This is a comment i saw on Youtube and i greatly agreed with what he thought. It feels like I'm playing a game where I have to: Find food and drink, with the possibility of running into a zombie or two (which are no threat) or the odd player. It should feel like: I'm trying to survive a infection outbreak, whilst on the side looking for food and avoiding/interacting with other players. I want the game to do well, I really do, it's a great concept. But come on, 3/10 houses I search have loot, 1/3 is food or drink. The majority of the time it is canned food, which I can't open, or it is a single drink. Now the rarity of items would be fine if you didn't have to eat/drink every 20 minutes. I haven't been killed by a player or zombie yet, my guys just die of starvation. The bugs, long night cycle, and glitchy zombies don't bother me, it's pre-alpha that's bound to happen, but the fact that lack of food/drink is killing more people than infected is bothering me. It feels like all I'm doing is going from village to village, town to town, looking for food and drink. It isn't even realistic either, who starves to death after going an hour without food. I hope they decrease drastically how often you need to eat/drink. So far my only worrys and problems in DayZ has been trying to collect food and water. After searching from village to village it seems if im lucky enough to find a drink/food item here or there it barley helps. After running from each town i consume all my food/drink and it barley helps. So i know this could be annoying at alot of times, and im not sure if alot of other people are having these problems. Post a reply showing any of your concerns and what you think should be done about this. :beans: :emptycan: :thumbsup: