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Everything posted by irishroy
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:p Additionally you should be able to cut leather into smaller stripes. with these stripes you could tie someone up or "handcuff" him. or combine 2-5 leather stripes and craft a rope out of them.
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If they will implement weapon-straps like you said, they need to increase the spawn-rate of rope (and maybe also belts) drastically. Right now rope is rare and some garages spawn it. However, nearly every 2nd house should have 1.5-4m of rope.
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No the smersh-backpack is only an attachment for the smerh-vest. the new SPOSN-backpack just looks similar to the smerhshbackpack, thouhg
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Experimental Branch: 0.49 Discussion
irishroy replied to haknslash's topic in PC Experimental Updates
but what Odin sais is true. also: Do NOT deny the existence of a lever-action-rifle in any way, my friend..... -
Experimental Branch: 0.49 Discussion
irishroy replied to haknslash's topic in PC Experimental Updates
Ah, OK, so I got to enjoy my useless gear one more week ;) But I thought 0.49 would come to stable this wednesday and today/tomorrow we get a new exp. patch = -
Experimental Branch: 0.49 Discussion
irishroy replied to haknslash's topic in PC Experimental Updates
well at least we know our chars will be wiped tomorrow for sure ;) (Then I start collecting survivally-items again. DAYUM Before the wipe (=now) I had a pot+camping-cooking-thing, a tent in my backpack (taking up 12 slots), lots of canned foods, 6 (SIX) canteens and 3 blood-bag-kits (2x pristine, 1x damaged) and a saline bag! All this stuff I wanted to store in a tent, but then the wipe was announced... :( -
Only you and your lever-action-rifle against a horde of pesky peasants :D
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Hey, tomorrow all chars will get wiped, soooo..... ;) But I would have loved to just take the Longhorn for free
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ah, OK my bad then ;) I think having a prison on an island (utes island for example) would really fit the setting and the game would profit from it. But: the DEVs probably already planned the prison to be in the upper left corner (north-west) of the map, because there are a lot of big empty places.
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that's the pic I meant, thanks. I think this prison will look pretty good. I mena right now there is only the front of it. and in the little sketch you can also see, that the prison is not entirely "castle-themed". why should the DEVs try to port the prison from WD into DayZ 1:1? IMO, it's better when they make their own. Sure, copying it would be a nice "easteregg", but...
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of course...? chaps are as assless as the tomato is actually a fruit. Hard to believe, but it's true ;)
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"rough skin leather vest" maybe even chaps or self-made "over-pants" like these for keeping yourself warm: You want to put it into only your boot? ;) why not like this? A bit un-realistic, but well... Who knows what the DEVs will implement :D Dayum, this game will be OSSUM!
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Damn, how the DEVs are going, I think we will maybe even see chaps in the game :D Offering more protection vs. bladed and punctual melee-weapons and zombie-attacks (a leather- jacker&chaps should give some decent protection against some Zeds), while having the same (or 1-2 less) storage as the normal jeans. Hell, make chaps as a kind of "attachment" to pants like a hip- or leg-holster!
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As far as I know not, sadly... ;)
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Chris Torchia's indirect answer on that, too: I can see an As50 or an anti-material-rifle in DayZ work, but only with the right balance (only X amount per 10 servers, only Y ammo per server, etc. etc.)
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But when meeting another geared player you don't kill him "for your fun", you kill him not be killed BY him, to be safe (and you also kill him for ressources, because obtaining ammo&weapons is hard)
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which island? Utes island was in a test-build of DayZ SA but got removed (and will most likely never return, not until wehave boats or so, I think)
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It's not only about ammo, but by killing a player you maybe acquire food, water, medical-items, important tools or anything else. Sure, you may ruin some items, but overall the main-reason and main-goal for KillingOnsight is the "will" to keep your own items safe. You kill the other player to be safe. And when you maybe have even less items, and struggle to find bullets and weapons, you'd probably "just" kill other players to be "safe" (ofc you attract Zeds, but Zeds won't be as much as a problem as hostile players) We will probably not have 100 people servers, I think 50-80 is best. The DEVs already stated, that they will probably increase the Zeds overall, but Zeds will not be the biggest issue, but the DEVs want to keep other players as the most dangerous problem in DayZ. (They also want to "encourage" serverhopping, because once centalized loot-systems work, server-hopping won't be really rewarding anymore)
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When ammo would be even harder to find, KoS would still be a problem. A player sees another (armed) player. "I only have 12 bullets. Should I interact with him, or just kill him, probably use 2-6 bullets? Maybe he has ammo, too, so it's worth it." When ammo gets way way rarer, people will KoS as they do now, or KoS even more eagerly to keep their precious small amount of ammo safe. (that's what I think. I do not blame BF or CoD for KoS, but overall KoS is a part of DayZ, with which we all have to deal)
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Yup. there are some models in the gamefiles and they look great already ( something like a gate between 2 towers, I think). It will be in the far upper left corner or the map possibly, because there's so much empty space.
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dayum... range-finders.... :huh: range-finders like the little small toys to make sniping in its current stats so easy even a 5 year old kid can do this...?
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No one want to play because of the reset...
irishroy replied to kircheschm's topic in General Discussion
dat color tho I think the reset will be next wednesday when patch 0.49 comes to stable. Eugenharton said smth. about it somewhere, I think EDIT: Here: http://forums.dayzgame.com/index.php?/topic/209981-reddit-eugenharton-when-is-049-set-to-hit-stable/ "During the maintenance that I described above. We will wipe the stable database as already mentioned in our status report" -
Good to know, probably these two are the people f*cked your mother last night ;) Nah, I think any "age-restriction" attracts "kiddos", just like it's in CoD (or BF4). Combine that with the massive "hype" DayZ had the last years and well... And the real "goal" of DayZ is a)Survival and b)Player-interaction (in my opinion). But some (not only kiddos, but also more mature players) don't understand this and think DayZ is a PvP-based shooter with very long respawn-times.
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Status Report - Week of 25 August 14
irishroy replied to DemonGroover's topic in News & Announcements
I don't want to sound rude or selfish in any way (I have experienced dying dogs, too), but DayZ SA is made by Bohemia and has sold more than 2 million copies.. And a Status-report is held back, because "2 persons are not there"... On the one hand this is a bit, well, "bad" but on the other hand I am very very thankful for the fact, that also the "leaders" of DayZ write this report. This is a clear sign, that they really know what's going on, what is being worked on right now, etc. But also shows, that they haven't lost player-contact as much as EA- or Ubisoft-DEVs for example (and player/customer-interaction will become very very important in the future, because many more games will be made, but only the games, which interact with the Community, will have success in the long term. (my thoughts are mixed, but overall I understand the situation and I'm happy about it) ;)