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Everything posted by djporternz
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If we have an organisational structure capable of organising an air drop as you have proposed, where, pray tell, are the ground troops to push back the Zs? And why are we pissing around in Chernarus and not heading to their bastion of civilisation? Sorry, this just doesn't make too much sense!
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Check again, Sir! People are being regularly kicked from servers by BE for file integrity errors, and as I said in my post this may not get you a ban, but you also won't be able to play on a BE protected server. But this doesn't mean that you won't get a Global Ban in the future.
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Wrong in so many ways!
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If he altered any of the .pbo files (and I can't think of any other way to do this), then yes, it is an exploit that BE will detect. Remember, BE may not immediately ban you for something like this, but in the next week you can't play DayZ... well... Just don't do it! As an aside, in ArmA II and III removing the grass only had a minimal effect on FPS. You're better off using this post: http://forums.dayzgame.com/index.php?/topic/154330-possible-fps-enhancer/. At least all those methods are legitimate. EDIT: I just took a look at the video you hinted at, and it was made well before BE was activated in DayZ. I can guarantee that ATM this will be detected by BE as a cheat. You may not get a Global Ban for deleting the specified file, but you also won't be able to join any BE protected server. Use at your own risk.
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No they don't. The Mod is not SA. The Mod is a non-commercial product created under the BI Modding license for ArmA II. The SA is a commercial product that is NOT being released under that same license. Any music that they do include in the SA will need to be licensed for a commercial product. So once again, THEY HAVEN'T REMOVED ANYTHING! THERE WAS NO MUSIC TO REMOVE FROM THE SA!
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In-game sound needs to be re-worked
djporternz replied to omgwtfbbq (DayZ)'s topic in General Discussion
TBH, I like the can and eating sounds. Sometimes it is the only indication I get that I'm not, in fact, playing a Single-Player game. They also add to that pervading sense of paranoia that SHOULD be the background for DayZ. Most, if not all the issues you list will be sorted in there own time during the development process. And because no one else has, yet... ALPHA! -
The current implementation of the logout timer is trollish.
djporternz replied to airtonix (DayZ)'s topic in General Discussion
Quite possibly, then. It might be part of the exploit the Devs were refering to. Either that or the server-side code would have to allow for such an occurance. But that would invariably lead to computational expense that isn't required with the current system we are actively testing on the Exp servers. -
The current implementation of the logout timer is trollish.
djporternz replied to airtonix (DayZ)'s topic in General Discussion
Alt-F4 doesn't get you anything. Your character still sits down in game for the 30 s in this case. The logout timer doesn't differentiate by method of disconnect. Remember: Everything of importance in DayZ is done on the SERVER not the CLIENT! Combined with the 260 s log in delay if you leave a server before being in your previous server for 30 min, deals with CL, Ghosting and server jumpy types. In this particular case they were probably logging in for the first time or had waited out the 5 min log in delay. There is no guaranteed way to prevent the really dedicated server jumpers. Sorry, you're not keeping up with the Devs, are you? They tried the alternate way proposed and IT DIDN"T WORK! It was too easy to EXPLOIT! I'm sorry, but it just isn't going to be implemented in the manner you have proposed! Only in the Experimental servers at this point. It is expected to be pushed to Stable servers at the end of this week. -
Is there a benefit to surrendering gear?
djporternz replied to Pr0jectseph's topic in New Player Discussion
No. Make them work for it if they want your gear. And if they shoot you anyway, chances are that the gear will be ruined and they still get nothing! Win-Win for you even if it comes with a free trip back to the coast. In fact, the more I think about this, the more I'm liking it! Played out right, the guy holding the gun has nothing in his favour! -
I doubt it was a matter of trust. It was a matter of commercial expediancy. They needed to have around 1200 servers at the launch of the Alpha, and the only way to do that and not have enormous coordination headaches was to go with those companies with the infrastructure already in place. Mod server admins would not have been in a position to offer that scale of interoperability. No disrespect intended, just simple facts. Also, being an Alpha, the server code is being updated at an even higher rate than the client. Coordinating the updates across the current hosters has alreay shown up multiple issues around routing and hive access. It would be unfair at this point to dump that sort of headache on Mod admins. I would hope that when the time comes Mod admins in good standing will be able to participate fully in the roll out of truly private servers, but SA is not the Mod, and while Rocket may wish it, it may not be possible to offer them preferential treatment. They may just have to wait along with the rest of us. As no-one else has linked to them I'll put this link to the current SA Server Hosting Rules. They are short and to the point; As an admin, you can do nothing much of anything except restart the server: http://forums.dayzgame.com/index.php?/topic/158966-dayz-standalone-server-hosting-rules-server-reporting/
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The tents not spawning items is a bug. Should be fixed in the patch at the end of this week. Not sure if there is anywhere else to find these ATM. Also, if you are of a mind to server jump to find gear, get out of the habit now! Otherwise be prepared for a big slap upside the head from the same patch! Applies to Combat Loggers and Ghosters as well.
