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Everything posted by djporternz
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Not performance. ArmA2/3 servers have it and on or off makes no difference performancewise. They don't need time, the server (patched to 113953) was pushed to all servers at the same time. You don't get to choose the version you run. So that only leaves a few possibilities: 1) Trying to avoid a BE global ban,... or 2) Illigitimate gaming practices. 3) Misunderstand the BE implementation.
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Actually, BE is pretty upfront about how the magic happens. It's like good encryption, knowing how the magic happens doesn't help you anymore than not knowing. And because it is known, if there is a big hole in it, there are a lot of people looking through it.
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@CrocoDan You don't need to worry about BattlEye. Just agree and move on. It works. You can find out how it works, but it isn't going to help you if you're a dirty no good cheat, and you aren't one of those, are you CrocoDan? @SlyGuy65 VAC can only take you so far, BattlEye takes you the rest of the way. It's funny to see all those servers now popping up that have actively turned BE off? I wonder why?
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From the mouth (keyboard) of Rocket himself: Quote: http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/ Umm ..."...own variations of DayZ..."... That can't be a referencing to modding, now can it!? Yes, that was sarcasm. I apologise. And again from the Rocket direct to you: I've got another quote floating around where Rocket spoke to the planned release of the server exe with DayZ at release (i.e. after Alpha/Beta), but can't track the source. So I won't include that, yet.
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If experience with the mod has taught us anything, these problems are definately not temporary. They plagued the original release, and are still previlent today. I definately do get to pick who I play with, and I see no reason why I can't have complete control of my gaming experience. The days are truly gone where I have to take a prepackaged box off the shelf and be happy with the contents it contains from some big monolithic corporate entity that wants to dictate what I am allowed to do. I don't buy those. I buy open ended platforms that actively encourage end-user content creation and modification. Sorry, Ad Hominem alert (It's been a long day) But I digress. You're not really upset about the fact that I get to pick who I play with, or even whether I do or don't have control over my gaming experience. What concerns you most is the fact that I won't choose you, and that there could be a server out there somewhere that won't allow you specifically to jump on and create whatever havoc you feel is allowable. Get over yourself, you're really not that important. There will be plenty of like minded individuals who'll have their own servers where you'll more than fit in, but I'm guessing that a server inhabited by likeminded psychopaths hell bent of screwing everyone over probably isn't going to be all that great, really.
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The community is already split. It's completely fractured even now. We are split across 100s (1000s?) of servers. And not to put too much weight to it, we aren't really one community in game, just disparate groups who happen to be forced ATM to be on the same servers as each other.
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What random events would you like to see?
djporternz replied to Roshi (DayZ)'s topic in General Discussion
Just thinking out loud, here, but you could simplify the AI a lot without it becomeing too apparent. Reduce the AI of all but one of the hoard to simply follow the leader and 'attack my target'. Basically all you want is for them to move towards and attack a single target. I know, I can already see the 'exploit' from here, but it still might be doable with the limited processing resources that are available. And TBH, if you've got more than one survivor with you, multiple zombies aren't going to be a threat anyway. -
They're not leaving it out. It was never 'in'.
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Four steps on spawning: 1) Put battery in flashlight <- you aren't going to use that for anything but the inventory slot is going to be needed. 2) Take off your tee shirt and rip it into rags <- Be prepared. 3) Run to nearest water pump & guzzle away until you need to pee. 4) Light out to where ever you think you need to be.... At this point you can sprint straight across the map before the water runs out. You'll get a lot of status messages, but we can ignore all that. Don't be hitting up all the usual places, especially if the server has been up for a while. Hit on all of those out of the way industrials. They're a good place to find your basic axe and left over canned food. The other players are going to be heading straight to the high yield high risk places to gear up, but a fireaxe is still a one shot one kill device and is much more plentiful Parting words of wisdom: Don't be where the bullet stops!
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Then you're doing it wrong. No, seriously, YOU'RE DOING IT WRONG!!
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Yeah. Just logged in now, and I'm not sure where I am. Must have been one hell of a party, though!
