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Everything posted by djporternz
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Dyslecxi shows just how amazing 1PP only is in NEW video.
djporternz replied to Sidewinder24's topic in Gallery
And 3PP has been a FEATURE during all that time. It may not take money out of their hands that they have already taken in, but crapping on a sizeable proportion of your player base is commercial suicide. -
Dyslecxi shows just how amazing 1PP only is in NEW video.
djporternz replied to Sidewinder24's topic in Gallery
The same day he hands the money back to the 3/4s of the player-base that such a bone-head move would entail. Just go play with yourselves on the 1PP servers and stop being so anal retentive about what someone else wants to do. -
Current state of DayZ's fist fighting mechanic
djporternz replied to Awruk's topic in General Discussion
I'm no intellectual, but that isn't DayZ fist fighting. That's just a random YouTube video that you've linked. -
Some of those are already slated for inclusion on the roadmap. Some of the others are already in as they are able to be initiated by PvP interaction (PvP != Run & Gun. Talking to other players is PvP as well). And the others are just rubbish ideas. Which is which is left as an exercise for the reader, if they care, as most have been discussed in other threads already.
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Hey, I think I saw that movie! While it would look good, it's just a crappy cheap idea.
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Okay, so it's decided. Every doorway will be turned into a teleport portal and you'll be able to teleport wherever you want. And skate boards in every building so you don't have to take the 2~3 steps to get to the nearest doorway. @QbitzR: Second picture down. I'm not seeing any bike there.
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Unnecessary complication to solve a problem that doesn't exist.
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Tents should be no less visible than anything else in game. Otherwise why not just have a W**Z style global inventory? TBH we don't need that sort of priviledged storage. DayZ is DayZ because what happens in DayZ, stays in DayZ, including the finding and caching of items.
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replacing battleye with some other anti cheat program
djporternz replied to hattukauppias's topic in Suggestions
To be fair, BE is being more than reasonable in your case. You have asked for the time of the ban which seems fair enough, but what's that going to get you. What you can say 'But I was asleep in bed, then!'. They have no concievable way of checking that data. They do have logs that show that someone using your Steam or DayZ information was hacking on a BE server. They aren't going to get into a 'He said / She said' argument over this. The nature of the arms race that BE is in, will always mean that they are reactionary, so you aren't going to be able to see the logs they are using to back their ban with. You might be able to retain a lawyer who could sign a NDA and be able to get eyes on them to verify them, but that would entail a huge expense. So, take it on the chin and remember: (Gleaned by the more than pleasant BE email persons email) 1) It's your responsibility to ensure that no one else has access to your account. 2) The only way to get unbanned and be able to play on BE servers again is to buy a new copy of the game on a new Steam account. 3) You can still play the game on BE-disabled servers. 4) Please understand that no further details about your ban can be revealed and no further instructions on how to get unbanned can be provided. 5) Hackers want to get access to this information as well, so obviously we cannot reveal anything. -
Suggestion - disable VOIP during gameplay
djporternz replied to conan the librarian's topic in Suggestions
Not going to happen, sorry. TeamSpeak, Ventrilo, Skype and other VOIP platforms are now an embedded part of the gaming landscape. And you suggestion is naieve if you think that will fix the problem. I run games on my desktop, but TS server and client from my laptop to avoid sound conflicts that seem to plague my system if they run on the same box. You just have to suck it up and play the game. -
I dont understand why there is no AUTO RUN KEY!!!
djporternz replied to Bohannan (DayZ)'s topic in Suggestions
Would you like me to come over and feed you and wipe your brow for you as well? -
You're supposed to be paranoid. That's the ambience of DayZ. Just remember, just because you're paranoid, doesn't mean that they're not out to get you!
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YES! There is no valid reason to be wearing these atrocities. And the gas mask is also not endearing, and having had to use one of these in anger, I can't for the life of me work out why some one would voluntarily put one on their face, game or otherwise. But back to the OP, I don't carry a gun as I run as a medic. If I see someone, I'm not going to run and hide, but I'll stand up in plain view, and raise a hand in greeting. If they stop and do likewise, probable things aren't going to go too badly. If they've got a gun and its lowered or on their shoulder, no problem. If they're a noob and don't know how to lower a weapon and are unwilling to turn to the side, then we may have a problem. I said I don't carry a gun, I didn't say I was unarmed.
