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Everything posted by djporternz
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Looking for a few good servers with NO zombies...
djporternz replied to knoCC (DayZ)'s topic in DayZ Mod General Discussion
You might want to check which section you are replying into. OP was asking in the Mod forums not SA. As to Z-less servers, I don't know of any ATM. I've lost track of what's where with the current proliferation of differing Mods now. Can't find any in any of the server lists either ATM, but I only made a cursory search. -
Servers If you encounter an abusive admin or server, please do not post it here on the forums. We cannot do anything with these reports. It is not productive and does not expedite action taken against these servers. Please report them to the GSPs directly following the pinned DayZ Standalone Server Hosting Rules and Reporting Guidelines. As per the pinned article, you'll need to report this server to Gameservers.com <mailto:support@gameservers.com>. Give them the details including the full IP and PORT numbers and details of the Admins actions. # # ARIN WHOIS data and services are subject to the Terms of Use # available at https://www.arin.net/whois_tou.html # # # The following results may also be obtained via: # http //whois.arin.net/rest/nets;q=173.199.84.20?showDetails=true&showARIN=false&ext=netref2 # # start NetRange 173.199.64.0 - 173.199.127.255 CIDR 173.199.64.0/18 OriginAS AS20473 NetName CHOOPA-NETBLK07 NetHandle NET-173-199-64-0-1 Parent NET-173-0-0-0-0 NetType Direct Allocation RegDate 2010-09-29 Updated 2012-03-02 Ref http://whois.arin.net/rest/net/NET-173-199-64-0-1 OrgName Choopa, LLC OrgId CHOOP-1 Address 100 Matawan Rd., Suite 420 City Matawan StateProv NJ PostalCode 07747 Country US RegDate 2006-10-03 Updated 2013-06-04 Comment http://www.choopa.net/ Ref http://whois.arin.net/rest/org/CHOOP-1 OrgTechHandle NETWO1159-ARIN OrgTechName Network Operations OrgTechPhone +1-973-849-0500 OrgTechEmail network@choopa.com OrgTechRef http://whois.arin.net/rest/poc/NETWO1159-ARIN OrgNOCHandle NETWO1159-ARIN OrgNOCName Network Operations OrgNOCPhone +1-973-849-0500 OrgNOCEmail network@choopa.com OrgNOCRef http://whois.arin.net/rest/poc/NETWO1159-ARIN OrgAbuseHandle ABUSE1143-ARIN OrgAbuseName Abuse Department OrgAbusePhone +1-973-849-0500 OrgAbuseEmail abuse@choopa.com OrgAbuseRef http://whois.arin.net/rest/poc/ABUSE1143-ARIN RNOCHandle NETWO1159-ARIN RNOCName Network Operations RNOCPhone +1-973-849-0500 RNOCEmail network@choopa.com RNOCRef http://whois.arin.net/rest/poc/NETWO1159-ARIN RAbuseHandle ABUSE1143-ARIN RAbuseName Abuse Department RAbusePhone +1-973-849-0500 RAbuseEmail abuse@choopa.com RAbuseRef http://whois.arin.net/rest/poc/ABUSE1143-ARIN RTechHandle NETWO1159-ARIN RTechName Network Operations RTechPhone +1-973-849-0500 RTechEmail network@choopa.com RTechRef http://whois.arin.net/rest/poc/NETWO1159-ARIN # end # start NetRange 173.199.84.0 - 173.199.84.255 CIDR 173.199.84.0/24 OriginAS: NetName NET-173-199-84-0-24 NetHandle NET-173-199-84-0-1 Parent NET-173-199-64-0-1 NetType Reassigned RegDate 2013-11-22 Updated 2013-11-22 Ref http://whois.arin.net/rest/net/NET-173-199-84-0-1 OrgName GameServers.com OrgId CSHL-3 Address 100 Matawan Rd. Suite 420 City Matawan StateProv NJ PostalCode 07747 Country US RegDate 2007-01-22 Updated 2013-11-20 Ref http://whois.arin.net/rest/org/CSHL-3 OrgTechHandle GSIE-ARIN OrgTechName Game Servers IP Engineering OrgTechPhone +1-973-849-0500 OrgTechEmail ipeng@gameservers.com OrgTechRef http://whois.arin.net/rest/poc/GSIE-ARIN OrgAbuseHandle GSAD-ARIN OrgAbuseName Game Servers Abuse Department OrgAbusePhone +1-973-849-0500 OrgAbuseEmail abuse@gameservers.com OrgAbuseRef http://whois.arin.net/rest/poc/GSAD-ARIN OrgNOCHandle GSNO-ARIN OrgNOCName Game Servers Network Operations OrgNOCPhone +1-973-849-0500 OrgNOCEmail support@gameservers.com OrgNOCRef http://whois.arin.net/rest/poc/GSNO-ARIN # end # # ARIN WHOIS data and services are subject to the Terms of Use # available at https://www.arin.net/whois_tou.html #
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Update Rev. 0.36.115535 (Experimental branch)
djporternz replied to Hicks_206 (DayZ)'s topic in News & Announcements
Yeah, you're right. Nothing new here. You were scammed. Better go complain... TO SOMEONE WHO GIVES A [iNSERT EXPLETIVE HERE]! Yes I do feel better, now, thank you. -
There are no consequences for your actions. That's it. Half the time you don't even know who the other players really are to avoid them in the future. Welcome to the all new DayZ.