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Cheats available already (of course)...
djporternz replied to LordJermu's topic in General Discussion
WarZ Infestation doesn't use BE, it uses FairFight. Different systems. BE =good; FairFight = ??. FairFight has a pretty bad record for false positives. BE has been around a while now, and I haven't seen anything lately about false positives. A lot of bitching about being caught, but no false positives. The sweetest thing, was getting that message this morning: "Do you agree to the BE terms and conditions?". Yes, yes I do. -
I got a couple of bags of saline going spare. You're gonna have to put the gun down on the ground and step over here, though. Not that I don't trust you or anything!
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Exactly! NO PUBLIC SERVERS! NO PUBLIC HIVE! I'm only partly kidding... *sigh*
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Just skip to SUMMARY: at the bottom. This got away from me and turned into a wall of text. Sorry :) Wanting to play on a private server has nothing to do with punishment for anyone. If you're only intention is to come to a server and KoS every moving thing you can find, then at it's simplest, I don't want to play with you. I'm not going to insist that you conform to my ideals in your sandbox, I'm going to build my own and invite like minded people to join me over here. This is by far and awy to be preferred than shouting out all over the forums that there should be some arbitrary in-game penalties for banditry/KoS. Now that would be punishment, but for the record, it has no place in DayZ. Just as any reward system for Heroism has no place. At is simplest, most basic level, DayZ isn't anything. It isn't a game. It is a sandbox. A set of objects (clothes, food, guns, ammo, buildings, grass and trees) set down in a landscape where we are able to interact with whatever we find and use anyway we want, within the limits the enviroment allows. To this end, DayZ doesn't stand for anything that we don't allow it to, and if we think it stands for something, we have to remember that that is probably only our own ideas and bias' that we are projecting onto it. DayZ is a tool; a means to an end. So, yes we want to play with our friends, and yes, we want to make the rules, and just as in real life, if we get stuck with people we don't like, we flip them to the curb. We don't need to start our own community as we already have one. We may try to modify our version of DayZ running on our private server, that will depend on what tools we are given to do so. I don't see this as a problem. The fact that there are so many variations on the DayZ theme, not just small changes to the original or subsequent mod, show that the idea behind it is currently in vogue. Just looking at the gaming scene in general, the Zombie Apocolypse as a theme is everywhere ATM. DayZ, WarZ I mean, Infestation, State of Decay, Dying Light are all stand-alone examples. There is also a lot of promising work being done with the raft of DayZmods in the ArmA2 and ArmA3 engines. I've know I've missed a whole swath of others, but for brevity I've only listed ones that I have actual time-in-game with. The point is, none of these in any way detract anything from any other. They are all valid and enjoyable in their own right. (Except that second one, which I won't talk about here >:( ) Fine. You don't have to play there. Gamers are not a monolithic group. Different people want different things from their gaming time. Different people want different things from their time in DayZ. Rocket and the devs have already given us a pretty good road map of where they would like to go with DayZ. Pretty much passworded/private servers, private hives/dbases are already slated for inclusion. I don't see anything altering this path unless some unforseen technical hurdle pops up late in development. But I'd doubt the devs haven't tried to eliminate any possible crisis of design like that. They've done this before, after all. SUMMARY: We want to play with our friends, we want to make the rules, and we want the ability to make DayZ our own. And for that reason we want to be able to do this on a private server with a private hive/db so we don't inadvertantly affect your style of play in DayZ. Since you have the same abilities, I don't see that anyting here isn't full of 'win' for anybody.
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Thank you. Very clear and concise guide, there.
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I can't condone the exploit, per se, but this one was executed brilliantly. Have some beans. Ohh, and don't do it again! Just quietly, I've been using a similar glitch elsewhere, but in a more mundane fashion. They make great places to stash a spare large backpack or two, and thereby make great little temporary caches. They get nerfed every server reset, but ATM it's the best I can do! PS: Had no trouble with inserting the video link.
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That could be my character, except I prefer the red, have a red motorcycle helmet on and usually carring a med kit in hand. But that's 'cause I play a medic in-game and don't want the blood to ruin my look :) . And to those who think there full mil camo is all that, go test it with a buddy. It isn't all that anyway, when you come right down to it. LoD is going to kill any concealment you think you're in, and that cover you're hiding behind doesn't care what colour you are.
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They are not like the AS50 from the mod. They are much rarer than that! You may be happy throwing away 25~30% of your scavanged food, but I'm not.
