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Everything posted by irishroy
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nono. when you load the shells with the snaploader, the velocity sinks. Just by loading with a tool, the velocity, compared to load manually, sinks. but of course, a pump-action-shotgun should do more dmg, that's clear.
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more shotguns ( ;)), but before that, fix the shotgun-snap-loader bug I would increase the bullets to kill from the M4 to 3-4. make magnum a bite more accurate. increase bullets to kill for fnx maybe by 1 leave mosin as it is, make it maybe a bit more accurate/higher velocity, so when the SKS comes out, that the mosin isn't useless. decrease the ammo spawning for the magnum and m4. but i think, that we already have civilianguns, like the SKS, Revolver Python, both shotguns, baseballbat, splitting axe later: crossbow and ruger (hunting rifle) will be added http://dayzintel.com/dayz-standalone/weapons-post-what-to-expect
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in the first 3 mins.... Edit: Hethwill was faster :<
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for a good use ;)
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Sorry, but this is true. i think nobody can survive a heavy hit by a firefighter axe..
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yupyibyibyib bump
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yup.
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Stay away from the shotgun(s), here is why.
irishroy replied to DayzForumer's topic in General Discussion
where did you find this info/how can people like me (total pc-n00bs) find it, too? -
Yaay, raincoat, poncho, dusters. Would look cool, but also be very useful, yes.
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Servers with connection issues to central hive
irishroy replied to rocket's topic in News & Announcements
I like your avatar. I like it a low. -
Just ignore them, and finished.
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Hatchet as an alternative to axes (idea proposal: discuss)
irishroy replied to crazykage's topic in General Discussion
You can build a tomahawk from a stick, (flint-)stone, some rope and maybe a saw ;) We got evrything in the game to build a tomahawk. we got stones, rope, saw and stix -
Cool. Sawn off shotgun on the hunting backpack (from the movie: "the book if Eli")
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No question. nope.
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guys please stop peeing at each other. the one has fun "itching" around with "it's alpha", the other one wants to "complain" about things. In my opinion, you have to complain to improve the situation. but somemtimes, somebody sees a critic as just a useless whining, what it actually isn't, IMO ;)
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Guise guise guise! I got it! Once the PPSH/ "tommygun" is implemented, we need a gun case and hat like this: *\(^o^)/*
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Roleplay Server (Looking For Help)
irishroy replied to joshua.colenutt@btinternet.com's topic in General Discussion
Hook me up, any TS for this? shotgunroy is o the woy - ehrm - way -
ouh yeah, as i#ve posted it earlier: roy the trapper got my double-barrel-shotgun with slugs, some leather-pants, a poncho and a green bandana/ushanka, splitting axe/tomahawk/hatchet, improvised backpack, magnum on my belt. and on top of that, a nice green poncho :>
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nono. Like the gun-box takes 1x5/6 squares in the backpack, i think, would be good. then some building-time/re-asselbing-time, and good good
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Weapon Changes - Glitches, nerfs, and buffs.
irishroy replied to thedogfoodyayho's topic in Suggestions
Hmm, don't hit me for my opinion, but i think the spread shouldn't be increased on any of the shotguns, that are currently in the game. the normal version is fairly "accurate", as it's supposed to be for a double and "long"-barreled shotgun. Also the spread on the sawn off is big enough, i think. Otherwise, i think it's good. P.S. I'm still wondering, because in the gamefiles it says, that the shells, that were loaded with the snap-loader, do ~70-71% less damage, then the normally loaded shells. Maybe this is the point in shotguns often resulting in NOT one hit killing in cqc..? -
did you load the ammo with the clip/"speedloader"?
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some say, they're "disabled", some say, they have found one here and there. either they are very very rare, or not spawning.
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Clothes: Bikerchaps :> leather jacket / or leather punk jacket (since we already have red punk-boots in DayZ... ;) ) Leg holster Poncho (the last layer of clothing, so above jacket/t-shirt, vest and backpack) Not only military, but also more common, civilian ponchos in green ( :> ), blue, red and brown.