KaB
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Did you try playing on several servers ? I got like 10fps on a US server, then I moved to another one from europe and it climbed up to 40. Same number of players/zeds on both servers.
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Cant find a place "level enough" to pitch a tent.
KaB replied to dego locc's topic in DayZ Mod Troubleshooting
Same here. For the first time I found a tent and I cant use it :( -
Might come from the server. Try different ones.
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If one day direct comms works perfectly. Then the chat should be definitely removed.
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I bought OA for your mod only. So one word : finish it please.
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It's a No for me but... I mean I'm a bit surprised actually.
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It was a good start of idea. It has to grow up and improve the game, why would you scrap it ?
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Nice ! The last sentence could be used for the foot prints going past half an hour of life time.
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Reserve this feature for the bandits would be a good way to evoid the over presence of foot prints, and the lag/stability. But quite unfaire I admit it. Another thing I forgot to precise would be the life duration of foot prints. I thought one hour would be ok.
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Hello, I don't know if you guys here know this amazong free-to-play game called The Hunter ? Well I thought it would be nice to take a leaf out of one of its features, as the foot prints. In The Hunter the foot prints are actually droped by the animals, and when the player finds one of it, his gps let him know what was the direction of the animal when he droped it, and since how long it has been droped. Ok now let's see how could it belong to DayZ : How ? Firstly, the foot prints would be represented as objects stuck on the ground (cannot take it). When a player finds one, an action appears called "study foot prints". So, as the "study body" action, it will only display a short message telling since how long it has been droped. In this way, if the owner droped it 5 mins ago, the message displayed will be : "Someone walked here 5 mins ago". As we don't have any gps in DayZ, the player won't be informed about the direction of the foot prints. It means he will have to check it out on its own watching the foot prints. Easy. The foot prints would be randomly droped by the players and ONLY on the grass/sand/dirt etc. Not on the roads. The owners are the ONLY ONE who CAN'T see their own foot prints. One another possible action would be "hide foot prints", in the case where you're playing with friends and/or in a band. Now the last idea was to add this feature only on bandits. Why ? Because bandits are the only bad guys we want to hunt down :) You will also think twice before you decide to become a bandit. Thanks for reading this, now if you want to add a new awesome idea for the foot prints feature, or if you want to rectify something, or just say the foot prints is a f*cking good idea, or say it's totally sh*t, feel free to do it !