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The current implementation of the logout timer is trollish.
djporternz replied to airtonix (DayZ)'s topic in General Discussion
To put it simply, they are not going to use your pet system when a far simpler solution is already in the Experimental build and working as expected. Calculating a 'combat' status is very computationally expensive and with the current framework with everything being done server-side is just not practical. Also, havig log-out timers running all the tim that a player is effectively standing still is also going to hit server performance negatively. The current solution solves the Combat Logging, Ghosting and Server Jumping for Loot issues that people have been decrying all over these forums. The Devs have said that they tested a system similar to yours and it failed and was exploitable. They didn't elaborate on the exploit but I am inclinded to believe them. How about we wait until the end of the week and see how it plays out when the update is pushed out to the stable servers. Then we will get a fairer idea of how it will work in the game. We'll be able to tell if it is hitting the right targets by the volume of posts over the coming weekend. It's certainly going to be an interesting few days! Your last point isn't valid under the current system. You are logged out IMMEDIATELY! Your character stays put for 30 s. You aren't going to be in a position to do anything from the moment you push the 'OK' button. All you need to do is plan for that. And live or die by your decision.- 162 replies
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I think it's been there since launch of the Alpha. First spawn in SA I tried for 10 mins to either take it or make it work.
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When do experimental servers restart?
djporternz replied to doomdesire86's topic in General Discussion
Came across an SKS just sitting on a floor. Took me 15 mins to check the rest of the town. It was completely looted! Felt for sure it was a trap. -
Egozentric?! Is that some sort of New-Age Zen Buddist meditation practice? I'm not sure, especially since it seems to involve assholes. Might give it a miss. To OP: You love the game... just not enough to actually play the game? Am I reading that right?
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When do experimental servers restart?
djporternz replied to doomdesire86's topic in General Discussion
http://www.reddit.com/r/dayz/comments/1wpwbt/please_restart_the_experimental_servers_more/cf4ca54 Please remember, the Exp servers are currently running at or close to capacity 24/7. Chances are that even at restart, you're going to be late to the party. -
"It's a short story, but I'm telling it, so no doubt it will ramble on longer than it needs to. But, hey, the moon's full, the fires warm, and the beans are free. And there's nowhere worth hurrying off too in this god forsaken piece of earth." You pass over your makshift plate to accept the ladle of reheated beans and... what... rabbit, rat... meaty cubes. Probably best not to ask, but as it is the only hot food you've seen for a good long time, you accept it back and begin to eat. The old man continues, "Washed up not too far from here, a little place called Solnichniy. Been there before... before whatever this is. Liked the place and opportunity or fate, I wasn't too put out to be around here again. The old man fades off a little, lost remembering ghosts of the past, before abruptly continuing. "Like most, I was more than a little hungry and hadn't had so much as a drink of water for a day or so. Couldn't stay standing out on the open coast for too long either, so started in towards the closest houses. "My Pa always said, 'Thirst will kill you first', and I remember that there was a good clean pump at the well just off the centre of town, so moved in that direction. Can't be too careful, though, with all this happening and all, so decided to take a more scenic route up around the treeline up towards the old quarry workings. That'd give me a good look around the place to boot. Lots of flaky trigger happy people I don't want to be sneaking up on, no?" You nod in affirmation. You can't place the taste of the meat, but it's definately fresh and palettable. And the beans are just that. Beans. "I stopped at the top of the hill with a good cover of trees. I could see down to the pond and to the well right enough. Eighteen. Yes, Sir. Eighteen of them things all clustered around that pump like they're all there for some sort of village meeting or some such. Just standing there, mind, not one of them making a sound or moving around even a bit. "Now, I don't have a lot in this world, but back then I had even less. Nothing that would see anything but another committee member joining the fray down below me, so, discretion and all that, I retreated back the way I came a way, and headed wide around