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DoktorChaos

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Everything posted by DoktorChaos

  1. DoktorChaos

    thoughts on 1.7.1

    Fair enough DemonGroover, it's not a holiday camp, I get that. But for me 1.7.0 wasn't a holiday camp either, we can't all be uber-leet. Anyway, back to 1.7.1, I was just lying behind a bush, in a field on the edge of a very small village. Not moving a muscle, when a Z glances at me from at least 50 feet away and charges straight at me. It's broken! Being able to break line of sight is a sweet idea, but the line of sight is far too sensitive at the moment.
  2. DoktorChaos

    thoughts on 1.7.1

    I started playing at 1.7.0 and immediately fell in love. The best, most immersive, most social game I've ever played. And it's only a mod, still in alpha. Incredibly challenging, but so rewarding. Skip forward a week or two to the launch of 1.7.1 and the game I loved is gone. The zombies are now so sensitive to aggro that the game is literally impossible to play in any meaningful way. The changes to the spawning inventory are fine, just the sort of manageable increase in difficulty that was needed and neatly making killing fresh spawners a pointless exercise. Big thumbs up on that. But the zombies really need to go back to how they were with regards to detection. As for the removal of side chat, it may dampen the immersion breaking nature of text chat, but it almost entirely removes the social nature of the game. I think the latter outweighs the former considerably, and side chat or something else to replace it, should probably find it's way back in. I know it's still early days and everything is still very much in flux so I'm not going to spit my dummy out and walk away, but I hope some serious consideration is given to reverting the zombies to their former state, because as it is, I just don't want to play the game today. For the first time since I installed it.
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