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Everything posted by Jaybopper
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Hey hey DayZ is looking better! More items, more functionality, love it! :D I mean ok it's still just a really shit version of CoD but I assume this will change eventually when firearms aren't so readily available and survival is tougher. Anyway that's all! Just some positive feedback. Keep up the good work! I still have such high hopes for the finished product!
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What? It's true :P
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Also, expanding on what crimsonBZD said; the roaming infected is a much better way of introducing them to the world, re-populate the towns with members of the roaming horde rather than have them respawn, or should I say appear out of nowhere.. Infected could wander in from all non-coastal edges of the map. Ditto.. take my beans
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I assume it doesn't refer to the act of beating someone to death with a paper clip? All I know right now is clipping is a problem.. apparently.. but what is it? :P Thanks guys!
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Can someone please tell me what clipping is?
Jaybopper replied to Jaybopper's topic in General Discussion
Awesome :D Thanks very much! Now I can join the picketers and shout "Down with clipping!" and know what the fuck I'm talking about! -
Ear plugs for firing guns or else you get a loud ringing in your ears
Jaybopper replied to joeymp's topic in Suggestions
Said no one who has ever fired weapons ever... -
Another good combatant of KoS. A way of adminstering a little real life guilt to the killer! Surely you wouldn't be able to do this had you been shot in the head though...
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Just imagine yourself in a house, slumped down under a window clutching your rifle as a horde of infected pass outside :)
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Still I don't think the issue here is an explanation of or justification for roaming infected/zombies. How much do we know about the virus? Why do some roam and others don't? Why do they horde? Could it be the faint flicker of humanity that causes them to band together? Instinctual and all as it is to seek safety in numbers.. Are they looking for food? Maybe they are actually seeking help but when they see non-infected the virus takes over and they go into a blind rage. Who knows? Who cares? It doesn't matter. This is a great idea that would make for a great in game experiences. In my opinion of course :)
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Except maybe the ones who just ate..? :P
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Just reading the http://forums.dayzgame.com/index.php?/topic/165709-pending-changelog-experimental-branch-031114343/ and got as far as dead character cleanup. It reminded me of a no-brainer suggestion I meant to suggest so here it is.. You ready? This is gonna knock your fuckin socks off.. here it comes.. Dead characters should... guessed it yet?.... return from the dead as zombies!! Still wearing and carrying all the shit they had when they died!! But not just any zombies, they would be fresh zombies. Much harder to take down than your usual, run-of-the-mill, decaying mess. Some of you may know me as "Jaybopper: Promoter and defender of immersion!" but let me give this some more value besides the obvious. I have been battling tirelessly against any kind of humanity mechanic to discourage KoS, suggesting instead things like: 1. Discharging a firearm alerts every zombie in ear-shot of the shot.. more zombies than you want to alert.2. Melee weapons made from fragile materials deteriorate the more you bash them off of hard objects like zombies and other players. For example a badly damaged baseball bat that has been sitting in a shed for a long time is likely to break if you keep whacking things with it. Same goes for a shovel.3. You can apply this deterioration to the firearms too. The more you fire it the more it deteriorates. Unless you clean it. Maybe one thing leads to another and you don't have time or forget to clean it. Now you need to find a replacement part which means scavenging the world without a gun. You might not be so trigger happy with it from now on... that's if you survive long enough to repair it. Well here's another thing to add to the list; dead player characters return from the dead as fresh, meaty, bean-stuffed, super-zombies! Maybe they're wearing a ballistic helmet! Maybe coupled with a mask so you can't even tell it's a zombie straight away! If they are carrying a weapon they could randomly pull the trigger. Firing if they have ammo left, just clicking if they don't. That should make for some interesting scenarios! Lots of love and apologies to those who suggested this already. I searched but could not find your threads :(
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I only just learned this as of yesterday. Not sure how I feel about it... guess I should be feeling more guilty about shooting them or sticking an axe in their heads... Also I LOVE the idea of the roaming zombie horde :( Can we make them zombies instead? This is the second good idea I've seen insta-trashed because they're infected, not zombies... ok one of the ideas was mine but it was good! :P
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We recognise them by gear though. Besides, most people wear masks anyway so the ability to make your character remember them would be a bit OP, wouldn't it? Since they (the bandit) could change their entire outfit and your character would still remember them.. If you said ok well lets just allow the character to draw said mask if the bandit is wearing a mask. Well that's fairly pointless as 100 different people could be wearing the same mask..
