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brinxter

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About brinxter

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    On the Coast
  1. brinxter

    Make drab/dark/green/camo clothing more rare?

    Yeah, ofcourse people will want to end up with camo clothing. However, given the option, i would wear a complete black suit, which without the backpack, is silly atm. Things will change with more options, no use to discuss rarity right now with the limited options.
  2. brinxter

    Avoidance and Armor

    Actually, this is already in, of a sort. Whenever i run around in my shirt and jeans, and get hit, i immediately start to bleed. Now, when im fully geared (think pristine TTsKO jacket + pants + tactical armor + helmet, i never bleed after getting hit (i do lose a little blood though) Ive seen my stuff degrade after a few zombie hits as well, i went alt-tab to check the map, came back and a zombie was whaling on me, lost quite a bit of blood, was NOT bleeding, and my jacket went from pristine to damaged.
  3. brinxter

    [SA]WeaponZ Survey

    Any chance we could eventually load individual bullets in a clip? Like ;tracer, fmj, fmj, fmj, tracer or whatever suits your fancy.
  4. brinxter

    [SA]WeaponZ Survey

    After filling in the survey and thinking about it, this game really needs a bow! Its the perfect thing to have as a craftable, and makes absolute sense in a survival game. As for guns, modern ones, while ingame should be exceptionally rare. Ammo however, should NOT be a deciding factor in using them. There is nothing more frustrating then finding a weapon and then only 3 bullets for it in the timespan of a few days. Ammo rarity is fine with me, but having so little of it that im to afraid of ever firing it, drives me crazy!
  5. brinxter

    Refill canteens and waterbottles

    Open the inventory, drag the bottle or canteen to your hand slot (middle bottom), close inventory then theres an option to refill the bottle.
  6. brinxter

    The map is NOT balanced right now.

    I hope so, thats the thing i enjoyed most of all from the mod. I'm not much of a pvper, and i have a really hard time shooting anything besides animals (if fired upon though, i will fight) What i love doing, is finding a way to survive, ive gotten to grips with the hunger system, and while confusing at first, imho, its designed fairly robustly. The same with the sickness, i came away from the beaches with a minimal amount of blood left, and pretty sick. When i finally saw the message "your wounds have healed" and i noticed the vibrant colours again, i was feeling pretty awesome (right up untill the point someone decided i looked like a loot pinata, and shot me through the head)
  7. The zombies are currently acting extremely erratic. Either completely oblivious (esp when approached from behind) or agro from extreme distances. Mostly when you sneak up on one from behind, and axe them, every zombie (that has its facing towards the one that was killed, doesnt matter if theres building between them) comes after the player. I've also noticed that zombies tend to face the player, WAY before initiating agro, ive seen multiple zombies (from a fair distance) pivot towards me, and eventually coming towards me, but again, not always. The way i'd love to see them end up, is 70-80% of them dumb, weak zombies, who go in hordes, and in semi good numbers. Then fill the rest with either slow, tanky zombies, and some high speed, fairly weak, but silent ones. Variation is what i would like to see most.
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