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Everything posted by djporternz
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## hour player lock / Gear locked to server!
djporternz replied to WarAndRuin's topic in General Discussion
I can't shake the feeling that you are all offering up solutions to a problem that probably won't exist by the time we get further along the Alpha/Beta pathway. @sYs: Assuming you are meaning a 2 km diameter area, that's 4 km^2. Everyone in that area is in combat with you simply because you discharge a firearm. If it's going to be that indiscriminate, why not simply have it trigger when you weld a melee weapon? They can be used for combat, right? All you'd have to do is charge about the map, and shoot a tree every km or so, and you could annoy a whole lot of legitimate players. Something tells me you haven't thought through the practicalities of your suggestion or the ways that it can and will be 'gamed'. And that doesn't begin to address the server-side processing that this will entail. Think about it: the server will need to be tracking the distance between each and every player on the entire map, or even worse, calculating that data each and every time you fire a weapon. Now the calculation isn't that difficult as the formula for working out the distance is pretty straight forward (the actual formula is left as an exercise for the reader ;-) ) but even if you're caching some of the data, that would still entail a fair bit of processing overhead to check for old data that needs to be refreshed as well as the recalculations themselves. So, no, this is only a simple solution on paper. Try to implement it, and it becomes a nightmare. @Lancer 2-2 You're kidding, right? No. Okay then, I'll call your bluff. Next time you want to play DayZ, fire up the game. Now sit there for 30 minutes before joining a server. (And, no. You cannot go do something else while you wait. You may not pass go. You may not collect... NVM!) What complaing already? "It's my 30 mins, I can do what I want with it!" Yes, yes you can. The point is, if you want to play DayZ but can't, what are you going to do? Something else. But how many times are you going to allow DayZ to bitch-slap you like this without coming to the realisation that it isn't really worth the effort anymore? So we wait and see what solutions the devs come up with for these known problems, and I can guarantee that their solutions will be much more reasonable and well thought out than any I've seen here or elsewhere on these forums. -
Great idea. But as they have ripped out the PID stuff from the engine and are using some SteamID/IP setup, it wouldn't surprise me that the squad.xml support has been gutted as well. Very sad, though, as this is an elegant and simple solution in the other ArmA games.
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We're only at the start of the Alpha/Beta process, so I'll give them a little leeway ATM, but.... But surviving in the current DayZ world is a little too easy. Let's be honest, once you have a melee weapon and have visited a pump and had a drink, the Zs cease to be a viable threat. Yeah, it can take a few hits to take down a Z if you don't have an axe, but they are easy to out maneuver in that stylised combat ballet you quickly become familiar with. The only real threat is other players; as in real life, so in-game! I know the devs have said that they are unhappy with the current iteration of zombies and their behaviours, and can only hope that some future iteration will see the threat level from them ramped up considerably. I'd like to see the overall difficulty of the game ramped up to extreme, at least as to the survivability of a solo character in the world. I'd like to see it at the point where you would have to rely on some cooperation between players to take on even some mundane tasks, especially in virgin areas of the game map where players hadn't tread yet. I think this could be done without impinging too much on any of the PvP ideals that seem to be rife across DayZ ATM, and could really enhance the PvE experience for players more inclined towards that end of the spectrum, like myself.
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Found this in my scavanging travels: Don't think it's useable yet, but the possibilities... Ahhh!
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Okay, I'll do that. Thanks for the tip.
