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Mallow88

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About Mallow88

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    Survivor
  1. Or... you know. Decent shit.
  2. Mallow88

    Loot Economy & Spawns

    You have a tendency for exaggeration, don't you?
  3. Mallow88

    PVP Montage NW airfield (magnum kills)

    Nice video. Just a tip--try not to stick so close to your mate! If you're both close together then you're both easy to kill :P
  4. Mallow88

    Loot Economy & Spawns

    See, it's a good thing I come to these forums :) Hard to keep track of all the changes when you've been away for a long time.
  5. Mallow88

    Loot Economy & Spawns

    That's odd then, some servers still advertise manual resets.
  6. Mallow88

    Loot Economy & Spawns

    Not sure, last I played it was server-based, but that very well could have changed. If loot spawns are centralized, then I imagine private hives would be separate from the public hive.
  7. Mallow88

    Loot Economy & Spawns

    I usually just switch servers if I'm experiencing poor loot. Some servers aren't shown much love by their owners, where as others get reset often enough to allow loot to be fresh. I'd recommend finding a server that resets every 12 hours, that usually does the trick.
  8. Mallow88

    How high is that tree?

    DayZ needs more math!
  9. Mallow88

    Return to DayZ SA

    I don't code either, but from a logical standpoint you could argue that the old bugs won't go away on their own, correct? Unless the original code that caused the old bug was replaced by the new code that coincides with the new content. That's the only argument that would defend this point of view. Otherwise, all you have by adding in new content without fixing old bugs is new bugs... and old bugs. I guess my complaint is old bugs that have been around for a long time, but have been neglected. The inconsistency of the hotbar is a good example, or trying to jump while running. There seems to be an unpredictable chance that you will stop and crouch step rather than running and jumping. These are bugs that would make sense to fix, because they will probably still be there a year from now if not fixed. Again, I'm not a developer or coder, but I always figured that devs realized that some of these bugs were coded in such a way that it would require countless hours of reworking chunks of code to fix these small bugs, most likely because the game was developed somewhat on the fly. So they'd rather work on new content than dump countless hours into fixing minor bugs. From being a player since the mod and watching the development, it's been kind of a mess if you think about it. A lot of these guys were amateurs before getting picked up by Bohemia. I don't mean that in a negative way, just the reality. For some of the early developers of DayZ this was their first real big project, so I figure it's only natural that a lot of early mistakes were made. Mistakes that are now going to take a lot of work to fix...
  10. Mallow88

    Return to DayZ SA

    Recently started playing again after a 1+ year hiatus. Last time I played DayZ SA I was rather unimpressed with the progress that was being made. Enough time has passed, time to give it another go! Just a few impressions after 2 days back at it. Overall the game has made progress, there are a ton of new features and weapons than when I last played. It's unfortunate that so many very basic bugs still riddle the game, but it's nice to see that progress is being made. I also understand their approach of releasing content before fixing bugs, even if I don't agree with it. The UI is still very troubled, the shadows are a bit wonky even on high, the hotbar is a piece of filth, and base-building and vehicle fixing seems more work than it's worth. Odds are your camp will despawn (your vehicle certainly will) and it's faster just to run around and re-gear rather than build a camp to store gear. However, I'm rather impressed with the game. There is a much wider variety of weapons to be found (please put in the tooltips what ammo it uses. It's not more realistic, we have google). The crafting system is actually useful in some regards, but still fairly useless for hunting as food is not a problem to scavenge and if you don't like chicken you're doomed. The graphical improvements of 0.60 are very nice. FPS drops are much less of a problem than before. Audio is still completely jacked, but I've gathered from reading dev announcements that there is a new audio engine in the pipeline so it makes sense not to waste time fixing it now. Scavenging is much more rewarding and immersive with loot popping up in less obvious places. Much better than the little pre-determined piles of loot like in the mod. HOLY CRAP THERE ARE A TON OF NEW STRUCTURES ON THE MAP! No longer must you suffer giant vast stretches of nothingness between towns. There is still enough wilderness to get lost, but not so depressingly empty like before. I could go on as I think of more things since my return, but overall I'm glad to see the game is improving and evolving (even if a bit too slow). Keep up the good work dev team. EDIT: Oh yea, how could I forget about Zombies?! Probably because they are less frequent than chickens. It's a zombie survival game. 3 years later and the zombies are still broken. At least they no longer run through walls (that I've witnessed yet) or sense your presence from 500 meters away. I'd just like to see the game turn back into a zombie survival at some point.
  11. The age old argument of "if you think they suck, could you do any better?" No. I couldn't make a better game. That's why I'm not in the business of making games. As a consumer, I have a right to my opinions about a product, whether or not I could make that product. If I buy a pair of shoes that gets a hole in it 2 weeks after purchase, the fact that I can't make shoes has nothing to do with my complaint. Logical fallacies are running rampant in this thread. I must leave before the space-time continuum has a hole torn in it.
  12. Mallow88

    Broom Battle!

    Kudos indeed... thread reply level over 9000
  13. Mallow88

    Broom Battle!

    Last night during server maintenance I hopped onto the experimental servers for a bit of fun. Naturally, things get weird on experimental servers... No need to ask why I was dressed in this attire, we'll save that for another session. Anywho, after about 10 minutes of running around Cherno like this, I come across a friendly fellow with a fireman's ax. He continually repeated "friendly friendly" over direct chat, so I approached him with my hands raised. Like most devious bandits, he then chopped me with his ax. Bleeding profusely, I did the only thing I could do--I fought back. Long story short, over the course of a 5 minute melee battle, I beat him to death with my broom. It took a good 20+ hits and I felt quite proud that I had defeated this maniacal murderer with only my broom . I passed out quickly after my victory from blood loss, but I cared not. For the taste of victory was still upon my tongue. I wish I had been recording during this encounter, because it would have been much more enjoyable to watch than read.
  14. I never blamed them, but this game was released and advertised on steam, and with many early access games you expect it to be playable. There have been multiple times over the past year where the game simply was not playable due to game breaking bugs. I understand that coding can be a nightmare, but I think the developers of this game are simply amateur. You can hate me because I'm not a fanboy all you want. I love DayZ. I love the concept. I really agree with where the developers want to take the game. I just don't agree with how they are doing it. That doesn't mean I dislike them. I could care less about new clothes. Fix the zombies first. I've been in many alphas and betas. Most of them, if they were developed like this I would have quit. If I didn't have such a fondness for the concept of dayz, and some of the thrills I experienced in the mod, I would have left this game long ago. Now in response to zombies going through walls. If they have been unable to fix this one major issue for the last year, you don't doubt their priorities or abilities as programmers? I don't wish to label you as a naive fanboy, but if the glove fits...
  15. Clearly you failed to comprehend my message ;) I'm saying I understand why the developers work on new material rather than fixing bugs, not that I agree with it.
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