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49 GoodAbout Jaybopper
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Helicopter Hunter
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Male
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Location
Ireland
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What? It's true :P
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Hey hey DayZ is looking better! More items, more functionality, love it! :D I mean ok it's still just a really shit version of CoD but I assume this will change eventually when firearms aren't so readily available and survival is tougher. Anyway that's all! Just some positive feedback. Keep up the good work! I still have such high hopes for the finished product!
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Also, expanding on what crimsonBZD said; the roaming infected is a much better way of introducing them to the world, re-populate the towns with members of the roaming horde rather than have them respawn, or should I say appear out of nowhere.. Infected could wander in from all non-coastal edges of the map. Ditto.. take my beans
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Can someone please tell me what clipping is?
Jaybopper replied to Jaybopper's topic in General Discussion
Awesome :D Thanks very much! Now I can join the picketers and shout "Down with clipping!" and know what the fuck I'm talking about! -
I assume it doesn't refer to the act of beating someone to death with a paper clip? All I know right now is clipping is a problem.. apparently.. but what is it? :P Thanks guys!
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Ear plugs for firing guns or else you get a loud ringing in your ears
Jaybopper replied to joeymp's topic in Suggestions
Said no one who has ever fired weapons ever... -
Another good combatant of KoS. A way of adminstering a little real life guilt to the killer! Surely you wouldn't be able to do this had you been shot in the head though...
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Just imagine yourself in a house, slumped down under a window clutching your rifle as a horde of infected pass outside :)
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Still I don't think the issue here is an explanation of or justification for roaming infected/zombies. How much do we know about the virus? Why do some roam and others don't? Why do they horde? Could it be the faint flicker of humanity that causes them to band together? Instinctual and all as it is to seek safety in numbers.. Are they looking for food? Maybe they are actually seeking help but when they see non-infected the virus takes over and they go into a blind rage. Who knows? Who cares? It doesn't matter. This is a great idea that would make for a great in game experiences. In my opinion of course :)
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Except maybe the ones who just ate..? :P
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I only just learned this as of yesterday. Not sure how I feel about it... guess I should be feeling more guilty about shooting them or sticking an axe in their heads... Also I LOVE the idea of the roaming zombie horde :( Can we make them zombies instead? This is the second good idea I've seen insta-trashed because they're infected, not zombies... ok one of the ideas was mine but it was good! :P
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We recognise them by gear though. Besides, most people wear masks anyway so the ability to make your character remember them would be a bit OP, wouldn't it? Since they (the bandit) could change their entire outfit and your character would still remember them.. If you said ok well lets just allow the character to draw said mask if the bandit is wearing a mask. Well that's fairly pointless as 100 different people could be wearing the same mask..
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I don't argue with a player's ability to actually do this in game.. the more things you can do the better, right? Personally I don't think there is a need for this functionality.. at least not for the purpose described. I already have the capacity in game to tell other players things e.g. warn them about bandits and describe bandits. I suppose what I really have a problem with here is the idea that you would be able to "tag" a player for future cues such as You cannot separate the player's memory from the character's memory. You shit all over immersion. If I, the player, recognise a bandit then I feel uneasy. I don't need or want to be reminded or cued to feeling this by my character.
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I like the ideas simply for their "realism" factor but I have to agree with Munchermanjz and phoboss
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Combatlogging, what it is, and how to prevent it
Jaybopper replied to phoboss's topic in Suggestions
Soooo much overhead... just put in a timer... It works in WoW!