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Everything posted by djporternz
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What are you putting in your hotbar? I'm using a few more slots than I probably need: Primary Weapon, Secondary Weapon, Melee Weapon, Torch, Canteen, Compass & Map. Everything else I use from inventory. As for the extra set of bars, I'd dare say that that will add considerable size to the hive/dBases. You'd need to allow for storage of extra bars, so your trippling the size of the existing data. Multiply that by two for the HC/Regular characters. The mult that by two again to account for the fact Experimental uses it's own hive/dBases. Yes, not every player is going to have all of those characters active, but you still have to allow for them because if you don't and they do, you'd have a big mess to clean up when the hive/dBases fall over and every player starts screaming about their 'precious' gear. So, no. There are enough slots ATM. Adding more simply because you don't want to use the [Tab] key is just adding complexity and requirements that aren't essential.
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The concept of killing has changed in SA
djporternz replied to blurhitz's topic in General Discussion
Wow! How to over think an idea. As always, it comes back to someones own ideas of morality and their own biased definitions of KoS/Banditry, that they then try and project onto every other player in the world. Of course, this is going to become indistinguishable from the myriad other KoS threads after about another 5~10 posts. -
Update Rev. 0.36.115535 (Experimental branch)
djporternz replied to Hicks_206 (DayZ)'s topic in News & Announcements
Looks that way ATM. Stable is back up with the same version number. There's a lot of new features in the Experimental build, so maybe they want to test these more before letting it out to Stable. Anyway, I'm liking the new buildings around the map, especially the new Medical Clinics. -
Update Rev. 0.36.115535 (Experimental branch)
djporternz replied to Hicks_206 (DayZ)'s topic in News & Announcements
Of course not, because back in the day those publishers would put out any old crap as a finished product and there would be NO feedback into the system and NO patches for bugs or defects in their software. BI have tried this method of financing there ArmA 3 software and that process was very good to be a part of. The process was not completely smooth, but in direct negation to you unfounded accusation of dishonesty, BI were right there in our faces with the promise that there would be problems and bugs that would make the software unusable at times. They are using the same process for DayZ but have been even more upfront about the possible pitfalls for early adoptors of the software. They even went as far as having Dean specifically tell us NOT TO BUY THIS GAME, YET! TBH, I have no sympathy at all for anyone who is simply whinging about bugs making the game unplayable ATM. For one, I have yet to find a bug that makes the game 'unplayable' per se, and my pultry 330 hrs in game would atest to this. Yes there are bugs and glitches and downright annoying random events that can see characters wiped for the hienous crime of logging into a server, but we were told this would be the case. @spaccio: It is unlikely that anyone on the Dev team will reply directly to you. They are busy doing other things. If you think they will then sadly you are in for a major disappointment. If you have posted your issue with sufficent information for them to try and find it maybe it will be traced and fixed. If you are just posting on the forums, then you're probably just wasting everyones time. -
Nudity and Defecting and pissing. [Poll questions] DEAN AWNSERS MY QUESTION
djporternz replied to theswedishcathead's topic in Suggestions
Since noone has bought it up as far as I can tell, Nudity and human waste depictions in games tend to move the games rating up past 18+. Not to mention the outright bans in many countries. Also I'd doubt that Dean and the other DayZ Devs, or BI themselves, would come out of the inevitable media BS such features would engender, smelling of Roses. How long do you think it would take for some ultra conservative group to pounce on the YouTube videos of this to push their own agenda? -
A little known fact about Zombies for you: They're all Luddites! They hate all technology with a passion. You should see what they do to iPods and iPhones. It's not pretty!
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Any Servers Up? Weekly Maintenance Started ?
djporternz replied to koNtenT's topic in General Discussion
I'd assume the current Experimental Patch Notes would apply with maybe a change in version number and additional tweaks in response to bugs and problems seen over the last week: http://forums.dayzgame.com/index.php?/topic/175096-update-rev-036115535-experimental-branch/ -
Has the weekly maintenance started? I think it's slated for 0700 GMT each Wednesday and scheduled to last ~3 hours. That could be it as it's currently 0913 GMT.