coast side to skip out and up the coast to try my luck up that way. "I'd been only legging it north for a couple of minutes or so when I spied someone heading down along the rail tracks. I sped up and changed my direction towards them. Need to close the distance before calling out if I didn't want the townies to take too close an interest in me. "Turned out to be a man... well, really only a boy if truth be told. You know the type. Nothing but the clothes they stand up in, two fists and a desire to prove something. You see them all the time ripped up and thrown aside most places you care to look these days. Saw me standing there, I'm sure of that. Had my hand up trying to indicate for him to stop and hunker down, but his reaction on seeing me was the exact opposite. He sped up his pace and ran wide enough so I wouldn't get a hand on him even if I'd been in a mind to try. "I yelled out to him, 'You might not want to be going that way!' when he was no more than 20 metres away. He heard for sure, and turned to look directly at me for no more than a second, before charging on his way. Now, I can't be sure it wasn't my yell that got the townsfolk all excited, but the young fool was making a hell of a racket all on his own. Either way, the result wasn't pretty. "There wasn't much of a fight, for all the defence he tried to put up. Against one or even two, the result might have been more in his favour. But eighteen... Nothing I could do then, and in the morning... wasn't even enough left for a good burial." The old man grows quiet for a time. You wipe off your now empty plate and stow it away carefully amongst the rest of your meagre possesions. There are no cans of food to clink or move aside, and an unconcious flick of your eyes to the insignificant stack behind the old man... thinking nothing. Whether the old man saw the eye movement or not, is a speculation for another day, but two of the cans come tessed your way in a gentle arc. You have to abruptly stand to catch them, one in each hand. You catch a glimpse of grey at the firelights limit. Gunmetal grey and rosewood, half buried in a blanket. Indistinct but unmistakeable. "Looks like you're in a hurry to head back out on the road. You might have a need for those. It's a hard road you'll be walking, and harder still with no one at your back. "Take a bit of advice before you go, though. If you see an old man out there in the world, stop and say 'Hi'. You don't get to be an old man these days without knowing a thing or two. And now more than ever, what you don't know will get you killed." You throw the cans on top of everything and tie down the top of your pack before climbing into the shoulder straps. You turn to say goodbye but the old man is already lost once again in the flames of the firelight, lost in a world that might just as well be from another universe. You turn and walk out of the circle of warmth and light and down into the moonlit night towards the Three Valleys road. You look back and see the old man still sitting and staring across an impassible void into the flames, and remember that glimpse of gunmetal and rosewood... But as the old man said, the moon is full, the fire was warm, and the beans were given freely. And you feel the need to hurry towards... something... in this god forsaken piece of earth.
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If that's what you're taking away from it, yeah sure, why not. Myself, as I'm the Old Man in the story, wouldn't say that. Go back and re-read it. If you want an overly simplistic TL;DR for what is just a story of events in a digital reality, then I'd say something along the lines of: 'Sometimes friendly advice is simply that. Frendly. Advice' or if you prefer, 'Learn to leaverage other's experience in the DayZ-verse to your own advantage.' Other than that you're reading way too much into it. This isn't an English Lit class, after all.
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Current server info is stored in these files: Steam\userdata\128860400\7\remote\serverbrowser_hist.vdf Users\<username>\DayZ Other Profiles\<Profilename>\<Profilename>.DayZProfile Both are text documents so are openable with any text editor. The .vdf file will have the current server in the first slot. The .DayZProfile you'll have to search near the bottom for the 'lastMPServer=...' info. There is currently no way to view this information in-game while playing. NOTE: To report a server use the instructions here: http://forums.dayzgame.com/index.php?/topic/158966-dayz-standalone-server-hosting-rules-server-reporting/. Reporting a server via these forums will not get the report actioned as our beloved Mods don't have any power to regulate the servers. Send the details, IP and Port number to the relevant Top Tier provider. Usually take a few hours for these to be actioned, but if they are indeed infracting the rules, action will be definitely taken against them. Hope this helps.