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Please bring cars or other vehicles to the game!
djporternz replied to 7hePsycho's topic in General Discussion
I doubt that speed of sprint will not be nerfed at some point. But at the moment super speed and infinite stamina FTW! -
To people who think kiling bambis is wrong check this out
djporternz replied to Slyguy65's topic in General Discussion
Sorry, I won't be validating your justification. And when was it decided the 'malicious intent' was neccessary? -
The fact that loot doesn't respawn doesn't force you to do anything, server hopping included. That is a very personal choice on your part. TBH, the game really becomes closest to the survival game it should/could be if you elect not to use such an exploit. Once respawn of loot is implemented and tweaked to the Devs liking, the game will pretty much be close to perfect. ATM it is possible to play and survive on any server, even if the restart was not recent. Players tend to congrugate in specific zones and out of those is where the real DayZ happens.
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A lot of the old Mod wikis have simply rebranded as SA without pulling out any info. I'd assume that their thinking is that the SA will include everything from the Mod eventually. Unfortunately it makes them less than helpfull ATM.
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Have this happen with one particular player in our group. No matter what we do he seems to run about 15% slower than anyone else. We constantly have to hold up and wait for him to catch up. The only thing we can put it down too is taht everyone else is running mid-range PCs and his is very low-end. I'm inclined to think it may be something to do with the per-frame processing on the client-side. Maybe in the differences between server-side/client-side position interpolation of players and the hard position updating from his client specifically. Hence the apparent rubber-banding like behaviour we see. But I'm not too familiar with the way this kind of thing is handled in the RV engine.
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DayZ: Skill/Talent Grinder. No thank you. There is no possible way that this wouldn't simply become a grind mechanic. In a sandbox game, I'd hope that these sorts of things would be avoided. And although I don't like the beard idea, per se, at least it has the advantage of not requiring any player input and is 'authentic'. But I'd reserve the right to be able to shave it all off for 'charity' as I'd never ever do it to hide my non-noobishness. Honest!
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As basinox said above, a map and some form of in/out-game comms is all you need. A full squad/team setup similar to the other ArmA games seems to be out of place in DayZ. If your group is big enough to warrant its use, it is usually too big to remain coherent whatever the tool, and if it is smaller it is not neccessary.
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Animals - A discussion / I'm excited for this..
djporternz replied to Mr Jizz's topic in General Discussion
Okay, I was hoping you'd calm down and enter into the discussion, but it appears that you are unwilling to do so. We all understand that DayZ is a fiction. But there is no reason that it can't be an 'authentic' fiction. No one is asking for 'flying god mode unicorns' that I can tell. What we are asking for is a world more akin to the one we live in. If it is possible for a sub-set of humanity to survive, then it could/would follow that a sub-set of fauna would also survive. All we are asking for, and the Devs seem to be in agreement, is a few of each type to populate the empty places, to give us something to do/avoid while we are surviving. No one has likewise stated anything about 'crafting bear skin living room sets'. Simple facts for you: There is rain in-game now and it gets you wet and cold. This will be linked into the illnesses already contained in the game's configs; Cold, Flu, Head Flu, etc. These will make you ill and you could die from untreated symptoms. Bear skin would allow you to craft a warm, dry coat that would prevent this. Or you could customise your tent to be made out of bear skins. Yes this is 'merely' cosmetic, but otherwise you'd end up with a very bland enviroment to play in. I don't see how any of the suggestions make it any less unlikey that you'd be able 'keep your player alive and have fun'. If you don't like the crafting, just don't do it. Other games like 'Skyrim' are completely playable without crafting a single item. But if you do choose to do so, the possibilities within the game world increase for the player (at the expense of time and sanity!). I can only conclude that you idea of survival is completely alien to me. If you could at least define what you mean by 'Survival' then at least we'd know where you're coming from. As it is, your idea of survival seems to be implied as simply avoiding the next bullet, which hardly needs the simulation features that are present in the RV engine. -
As others have noted, this is a glitch not a bug. Unfortunately there is not much you can do about it ATM. There isn't any way to actually find out which player was even doing it unless there were only two of you on the server or the other player typed something in chat. Sorry I can't be any more helpful.