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How to authentically strike the right balance of PvP in DayZ SA.
djporternz replied to Zeds_Undead_baby's topic in General Discussion
I'm going to take issue with these statements. Firstly, DayZ doesn't need PvP. DayZ is a sandbox game in the true sense, and PvP is just one of the many emergent play styles that players can adopt. It is IMHO one of the simplest play styles, and in contrast to your second statement, the one with the least emotional connection between player and character. If there is any emotional connection within this style of play, it is generally more between the player and the weapon. Just look at the forum posts from dead 'survivors'. They're almost exclusively more annoyed with the loss of a weapon than the character. It takes almost no effort to play this way. Scavenge weapon; scavenge ammo; shoot weapon; scavenge ammo; shoot weapon; repeat until dead. This may be an over simplification of the style of play, but honestly, it isn't that much more complex than this. Secondly, the emotional attachment to the game or their in-game persona is in no way unique to DayZ. Any game you play often enough with a single in-game persona will have exactly the same emotional attach-ability as any other. Case in point, I've spent over 1,100 hours in ArmA 3 with the same in-game persona, and I'm very attached to that character. I've only been in DayZ SA for 140 hours, so while there is some attachment to my in-game persona it isn't on the same level, yet. So I'll grant the emotional attachment, but not that it is unique to DayZ, PvP or otherwise. Your poll isn't very rigorously constructed and is biased towards your first assumption that DayZ needs PvP, which I would refute, and so will not cast a vote in the poll as it stands. But if I were pushed to supply an answer, I would opt for 'Add features that indirectly balance PvP (i.e. more zombies, more dangerous zombies, crafting or medicine that requires teamwork)', not for the reasons of balancing PvP, but because it would also enhance the PvE side of the game without inhibiting the PvP side for those who enjoy it. Don't take anything here as an affront to PvP, it is a legitimate style of play and is an enjoyable mode to indulge in, but IMHO it isn't the raison d'être of DayZ. -
Simply put, what do you like to run with. For me: Mosin, scoped and bipod (for those long range engagements.) FNX / Magnum (either one, no preference, but the FNX with Red Dot is pretty cool. Needed for house to house, and comfy stuff.) Fire Axe (do I need to explain why?) Please share your favourite loadout.
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Why they need to fix zoom (in conjuction with FOV)
djporternz replied to The_Man's topic in General Discussion
Okay, granted it may have been a little over the top, but the fact remains that even with locked FoV on joining a server; locked Gamma and Brightness; locked 1PP or not; it doesn't matter what feature <x> you restrict or proscribe, there is always going to be something else that you can claim gives someone an advantage. Off the top of my head: what about rotational speed? I can set up my programmable mouse to give my in-game character an almost instantaneous 180. Could this give me an advantage? Hell yes. Should it be proscribed? Possibly, but how would you detect it? What impact is that going to have on game play if you have to check every piece of input against some 'normal' mode of operation? IMHO, we need to keep the basic game as free and open as possible. Just look around at the ways people are already playing within the DayZ world. People have taken this game already into areas where I wouldn't have thought possible. If you restrict a feature because it might negatively impact on your own style of play, then you are perforce proscribing someone elses mode of play. This should be done WRT private servers set up for specific styles of play, but it shouldn't be a restriction enforced within the base engine itself. -
## hour player lock / Gear locked to server!
djporternz replied to WarAndRuin's topic in General Discussion
True, but I don't think that it will have a high priority ATM. There are some other more pressing issues that need to be addressed first. Also, just found this: http://forums.dayzgame.com/index.php?/topic/153994-early-access-important-information-known-issues/ I'm prepared to wait and see what happens once all the devs are back online. Once we get further into the Alpha/Beta we'll have a better idea of what sort of game we'll be playing. -
## hour player lock / Gear locked to server!
djporternz replied to WarAndRuin's topic in General Discussion
Okay... *deep breath* ... since a lot of you can't seem to work it out, check out this post: http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/. Work your way down to the section headed Server Management Options. Good. Very good. now read this part here: The important bits... "... that will operate on a separate database ..." blah, blah... "... we also want to provide passworded servers that will operate on their own shard of the database." And this bit... "Eventually, we would like to see these different communities on their own db running their own variations of DayZ to meet specific communities needs." Now I'm no intellectual genius, but the phrases 'separate database', 'own shard of the database' and their own db' would seem to imply that there will eventually be servers, you know, running on their own db, i.e. not running on the hive. So just sit down and wait. You're going to get what you want, eventually, because they've already said you're going to get what you want! -
Thank you for asking so nicely. I'm sure Rocket and the team will now make it their first priority.
