and ambush the group that had previously thwarted his attack. Now poor George, and the group, have all been killed, due to combat logging and ghosting. All of which, wasn't prevented, from leaving a 30 second avatar behind. Moral of the story is, treating everyone like combat loggers, doesn't change how people combat log. It just treats every player, like our poor friend George here, like a malicious combat logging douchebag, like SirDoucheALot. Don't treat the Georges like the SirDoucheALots.
  22. apollovulcan

    Logging Out - Expermimental Branch 114782

    That makes no sense, sorry. Why would never knowing if you're going to get killed or not prevent these actual combat loggers? It's not going to. They're going to leave an avatar sitting somewhere safe like they would have had they had to sit down for 30 seconds, probably more so, because they don't have to stop and wait, they can just go for it, change servers and hope for the best. If you can't disconnect from the game and immediately reconnect to ANY server for even 30-60 seconds, that's what is going to prevent people from effectively ghosting. Leaving an avatar behind for 30 seconds or forcing someone to sit down for 30 seconds give you the same result for combat logging and ghosting, especially when you add in the server disconnecting/reconnecting timer and checks. The only difference is for every legitimate player that wants to log out safely, they now have to be treated like a douchey combat logger. Exactly my point Zombie Jesus, the only difference is treating every single player like they're combat logging every single time they log out, or actually giving players the benefit of the doubt. Sorry but you all aren't making a valid counter argument here. This log out system literally treats every single player like they're combat logging, every single time they log out. Ghosting is going to be prevented by server reconnect/disconnect timers, so why treat every player like they're ALWAYS combat logging? Why not have a system that actually penalizes players for actual combat logging (Alt+F4, disconnects) and allows every single player the option to safely log out by sitting down? No one has made a counter argument to that question, yet. In the reddit thread they didn't cover this.
  23. apollovulcan

    Logging Out - Expermimental Branch 114782

    Enjoy your ghosting with meaningless phantoms on other servers, then.
  24. apollovulcan

    Logging Out - Expermimental Branch 114782

    Sorry but that is all wrong in my opinion, and you all need to let the players speak their opinions on the matter. I think you all will find a drastically different response from the majority of the player base. This needs to be an IN-GAME poll or something. Not an option where people can make forum accounts and abuse a poll. But this seriously needs to be a poll, if that's what was come up with internally. Sorry but that benefits everyone BUT the player. How having to sit down for any amount of time before being able to log out effectively creates a "ghosting" effect needs to be explained. I would argue the exact opposite, leaving your avatar in game after you've supposedly logged out for 30 seconds leaves much more of a ghost. With the currently proposed "server hopping" timer, this would be prevented, would it not? How could someone "ghost" if they disconnect, immediately join another server, and try to reconnect to the original server within a period of a few minutes? In all honesty, the exact same argument could be made about the reverse. Just because an avatar hangs around for 30 seconds after they've disconnected, doesn't mean that the player couldn't join another server, move to another spot, wait for disconnect on that server - which would actually leave a phantom avatar on a possibly meaningless server - to then hop back to the original, in a new location? Sorry but that argument can be made for both scenarios, step by step.
  25. apollovulcan

    I Hope The Logout Timer Resets Like In The Mod.

    I hope the logging system gets tweaked significantly.
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