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Your DayZ Team
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Everything posted by djporternz
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And honestly, it's not that hard. Sun, moon, stars, clouds in DayZ are all useable to find direction. It's why the first thing I do on logging in is look up. I've also got the requisite sets of printed topo maps. Never know what's going to happen tomorrow...
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If you're going to let a couple of hackers dictate what games you play, you'll be looking at a very small selection. Rust has it's share as well and is doing much less to combat them.
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If Combat Logging is going to be fixed...
djporternz replied to MagneticToast's topic in General Discussion
You are correct. Also, there is a relog timer as well if you weren't in your previous server for more than 30 mins. It is working well in the experimental servers ATM. I think we can look forward to a welcome change in play style when it hits stable later this week. 'Death before Disconnect Dishonour!' -
Pending Changelog: Experimental Branch: 0.33.114782
djporternz replied to rocket's topic in News & Announcements
I'm trying to figure out what's up with that ATM. It might just be bugged and we're stuck in that state. Either way, thanks for that berry vid link. I'm off to see if I can get stuffed on them. -
Pending Changelog: Experimental Branch: 0.33.114782
djporternz replied to rocket's topic in News & Announcements
Don't think it is gamebreaking as you have always been able to do this by leading the Zs in a circle dance and always being behind them. -
Pending Changelog: Experimental Branch: 0.33.114782
djporternz replied to rocket's topic in News & Announcements
That is the intended behaviour. The textureless icon shows you that you have no more of that item. It regains its texture if you pick up the item from somewhere. If you replace the item, the game simply thinks that you know what you're doing and replaces the item in the quickslot. -
Pending Changelog: Experimental Branch: 0.33.114782
djporternz replied to rocket's topic in News & Announcements
This is how it is supposed to work, and IMHO, it is working as it should. The server isn't going to know what your intentions are so we have a syatem that may cause a little delay to the legitimate player, but come down with a big hammer on those who are server hopping like a bitch. That 260 s is a long time to wait to be sure, but that's the whole point. Sorry it applied to you in this instance, but all I can say is 'Double check before you double-click!' -
Pending Changelog: Experimental Branch: 0.33.114782
djporternz replied to rocket's topic in News & Announcements
Yep. You DON'T want to get the stuffed message. Eat until ENERGISED; Drink until HYDRATED. Keep them at those levels. If you get STUFFED you have gone too far, and are just about to puke. And you will puke if you start running around while STUFFED. TBH, I'm liking these changes now I've sort of worked out how they are functioning. -
Pending Changelog: Experimental Branch: 0.33.114782
djporternz replied to rocket's topic in News & Announcements
My guess they are testing long-term stability of the server code. If the servers won't stay up for extended periods with the current framework, adding loot/Z respawn isn't going to help anything ATM i.e. if we still have to reboot the server every 4 hrs as currently we do, ther is no advantage to having respawning items/Z at all. -
SA is not the Mod. They are completely SEPERATE products. Music wasn't removed. There never was music in the SA.
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Try deleating the 'DayZ' and 'DayZ Other Profiles' folders out of your documents folder. This will delete all settings that you have set for DayZ game. Not saying this will fix the issue, but it will eliminate bad settings as a cause. Also, if you are able to get into the game, make sure your videomemory size is set correctly or to 'auto'.
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Hunting backpack > Mountain backpack (1PP)
djporternz replied to The_Man's topic in General Discussion
The only advantage in the Hunting Pack is taht you can see where you've been. Since my short term memory isn't completely fried, I already know where I've been and will keep the extra cargo capacity, thanks. -
It's misnamed. There's no way you can stuff a kid in that thing!
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Pending Changelog: Experimental Branch: 0.33.114782
djporternz replied to rocket's topic in News & Announcements
+1. Fall damage seems to be turned off. -
Oh god, please shoot me now! PLEASE!
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Pending Changelog: Experimental Branch: 0.33.114782
djporternz replied to rocket's topic in News & Announcements
AFAIK you should stop eating when you get the 'energised' icon, and stop drinking when you get the 'hydrated' icon. If you get the 'stuffed' icon, you are very close to vomitting, and that's a bad thing now. -
And why, please tell, is NOT surrendering not a valid form of role-play? I play as a medic. I don't run with a gun, I only pack a fire-axe when I can get one. My backpack is full of meds and food. If you're coming at me with a gun expecting me to submit to your demands, tough! I'm not going down on my knees with my hands up. Handcuffs and burlap sack aren't going to be part of any medical discussion.
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You get our thanks. Sorry, that's it, ATM!
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I may have been a little reactionary to the OP in calling it a priviledge, but TBH, BI didn't have to allow any sort of rental of servers at all. The fact they did probably has more to do with concessions to the hosting companies rather than BI themselves. And testing server<->client infrastructure, etc. I'd also have to assume that they didn't expect the numbers of private PUBLIC servers to take off as much as it did. But the reaction of a minority of those who did decide to rent a server, shows that the rules very definantly needed to be in place first.
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What are your biggest issues AFTER .114782?
djporternz replied to Ugly (DayZ)'s topic in General Discussion
Client<->Server communication bandwidth: 20~150 kb/s (or 70~500 MB/h). This is way too high. It is proportional to server population, so low pop servers involve less bandwidth. I get to play 1~2 days a week for 4~5 hour sessions but have to be mindful of the 2~5 Gigs of transfers this will create. -
See bottom of: http://www.gps.gov/systems/gps/space/ Operational lifespan is 7.5~15 years if we allow DayZ to be set after 2015. Actually, that's a little scary in itself. No GPS 15 years after any apocolyptic event! Might need some plans in place to account for that.
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No. I know it is unrealistic as every RL paper map shows your exact location for you and you don't actually have to have any sort of knowledge to know where you are.
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Difference between hardcore and regular?
djporternz replied to G-lens's topic in New Player Discussion
/merge please -
Question about Experimental Build
djporternz replied to Baby Jesus (DayZ)'s topic in General Discussion
Just remember, that to go back down to stable, you will also need to redownload a similar amount. Just something to be aware of. -
The server rules have been posted since we have had the PRIVILEDGE of renting them. Agree and pay or don't agree and wait. You aren't buying a server, you are only RENTING it. Conditions apply. PS: Threats of violence are not called for.
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