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10 minutes is plenty long enough to have a body and inventory to have to be remembered by the server. This is only a consession for the killer of the player, not the killee. Same as the Combat Logger log off time-out, these are being put in to stop the incessant whining from the PvP wonks. It was never intended that you'd be able to simply sprint back to your body and regear for free. But as others have noted, the inclusion of persistant tents (i.e. global inventory) seems to be almost the same thing via a different mechanism.
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Port Forwarding in DAYZ as a player will improve desync ?
djporternz replied to paradogz's topic in General Discussion
I find that rebooting my modem and router every couple of days is a good thing. Even with a static IP, my ISP needs a kick every now and then as a gentle reminder that I'm their most important customer! -
[POLL] - 3PP / 1PP and seeing round corners
djporternz replied to floj's topic in General Discussion
No. Nothing new here, no new suggestions, nothing that hasn't been brought up and discussed to death in any of the other myriad posts. Now move on, ffs! -
Servers are expensive. As part of the contracts for being able to rent out servers to us, the providers had to commit to hosting a large number of public servers at their expense. I read somewhere is was in the region of 300 servers at launch of the Alpha per provider. That's why there were any servers at all at launch! I also seem to recall that they also had to provide an additional public server for every three they rented. If BI or the dev team were to host that many servers, there wouldn't be any money for anything else. And then there are the ongoing running costs going forward. Say goodbye to any development of DayZ.
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There are already systems in place to handle these. Report the servers/admins the their respective top leve providers and the servers go away. Sometimes it can take up to 12 hours, but my dealings with Vilayer have been excellent. They don't report back directly, but the server disappears from the listing, and doesn't come back. Expecting the devs to micro manage third parties is unrealistic. Sometimes we have to help ourselves.
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True. World Health Org. / CDC backed by UN International Task Force. Noone gets out alive!
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+100. Faith in humanity restored, mostly.
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Brand name foods, heinz, coke etc.. why they gone?
djporternz replied to sai (DayZ)'s topic in General Discussion
And then they get their arse sued by someone who sees something in a YouTube video that they take offence over and the player character was holding a can of their product whilst doing it. No Corporate suit is going to want to be associated with a lot of the crap that goes on in this game. Hell, I don't want to be associated with some of those types! -
Brand name foods, heinz, coke etc.. why they gone?
djporternz replied to sai (DayZ)'s topic in General Discussion
They are Brand Name foods. Corporate interests don't see 'free advertising', they only see 'lost revenue'. TBH I'd prefer BI and the dev team to use the money for the benefit of the game, rather than the opportunity to have a brand in game. -
Port Forwarding in DAYZ as a player will improve desync ?
djporternz replied to paradogz's topic in General Discussion
Not sure if it would help the desync, and can't see how that would even work, but for ArmA II / III you can open ports: If if server you are connecting to uses "defaut" ports - its 2302, 2304 and 2305. If server uses some other ports, eg. its marked "our gameserver is 195.168.47.98:2500" You calculate the other ports by adding +2 and +3 (so 2 other ports to be opened are 2502 and 2503). For Arma2 ports are 2302, 2303 and 2305.(use +1 and +3 respectively) Just open the range 2302-2305 if default ports. Don't forget about port forwarding too, if needed. But I doubt this is going to do anything to 'fix' the problem. You usually only need to worry about this if you are hosting a server, which no one is ATM. -
For the mouse, I get that sometimes with Alt+Tabbing to my other screen. I can fix it by Alt-Tabbing out again, and clicking both mouuse buttons in turn (i.e. not at the same time) and then Alt+Tabbing back to DayZ and doing the same. Seems the pointer gets confused as to what mode it should be in. Might help too, if you have a small program running in the background to Alt+Tab to. I've found the windows calculator is handy for that sort of thing. Just click into its window to make sure focus changes away from DayZ. For the respawn, It's a known bug. Only way I've found to fix that is to log out of the server and log back in. Either way, you'll be packing for the coast with jeans and tee shirt. Hope this helps. PS: You haven't wasted your $30. Even in its current Alpha state, I've more than got my moneys worth out of it.
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+1 this one. In the main entrance way. Found multiple times. Lots of good food and water as a bonus as well.