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Antiklimax

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About Antiklimax

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    On the Coast
  1. Antiklimax

    Should it be easier to keep fed/hydrated?

    yeah, but if your survival only depends on getting lucky with loot (i died 2 times cause i couldnt find any loot at all), its less exciting
  2. You havent really read my post, have u?
  3. In DayZ Mod, which i referenced in my post beside the original, they did...
  4. Antiklimax

    Should it be easier to keep fed/hydrated?

    Eating and drinking is totally out of control. I mean, its is not supposed to be THE central element to the game, is it? Yet i find myself most of the time struggeling for food. Because even if i find it, i first need something to open the cans. If there were herbs and animals to hunt, this could be ok. But as is, getting food is the main focus in a game that should be centered around zombies.
  5. Imo the mod suffers from the same problem The thing is, if a zombie triggers me (either the mod or standalone) i dont think "Shit, they got me". Instead i think "This again? *sigh*" And in a game, that has its main focus on zombies, thats not a good thing.
  6. A common enemy is a strong thing... In DayZ-Mod they do have both, imo And today i had some zombies in DayZstandalone with incredible eyesight again.... Hence this thread
  7. The thing is: In my opinion making the zombies "hard" by giving them eagle-eyes and dog-ears is the wrong way. They should be a thread through mass and durability...
  8. Totally agree with this. But i dont see the Zombies as "threatening" atm (in the mod and the game), i simply see them as annoying.
  9. Let me start this post off by saying, that i am fully aware of the fact that DayZ is in Alpha. And yes, i know the current behaviour of the zombies will not be the same in the finished product. BUT this is a thing that annoyed me in DayZ-Mod as well and i think i spotted some indicators in DayZ Standalone, which make me think Bohemia is taking a similar approach for the Standalone-Version like they did with the mod: An encounter with a zombie usually follows the following scheme: 1. Zombie tracks you from a far distance, starts following you with insane speed (Same speed as player) 2. You run away from him, keeping the exact same distance, until you find some corner you can run around and hide/sneak away 3. While doing so, you trigger another zombie.... and so it goes on until you succeed in leaving them behind The problem i have with this, is that it is ALWAYS the exact same thing. It becomes routine very quickly and soon after that it becomes simply annoying (at least to me). More than that, because it happens so OFTEN, the zombies completely loose their menacing nature. Being chased by a zombie is a common, predictable and totally boring thing. One of the essential mistake here is in my opinion, that zombies and humans run the exact same speed. This provocates boring chases. Because noone is catching up or getting away. The "run-around-corner-and-switch -to-silence"-mode is the only possible option. The other problem is the fact, that these zombies are very observant. They can see you from a far distance, hear you from a far distance. I know this is meant to make the game "hard", but it does the opposite. Because Zombie-chases are triggered so often, they cant be that dangerous. Again, this is BORING and ANNOYING. What i would do different: 1. Drastically(!) decrease the sensibility of the zombies 2. Decrease most of them in speed, but put in a few who are FASTER than Player Characters 3. IF a zombie is triggered, he shouts out and all zombies in a big radius start walking towards his position In my opinion, this would increase the fun of the game exponentially. Yes, it would be a rare event to trigger a zombie, but IF one is triggered, fucking hell unleashes upon you in an unpredictable way.
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