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## hour player lock / Gear locked to server!
djporternz replied to WarAndRuin's topic in General Discussion
No. Not going to happen. And what they do implement something to fix the problem you're probably not going to like it. We just have to suck it up ATM until we're allowed to have truly private servers. Cheers and thanks for playing. -
The Angels of Death invite you to a Naked Boxing Battle Royale!
djporternz replied to caledric's topic in General Discussion
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The Angels of Death invite you to a Naked Boxing Battle Royale!
djporternz replied to caledric's topic in General Discussion
Umm... Is that move actually sanctioned? -
Read my lips: I did not sleep with that woman! No, wait: It's an Alpha. Now, you're a grown-up so I'm not going to have to explain what an Alpha is, right? Now it's all well and good that you're doing yet another YouTube series on DayZ, because what we really need is another DayZ YouTube series, but you're doing it within the Alpha, man. Rocket has all but promised that he's going to screw you over. He was a little more polite about it, but that's what the large words that said "Don't buy this game, yet" actually meant. Wow, and thanks for telling Rocket to fix it. I'm sure he was blissfully unaware of the problem. Go you. PS: Sorry if I come across as condecending, but, holy crap people, it's an Alpha. And that's NOT an excuse, it's a reason. And for those keeping score, I actually did sleep with that woman, and I've got the four teenagers who remind me of that fact every single f'ing day!
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Global inventory by another name. Might as well add an in game store with overpriced items, safe zones where you can't be KoS'd and change the name to... W... I... Aww, shit, anyone know what it's called this week?
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Kids and show ponies, hitting the broad sides of barns on soft commercial targets. Just got to look at the list of targets and how much time they're spending blowing smoke up their own arses. This isn't cyber war. It's barely competent script kiddies.
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Let's talk about Perma Death (No Bug talk)
djporternz replied to rezinsky's topic in General Discussion
IMHO, I don't think it needs changing. It should be like it is. I don't think there are any alternatives that would work here. -
I dont understand why there is no AUTO RUN KEY!!!
djporternz replied to Bohannan (DayZ)'s topic in Suggestions
Specious argument alert. The problem is you can replace Auto Run with any pet feature that YOU want. Here's a few to get you started: Helicopters Jets Tanks Aimbots Player ESP Item ESP God ModeSee, all completely valid, and all similarly specious. The philosophy of the game is that you're actually playing it while... you're actually playing it. -
I heard a rumour somewhere, that there's a no good bandit called 'Dr Zed' walking around as bold as brass with a pristine can opener. I say we gather us a posse and hunt that mother down. No way he should be allowed to open up any cans of beans like that with no effort. It's like he's laughing in the face of god or something.
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The dumbest things you've ever done in DayZ.
djporternz replied to pythonmsh's topic in General Discussion
Stayed alive for 8 days straight. Visited a castle. Walked off rampart trying to get to stairs.... *sigh* -
Good advice if the server has been recently restarted, not so much if the server is older and heavily visited. Let me guess... Alcohol was involved, wasn't it?
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And there's no ME in PvP.... Another one: The E in PvP is irrelevant! <- Sry, that one's v. weak.
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Put flashlight/head light on ground. Turn on Step away quickly You are right, 'flashlight = certain death'. But for whom? That's the question, right there!
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It would be interesting if the player needed to rest in the game
djporternz replied to SuperCharged's topic in General Discussion
Run. Run some more. Hear that: It's you breathing heavy. Press 'F3' to sit down. See, your breathing gets lighter. Try it again, but this time don't sit down. See, it takes longer to recover your breathing. So, already in-game. Job done. Good job. Sleeping, though. Bad idea. Sleeping gets you killed! Period!