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Why the dayz formula will ultimately fail
djporternz replied to randalmcdaniels's topic in General Discussion
Good point. The OP doesn't expressly state what it is exactly, just that it's going to fail. In fact I don't think the OP is actually talking about DayZ at all. It appears that he's talking about something more akin to Daley Thompson's Decathlon*. Spawn in and race everyone else to Balota. Don't know why anyone would go there. Nothing good ever goes unpunished there! *And if you have an original version of that game on cassette like I do, then you win big. Real big. And if you are under 40 this link might help: http://en.wikipedia.org/wiki/Daley_Thompson%27s_Decathlon -
Why the dayz formula will ultimately fail
djporternz replied to randalmcdaniels's topic in General Discussion
Yeah, they made some money. But as money goes in the games industry, it's not all that much. It covered some expenses that had been paid forward during the time when they were working on the SA and had no revenue from it for how ever long it was. Watching the ticker over at DayZgame.com there seems to be a steady stream of on-going sales. Currently sitting at 1.45 mil as I write this. As to Dean having no logical reason to continue with DayZ SA. What has logic to do with it? He had no logical reason to start the Mod in the first place. He had no logical reason to update the Mod as he did. And that was when he was doing it all for FREE and in his OWN TIME while contracted to work on other BI projects to pay his bills. Track record, my arse! most of those are from before he started working on the SA and before cent one had been committed to the project from any source. Who cares. For most of that time there wasn't a credible SA. The Mod was hitting up against hard limits in the ArmA 2 RV engine and the scripted alternative routes were eating up all the server cycles and making the whole system run like a dog. Hell, I'd wake up sick of Zombies, too, if I was being held responsible for that mess. As to being childish and difficult to work with. Who cares. BI must have been able to work with him, or he wouldn't still be working for them. And why should he start his own company? He probably wouldn't get to take his current team with him, as they are contracted to BI not to him. He definately wouldn't have access to the RV engine, as BI do not license out that particular piece of IP (as far as I'm aware). So he'd be starting from scratch with absolutely nothing and have to develop a completely new engine before adding a single Zombie onto any map. He's better off where he is as he can leverage all of that stuff into his project, and where he has already the approval of BI behind him. Hundreds of people! I guess that's why Minecraft did so badly with just one, then. And also to money earnt, Minecraft is still way ahead. Also, Notch didn't take the money and run, neither did he take the money and immediately hire on hundreds of developers to push the project forward. It is the perfect antithesis to what you would seem to imply is the ONLY reasonable way forward for such a project. So no, you don't need hundreds of people to make a video game. You just need people who know what they are doing, have a decent road map and a desire and the financial backing to see it through. All of which the DayZ TEAM now have at their disposal. The only people placing stress on the developers are stupid players with their unreasonable demands for haste above all else who have zero knowledge of how this process is going to unfold, and who don't understand the business realities of small independent software houses. No reason to continue DayZ through to completion? How about the fact that if Dean screws up this project, it is the ONLY thing he'll be remembered for! He might be able to slink back into the bowels of BI and continue to work quietly in the background, but every time his head appears above the windowsill, it will always be about the failure of DayZ SA. That right there is some pretty big incentive not to fuck this up! TL;DR: DayZ will be completed. It will hit it's major milestones, not necessarily on the dates expected, and we will eventually get something in our hands which may or may not be similar to the DayZ we deserve. It will have features that will please some people and that others will hate. Who cares, we'll just mod the hell out of it later to make it the game we've always wanted. Thanks Dean! Sorry All. This somehow turned into 'War & Peace'. ASIDE: I don't know where you got your Pro Programmer degree or your MBA, but you should seriously consider asking for your money back and maybe start legal proceedings against whatever institution gave them to you! -
I'll agree with the comment made in the OP about the Devs wanting DayZ to be more of a run-and-gun style PvP game. The direction of the roadmap and the priority list seem to indicate as much, too a point. They are, however, adding in other features that are definately not designed to make this style of game easy. Hopefully we will get a more balanced sandbox when everything is in place. As to a humanity system -- no. no. no. Why is it that when people start discussing a 'humanity' system, what they really mean is a 'morality' system that emphasises what they class as 'good' being beneficial and everything else as 'bad'. Moot point, anyway, as once DayZ hits release and we have access to private servers/hive and modding, I doubt that the game will continue to reflect the vision that Dean or the other Devs think it should be. We will see an explosion of variants that are slightly different to each other. Bring it on!
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Actually, if they were making a suggestion, it would be in the suggestions forum. They made there comments in general, so it's simply a rant on their part. Oh, and it's VAGINA.
