No... The best would be to not let admins disable the cycle at all, and then adjust the cycle to fit locally +/- a few hours at admins' discretion, letting everyone play on equal terms. E-V-E-R-Y-O-N-E... That way, you'd see day/evening in your own respective prime time, AND you'd encourage people to play in their own respective time zones, which would get rid of the growing segment of risk averse t*rds who deliberately play on high ping servers to give them an extra seconds' time to pull the plug if someone in their immediate vicinity as much as sneezes. As for the whole thing with unemployment/lifers/no-lifers, please explain to me why ANYONE's itinerary should affect game development. The game has night time in it, because people are MEANT to deal with it. If you can't or if you just want insta action, go play something that will offer you that. If you don't have time to play the game, the way its intended, don't play it. You don't see me picking up chess and whinging at my opponent winning by default, when I suddenly get up and leave to go have dinner or drag my ass to school, do you? It may be harsh - but that's what (was) great about Day Z. Circumstances out of your control that has to be dealt with - be it harsh weather, darkness, light, disease, fatigue, bandits or zombies. Instead, we're gonna get (yet another) hellhole of everyone running custom servers with CLEARSKIES/CLEARDAYZ/OMGDAYLIGHT/SPAWN-WITH-DMR-UNL-AMMO/+Selfbloodbag/GODMODE/2K+ VEHICLES settings. To be honest, I'm surprised noone has thought of removing the zombies entirely from their servers either - but then again, it's hard to be badass just playing playing Farmville...