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They're all sociopaths. Deal with it. They do what they do because there are no consequences at all. Hell, if you go toe to toe with these guys they'll just combat log off to another server and circle jerk with their friends til they feel better. Anyway, we will have the tools to deal with them but not til later. Private servers, private db, and these guys can go shoot themselves. They sure as hell won't be playing on any of my servers.
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I tend to stick to low pop night servers. Less leet kiddes running around. You still have to dodge the occassional loot jumper, but they let you know they're coming and usually die easy. And the only use for a head light or torch is as a honey pot trap. Drop a spare magnum or two and a few empty mags on the ground and light them up. Sit back and wait for the moths to flit around the flame. And don't be sitting at the origin of the light source, people. But back to the OP, I'd like to see a shorter night/day cycle. Just not sure how much shorter it needs to be.
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Random Character Wipes/Resets when Joining the same Official Server? [Possible Bug/Discussion]
djporternz replied to alaskafish (DayZ)'s topic in General Discussion
Had a similar problem, thought it was the wipe. Logged out and back in a little while later, and my old character was back. My thinking now is maybe network lag to the hive servers or (hopefully not) those retard DDoS kiddies. -
Tools for modders to create new maps?
djporternz replied to outer gamer's topic in General Discussion
It's not that hard. The tools are out there already, the only difficulty is that if you're trying now, you're trying to hit the side of a barn flying at mach 2, 2000 ft up. There won't be anything significant until the feature set of the engine and core game settles down a bit. There is too much in flux at the moment to really test anything like a map or mod. But be assured, that there are a few people with their eyes pointed in that direction, and willing to play the 'what-if' game. -
Let's talk about Perma Death (No Bug talk)
djporternz replied to rezinsky's topic in General Discussion
Yes it is. DayZ is a sandbox in every single way. You're given a world and an enviroment and little in the way of restrictions on what you can and can't do. This is exactly what a sandbox is. There are no enforced game modes, only emergent behaviour from the participants within the shared space. PvP is one emergent behaviour, PvE is another. Banditry, KoS, Heroism are all emergent behaviours that will ebb and flow within this shared space. This is the power of this thing we call DayZ. It can be whatever we allow it to be. -
There is nothing in the ArmA engine that 'cannot handle any kind of complex damage system'. Modders have been imlementing complex damage systems in variants of this engine since Operation Flashpoint. The current in-game system is not complete. But you knew that, or you should have as it has been stated so many times elsewhere. Have you even looked at the 'Known Issues' post: http://forums.dayzgame.com/index.php?/topic/153994-early-access-important-information-known-issues/. Go down to the section Important bugs and issues. See that first item about zombies. Read it, ffs! Look, and I AM going to belabour this point, you bought into this. You bought into the Alpha with all of the warnings and caveats that were plastered all over Steam and the DayZ forums. Even Rocket himself told you: http://forums.dayzgame.com/index.php?/topic/153994-early-access-important-information-known-issues/ Look, why are you here? Or more to the point, why are you here now? I know why I'm here: to help the dev team develop this game into the best one it can be, by offering up constructive feedback on features and to report bugs so they can be squashed. It's not going to have all of the things you list above, probably for the entireity of the Alpha, and maybe not until some point nearing the end of the Beta. That's how these things work! If you are so enarmoured with the mod, then please, by all means, head back on over there and play your little heart out. It seems from your statements that it is everything that you want in a DayZ-esque game. Rocket has been up front about the funding process and what it actually means. Since you're unlikely to go out of your way to find the information yourself, I'll condense it here for you. It means that the dev team now have the luxury to actually take their time and get things right. Currently there are 796,375 reported survivors. At 23.99 euros for each copy that's only 19 million euros. That's a lot only if you compare it to my yearly income, but in game development terms... hardly. Just go look at the budgets thrown at the big titles of 2013. Almost without exception they were an order of magnitude greater! But the total is irrelevant, my investment is only 23.99, and I'm damned sure that in my 150 hours of playing so far, I've got at least this much value out of this buggy, feature-less mess of a game. As to them messing about with our money... where do you think any money comes from? It doesn't just magically appear out of nowhere if you just believe hard enough or pray vehemently enough to some mysterious bearded white guy in the sky. It comes from us. Spooky, I know, but that's how it happens. They only came cap in hand after we threatend to come batter down their door if they didn't give us a peek at it. So they gave it too us with the warning that we weren't going to like it. And we ignored them and shelled out our hard earned cash, anyway.