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What next? Farting after eating beans! Would seem to be an added complexity that would be funny only once except in the less civilised groups of players where it would NOT add to the game. So, no thank you.
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As in every postapo world Zombies should get dmg only from headshots/headhits.
djporternz replied to mpm470's topic in Suggestions
While 'head shot to kill' would appear to be the route shown in just about any media WRT Zs and in-game ATM a penetrating headshot will alwasy kill a Z, I don't think going down this path exclusively would benefit anything. It would just add difficulty for geared players while making it almost impossible for fresh spawns. If you then simply make ANY headshot with ANY weapon kill a Z, then you've basically negated any increase in difficulty and we're back where we started from. As a defence for accumulated bodyshots killing a Z, I'd like to suggest that they are in fact being smashed up pretty badly. If you can see a way for a Z to get up and walk with broken legs, broken arms, smashed spine and broken pelvis, then I'll show you something that can't possibly exits. Yes I understand the irony of this statement! But it doesn't change the fact that every limb of the body works via leverage against a structurally integral internal skeleton. Without that structural integrity there is nothing for the muscles to work against! And at this point a Z would be just as effectively dead as to make no difference. TL;DR: Head shot = kill (for penetrating damage) Multiple body shots = kill (for non/penetrating cumulative structural damage) -
Animals - A discussion / I'm excited for this..
djporternz replied to Mr Jizz's topic in General Discussion
So, your sitting out in a remote tree line in the middle of Chernarus, plenty of food and water, and with enough ammo to feel relatively secure you can manage to account for any and all threats. Look around you. What do you see? The ever present wind running through the trees and the grass. You hear sounds of the non-existent animals that have no in-game presence. You may if you sit there long enough (and I mean multiple hours) see a solitary player run by in the distance or if you are extremely un/lucky a group of three or more. That's it! Nothing else is ever going to happen with the game in its present state. IMHO if you think this state of affairs is acceptable, then you're playing the wrong game! In this state Chernarus is a dead country (pun intended). Adding animals of the types described here would alleviate this 'deadness' of the in-game world somewhat in several ways. In no particular order: Dogs: Now, I'm not a dog person in RL, but the idea of a companion animal is appealing, and cats just don't fit right in the post apocolyptic, Zombie infested world. Dogs do. Uninfected: Could be a great mechanism for warning a player of Zs and players in the area. This would work for the dogs master and would also add an extra challenge to other players as well. And challenge is good, right. The 'hard' kills are the ones you remember most fondly!Infected: This will give those PvE types the 'fast' zombie they seem to need without having to bifurcate the existing Zs into multiple catagories. In PvP they would again add challenge in that situational awareness is even more neccessary as things can change in seconds if you forget even the smallest things. And challenge is good!Domesticated Animals: Cows, Sheep, pigs and Chickens, etc. If we are going to have crafting, you'd need some sort of material input into the system. I'd not like to see a fully fledged farming simulator built in, but having stray animals roaming the countryside with respawn seems to be a good compromise. This way you'd have a renewable supply with the rate of the various imputs being able to be managed so as to make it hard to jump straight to the 'best of class' items without some work. I added in chickens because 'Crossbows and Bows'. If we get to craft Bolts and Arrows feathers should be necessary. And eggs, of course, for food. Wild Animals: Hunting for food. Dear, Rabbit, Bears, Boars, etc. Do I have to explain this? No, didn't think so! And if they include Bears and Boars and other more aggressive game, then all the better. Who wouldn't want their next meal to be able to fight back? @pacific_coast & others... This IS the Zombie Apocolypse as warned about by the CDC: http://www.cdc.gov/phpr/zombies.htm. There are no container ships coming into Elektro or Cherno on a weekly basis to replenish supplies. There are no military resupply missions being flown into NE/NWAF bringing c-130s full of new guns/ammo and new mil uniforms. As far as I've seen there are no working factories that can accept new orders for Backpacks and/or clothing. We're pretty much screwed at this point. If you want a new Bandolier, then you're going to have to go out and grab a cow and work out how to get from that big fat grass-eating, methane & milk producing apparatus into an exquitelty hand-crafted leather work of art. Of course, most of us are only going to be able to turn that cow into a half-decent Sunday roast, a dogs breakfast and something resembling a vague outline of a tool belt, but it will be ours! If you want to play the 'Realism' or even the 'Authentic' card, then having new pristine items appear in places that have already been picked over by everyone and his dog would seem to be completely