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I don't argue with a player's ability to actually do this in game.. the more things you can do the better, right? Personally I don't think there is a need for this functionality.. at least not for the purpose described. I already have the capacity in game to tell other players things e.g. warn them about bandits and describe bandits. I suppose what I really have a problem with here is the idea that you would be able to "tag" a player for future cues such as You cannot separate the player's memory from the character's memory. You shit all over immersion. If I, the player, recognise a bandit then I feel uneasy. I don't need or want to be reminded or cued to feeling this by my character.
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I like the ideas simply for their "realism" factor but I have to agree with Munchermanjz and phoboss
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Combatlogging, what it is, and how to prevent it
Jaybopper replied to phoboss's topic in Suggestions
Soooo much overhead... just put in a timer... It works in WoW! -
Hmm good point.. This really only matters if you find yourself though. Come to think of it people would just hunt themselves down to get their stuff back. Then again this is already happening.. I must also mention the fact that there are already zombie duplicates roaming around..
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Well that's news to me :( I guess I'd have known this if I played the mod?
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So you mean like the player characters aren't infected?
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Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
Jaybopper replied to 27 others's topic in General Discussion
To be fair, it doesn't take any amount of math to arrive at the conclusion that the movement in the game is crappy. I hope to see it get a little more fluid -
DayZ Sound Design Test - Part 3 Final Added
Jaybopper replied to fortran's topic in General Discussion
Just want to second a couple points made by some people (ye know who ye are ye have my beans). 1. Ambiance that contains sounds from things that aren't even there is very bad. The sound of the ocean and the seagulls is lovely and tranquil and I might listen to it as I am going to sleep but if I look around in the game I'm gonna expect to see some seagulls. Care needs to be taken in this regard not to break immersion. Same goes for the wind. In the interior of the house you can hear the wind whistling through every crack in the architecture but walk outside and not a blade of grass is moving, at least not to the extent that the interior wind sounds would have you believe. 2. I really love the idea of birds vacating an area where gunshots have rang out. Just imagine arriving at a town and starting to loot. You're looting away happy as a clam when all of a sudden the eery silence becomes disturbingly apparent. Shots were fired here recently enough that the birds have not returned. That's good immersion :) Anyway love the sounds otherwise, really great work! -
LOL! Can just imagine some guy in the middle of a firefight with his squad: "Hold on guys!!" *Sounds of him frantically tapping keys on the keyboard and little baby farts escaping*
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Heard a slightly different version: Beans, beans are good for your heart. The more you eat the more you fart. The more you fart the more you eat. The more you sit on the toilet seat!
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Incorrect use of items should have negative and realistic ramifications yes but let player knowledge determine whether something is done right or wrong rather than just a dice roll. So for each of the above: 1. There are pre-checks that can be carried out (that you may or may not have the luxury of performing) to figure out if an epi-pen will work. 2. Players should have to decide how many milligrams of anything to inject. 3. Same as 1, if the player has the luxury of being careful then negative outcomes can be avoided. 4. Same as 1, if the player has the luxury of being careful then negative outcomes can be avoided. I just don't like the idea of random chances of things happening. Let me, the player, become good at stuff in the game that makes me better at surviving rather than having random things screwing me over.
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The song that explains DayZ fully?.. Should be DayZ's theme tune..
Jaybopper replied to Caspion's topic in General Discussion