roadlesstraveled
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Adding loot to apartment buildings
roadlesstraveled replied to roadlesstraveled's topic in General Discussion
If so I stand corrected Do you see loot on multiple floors? Ive searched and searched and have yet to find any loot in an apartment building -
I am sure it will come eventually I really want to see some use out of the tall apartment buildings. Currently there is no reason to enter them unless you are going to snipe people. I'd love to be searching a building and run into another survivor on the 5th floor with a small amount of space to maneuver, it could make for interesting encounters
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regarding upcoming "more zombies"
roadlesstraveled replied to need matches's topic in General Discussion
They also need to fix how zombies interact with the world and how melee combat functions against them before they start adding more. The zombies passing through walls, in the ground hitting you, and the ineffectiveness of most weapons but the axes really makes it hard to fight a single one off, can't imagine a pack of them. -
Cannibalism is a great idea. You need to have a punishment in place for going that route to satisfy your hunger though. Treat it like a sickness. Once you consume human flesh you now become "sick", and your hunger decreases at a higher rate than normal. The only way to reach satisfied hunger and above is to eat more flesh, but the more you eat, the "sicker" you become, increasing in levels of sickness which increases your hunger depletion rate, with a cap on it of course so it maxes out at a high, but not impossible to sustain (just tough)hunger depletion rate. Definitely an interesting mechanic with lots of possibilities on how to implement
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Great vid - I am loving the gameplay coming out of this game. I have a great one too Myself and this guy I met were making our way across the airfield and I was on lookout while he went into the hangar to look for loot. I am crouched outside the hangar along the side keeping an eye out when shots start wizzing by me and I get hit. I quickly run into the hangar and bandage while we both set up to take the bandit down. Figuring he didnt see my pal, and with some quick thinking to draw him out I start yelling into voice chat "Damn, i am dead" . Counting on the greedyness of the bandit we lay waiting for him to come into the hangar. Sure enough he comes creeping around the corner hoping to find a body filled with gifts, instead he gets a shot in the neck and we get the goodies.
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Script kiddies and hackers are celebrating
roadlesstraveled replied to Frost20's topic in General Discussion
Right from Steam Support https://support.steampowered.com/kb_article.php?ref=4044-QDHJ-5691 -
[Suggestion] Blood test kit part of the first aidl kit
roadlesstraveled posted a topic in General Discussion
As it stands right now, with the rarity of these kits, being able to test a donor and the person needing blood probably doesn't happen very often. I think removing a set of the bandages from the first aid kit and replacing it with a blood test kit or making the chance of a first aid kit having one would have multiple effects: It would lessen the amount of medical grade bandages in-game, making rags more useful It would allow the usefulness of the blood bags to go up, being able to sucessfully transfuse more often, this is with the assumption that you don't spawn with the same blood-type every life. It still makes the wrong blood being used a problem, multiple first aid kits in good enough condition are not always readily available. A blood transfusion is not a procedure you want to necessarily do without the proper equipment This doesn't mean your always going to find a match either Thoughts? -
Any chance of getting on ? Some really get ones that seem to be getting lost in the general forums
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Script kiddies and hackers are celebrating
roadlesstraveled replied to Frost20's topic in General Discussion
When they implement VAC into the game, your risking your steam account being banned from playing on any secure servers in ALL games, is it worth it? -
Why do we already have so many 24/7 daylight servers?
roadlesstraveled replied to Gingerizhere's topic in General Discussion
Easy solution - make this part of the game unrealistic by making a day night cycle quicker ie. Daytime 1.5 hrs/ Nighttime 30mins . I personally would love to see the day and night cycle more frequently, it would make light sources more useful and give you more of a reason to hang on to them.