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Why the dayz formula will ultimately fail
djporternz replied to randalmcdaniels's topic in General Discussion
The only weakness in DayZ that I'm repeatedly seeing, is the gross failure of imagination on the part of the players including yourself. And to be fair, you aren't just pointing out a flaw. You seem to have some sort of axe to grind, hence the comments about 'shity code' and all the other bagging out of the ArmA engine in general. If I'm not reading your OP incorrectly, what you want is for the large map to go away, have players spawn in or near these so-called 'Hot Spots', and near on fully equipped with the mil gear that you seem to think are the only thing of value in this game. Sorry, I didn't sign up to play CoD or BF for a reason. DayZ should never go down the road of even trying to look anything or play anything like those pieces of .... As above, failure of imagination! No incentive to survive? Why are you playing a survival game if you can find no reason to survive? Honestly, WTF! Yes ATM it is reasonably easy to survive. What of it? We're in Alpha and things will change as we progress. Loot is too predictable. Yes it is. But it is in RL as well. You want food, you go to a supermarket. You want meds, you go to a doctor or a hospital. You want a gun, you hit up a military base or barracks (or just about anywhere if you are unfortunate enough to live in the US!). It's logical. Put the gear where it's more likely to have been in the first place. Once the loot respawn is implemented and server stability is enough to alleviate the need for constant reboots, the problem will be less significant than it is now. As to the game not being where you would like it to be, that's definately not an opinion I share. The game is progressing fast. Experimental branch has seen another patch for testing, and we are reliably getting these pushed out at a rate of one per week for the last month. That rate seem to be about right given the current rate of extra features and bug fixes that are being applied. Hot fixes are being made available for game-breaking bugs as soon as humanly possible on stable branch. As to the technology of the RV engine, innovations being developed by the DayZ team are being forward propergated into the ArmA 3 engine because they are that good. I don't care if you're claiming to be a Pro Programmer or not, the ArmA engine is a tried and true platform for the types of simulation that is the core of DayZ. The code is solid and robust and stands as a good framework to hang off all the items and interaction that are likely to be needed. TL;DR: I'm not seeing any indication of any sort of failure within the DayZ game or the direction of development. I am seeing a lot of fail on the part of a vocal minority of players who either don't understand the idea of an Alpha release or whose expectations for DayZ are better served by other existing games on seperate platforms. -
How about a much better solution... Why don't you just NOT play until the bugs are fixed. We're in Alpha. Alpha means bugs. Don't like them, then GTFO and wait for release.
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DayZDB takes the information directly from the in-game config files, but since most of the information about loot spawns is not exposed in them, but rather hidden in the server code, the information they are using is incomplete at best. What this means in reality, is that the loot information that is displayed on the map is almost worthless. Case in point, look at all the buildings that (despite what Dean might be telling us!) have NEVER spawned anything, and see how they are labeled? No coorelation there at all.
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PRIVE PVE LOOTING SERVER RENTING SLOTS
djporternz replied to ryankaehler's topic in Server Advertisement
As stated, this is expressly prohibited by the current server hosting rules: http://forums.dayzgame.com/index.php?/topic/158966-dayz-standalone-server-hosting-rules-server-reporting/. If this is your prefered method of playing I'd suggest you stay with WarZ Infestation where this sort of outright cheating and exploitation is not only allowed but encouraged. -
If you haven't opted into the beta (Experimental) program then, no, you are not running the Experimental branch for DayZ. 0.35.115188 is the current Stable version number; 0.36.115297 is the current Experimental version number.
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my wife on dayZ (same post as in the steam community)
djporternz replied to burnsson's topic in New Player Discussion
^This so much. Overall a good and fair treatment of DayZ in its current stage. -
Fishing I can see, as there is an immediate feedback to it. You either catch a fish or you don't. TBH, I don't see anything similar for farming. Agriculture and animal husbandry are v. time intensive and apart from making something extremely 'gamey' I don't see it as fitting into the overall feel of DayZ. If it were more along the lines of hunting/gathering then yes, I'm all for that. Actually having to 'farmville' in DayZ, I'd rather not, thanks.
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Alpha has nothing to do with it! Payday masks are in because Dean 'Rocket' Hall loves the Payday game. As for the animal masks idea, sorry, I hate it. So it will probably be in next patch!
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Not a soul at NWAF on 3 servers...
djporternz replied to KnightFall1856's topic in General Discussion
Yep, it's brilliant! Who would have thought that the safest place in DayZ would turn out to be NWAF. I guess the average DayZ player REALLY does hate to run... lol. -
You're doing it wrong! Machete takes down a Zombie in two hits.
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36.115442 - What what what...can we expect?
djporternz replied to Super_Duty's topic in General Discussion
ElephantsScissors Not necessarily in that order. That's my guess. Definantly. I seem to recall Rocket specifically saying 'Rahble, rabble rabble rabble, rabble rabble' was definantly in. But that 'and finally, rabble!' is just retarded. You should be ashamed of yourself! -
Just bumping this as we still don't have any Experimental servers in the AU. C'mon Dean, don't make me beg!