farcicle. But this is a game, and it is played by more than one 'gear-whore' like me, so I'll make some small concessions to that for the sake of being able to tool up. TBH, without the crafting aspects of the game, then there is no SURVIVAL in DayZ. We might as well accept now that it is going to be given nothing more than a bad knockoff of a FPS that could be done better in another engine. It probably already exists as there are more Z based games floating around ATM than I care to count. Animals are coming! Crafting is already in to a certain extent, and hopefully will be further expanded as planned. If you are just in this for the PvP I fail to see how any of this detracts from the 'Path of the Warrior' that you seem to want. Adding extra content DOES NOT detract from the Devs responsible for bug fixing as has been explained multiple times. Different people have different jobs within the Dev team. Multiple things are happening all the time. The fact that your pet bug hasn't been fixed yet is probably an indication that either the problem is seen as a lower priority due to a much more catastrophic problem elsewhere in the code, or that the fix is not as trivial as you would think. We are a long way from release, and while the game is frustrating at times it is the game we have and it is still immensly more fun to be in-game than to be simply reading about it in the media and not being able to get into it as we are. NOTE: That CDC link was an ACTUAL thing. Great campaign that used the metaphor of a Zombie Apocolypse as a means to help people prepare for any sort of un/natural disaster. As PR go, this was shear genius! If you haven't seen it before you should go check it out! -
Already show to be false. As stated, jump only would be stupid for when crouched or moving with stealth. It should stay for all of us players who don't have to do everything at a full sprint!
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The Subtle Spawn Location Connection
djporternz replied to jamiereid_wow@hotmail.co.uk's topic in General Discussion
ib4 'Crosspost' warning! You're doing it wrong! This is not the game you seem to want it to be. If you want to play an immediate action FPS then there are far better options available for you. -
Fix the wall glitching inside the camo/jail buildings. This has been happening for 2 months now.
djporternz replied to dcrypt's topic in General Discussion
Then stop going to the airfields! Gamebreaking? I don't think so. It's not like EVERYONE doesn't know about the glitch. TBH, the only thing unacceptable is your attitude in your posts. The glitches will be fixed when they are fixed. If you can't/wont wait for that then maybe try another game for a year or so. -
Believe me, when you have all those stances you'll find you need them! And more besides.
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Open letter/suggestion/request to the DEVS: DO NOT implement nudity/scat/piss.
djporternz replied to crazykage's topic in Suggestions
/signed. There are enough players already using this game to play out their torture porn fantasies as it is, thankyou. -
Extra beans: :beans: :beans: :beans: :beans: :beans: :beans: :beans: :beans: :beans: :beans:
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ATM Exp character is only on Exp branch servers. The good news is that next Exp update you can play with your Exp character again, they don't seem to get wiped between tests.
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Just died of heart attack, incredibly stupid
djporternz replied to schofie1d's topic in General Discussion
Okay, one step at a time: One; Current Stable build DOES NOT include Heart Attack. These are only introduced in the 0.36.115535 build in the Experimental servers ATM, as confirmed by looking at both sets of patch notes. Sorry, but there is no way you could die of a Heart Attack on the Stable build. Two; If the messages appeared in the lower left, you might be being trolled by someone with Admin on the server. How they'd be able to actually kill you character is left as an exercise for the reader. The messages are, however, a matter of no great skill to anyone who's run any version of an ArmA server in the past. Three; If the messages appeared in the top right, then you WERE playing on an Experimental server. Those popup style notification are only on the current experimental builds as far as I'm aware. And since there was nothing pushed out to Stable clients with the last maintenance, I don't think anything has changed WRT that. EDIT: Just saw the IP of the server. While I wouldn't bet my house on it, I'd be inclined to point you to 'Two' above. Just saying... Current Stable version: 0.35.115188 Current Experimental version: 0.36.115535 -
As per the currently posted Sever Hosting Rules: http://forums.dayzgame.com/index.php?/topic/158966-dayz-standalone-server-hosting-rules-server-reporting/ You can kick if players are being verbally abusive or abusing ingame bugs to gain an ingame advantage. Glitching into Global is definately abusing an in-game bug to gain advantage, and their comment ending '... so eat shit faggot' is abusive and homophobic (if you want to get into that). So kick away and report him as well (though I don't know where you'd report a player to ATM). Unfortunately there is no means that I know of for implementing a ban from the server, so you're pretty much going to be repeatedly kicking the player until one of you gets tired of that particular game.