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Gear Levels/Rarity, Scarcity, Item Management, Children and More
djporternz replied to wonderflex's topic in Suggestions
I'm going to have to disagree with you. 4 min 20 s is plenty long enough. The types of people who are jumping servers to gear up are not going to be wanting to be sitting idle for 5 mins for each server they jump through. They are just not the type of player with that kind of patience for something like that. There is going to be nothing we can do to combat a player who is willing to spend 8 hours server hopping to gear up. That's going to take some true dedication and persistence right there. The only thing we can rely on is that persons gear is going to last less time than the collecting of it. You and I may think nothing of running from Cherno to Svetlojarsk just to find another fresh bandage to stow in our shirt pocket because, let's be honest, the journey is what it's all about. But the average PvP server jumping gear-up player is actually wanting a play style closer to that offered by CoD/BF, and in all fairness, done pretty well in those engines. Quoting from here: http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/ The current loot system is very server intensive, so much so that they have it turned off ATM. It is on the priority list to get this working, and I have every confidence in the Dev team to find a workable solution. While your terminology seems a bit strange, at least to me, we are already seeing something similar in-game already. Large capacity backpacks have been reduced in number, for instance. Now we have a lot more smaller backpacks spawning in and much much fewer larger ones. Yes, you can luck in with the %s and find a large one early, but so far I've not seen on on the experimental servers. (This may be solely due to the fact that the Exp servers are ALWAYS at or near capacity, though). As to the ability to gear-up quickly in full military gear, you should have been here last month. Gearing up used to take just as long as it took to get to the nearest military location. Mil gear has been through one major nerf already, and we are promised that once craftable and makeshift weapons go live, the mil gear and weapons will become even rarer. While not using your system exactly, the result will be close enough to make no difference. As to a weapon tier system à la the Elder Scrolls series, I'm just not seeing how that sort of system can be transposed into the DayZ-verse. In Elder Scrolls we can suspend our disbelief in that an outside agency i.e. magic, can inbibe an item with variances in quality or characteristics. In DayZ, a knife is a knife. It cuts a person and makes them bleed. Beyond that it just gets complex for the sake of complexity, and starts to feel a bit gamey. The weapons currently in game are sufficiently differentiated by class i.e. pipe wrench, knife, axe, gun, etc., and for the life of me can't see the sense in artificially tying them to specific tiers to essentially get the same sort of hierarchy. TBH, I think that your major concerns are going to be addressed as we progress. How far we get towards any particular solution is still open for debate. ATM I think they are focusing on long-term server stability, as they should, and will come back to tweaking spawn rates and other tunable items when we get closer to Beta and Release. Either way, I for one am enjoying the ride so far. -
All good then. I'll add your solution to my list for next time. Thanks.
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Hey, Skyline-GTR, congratulations on becoming a forum mod... oh, wait... To OP: As others have suggested, item condition is becoming more important now. I haven't tested recently, but Badly Damaged and Ruined may stop an item from working at all.
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We already hve people being revived from dead. They're called ZOMBIES! Once you get the 'You are dead' screen, there should be no coming back, ever. Well, for players, at least! Otherwise we might as well get rid of perma-death altogether. No point wasting server resources on something that will never actually be allowed to happen by the player base, right. To the OP: Yes the defib needs some love applied to it. I'm guessing it will get that at a later stage of the dev cycle.
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Pending Changelog: Experimental Branch: 0.33.114782
djporternz replied to rocket's topic in News & Announcements
In that case it would indeed be a bug. I can't currently connect to a server (all the Exp servers are full ATM) to check. -
If Combat Logging is going to be fixed...
djporternz replied to MagneticToast's topic in General Discussion
30 s is only a long time if you're logging off in an uncontrollable situation. If you're logging off for the night in an unsafe location or during a firefight, WTH, you get what you get. Safety is your perogative. The problem with your solution is that it can be exploited. M4 on full auto shooting off rounds in a no-scope 360. That's a lot of bullets to trace and people to apply timers to. Server load isn't an infinite resource, so the system that is being tested is a nice simple solution that does not adversly affect the majority, while completely screwing over the likes of the loggers/ghosters/server jumpy freaks. On experimental it is working as expected, though that crowd of people have always been a more settled group of players. We'll have to see how it shakes out when it is pushed to stable servers to judge how much impact it will actually have. I'm expecting a lot of whineing post over the next weekend from those players who have come to rely on those types of exploits. It will be hard to NOT reply to every single one... 'LOL!'