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Everything posted by irishroy
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Attachment(s) for the B95 (and things in the gamefiles)
irishroy replied to irishroy's topic in Suggestions
bump xD -
regular Want: 1. Leather jacket (pristine/worn) 2. Chest Holster Have: Mosin(flecktarn-camo)+Compensator+LRS, Rice IV- and blood-bag-kits.
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Hunting Jacket(Lolnope) | AKM 75 drum-magazine | Campfire
irishroy posted a topic in General Discussion
Oh, a little advertisement: Leave some beanz on the suggestion for attachments for the B95 ;) -
Give the B95 the option to mount a scope, dammit. *grmbl* M4 is really pretty noobish. Ammo for it should be much more rare, so spraying isn't rewarding and people think twice about holding down the trigger. The Shotguns need to be tweaked, sRSLY. Both versions are more a gamble in a firefight, but the long version is still a little bit safer to use. People are able to eat 1-2 shots of the sawn off, still stand, only bleed, and manage to finish off the shotgun-player. I also don't understand, why Shotguns' dmg was nerfed by 25% in the latest patches...
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I understand you. but when you had 2 guns, there would be no problem, and you could kill the people. but that's not how it works, man, sorry. It has to be like this, otherwise it becomes rather boring. Also, grab a SKS and aim for the head. You should be able to kill 2-3 enemies, if they didn't see you coming.
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I think a sewing kit + rags could do the job xD but I didn't read "modify", thats new 4 me.
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Back 2 topic, though: Having a gun on the backpack should slow the player down a bit while sprinting, I could imagine. Otherwise it will become boring, because evry-1 will carry a Mosin+bipod+comp+LRS and an M4+MP-stock+MP-grip+ACOG
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He said smth. about hangin weapons to the backpack itself. like this
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Hunting Jacket(Lolnope) | AKM 75 drum-magazine | Campfire
irishroy replied to irishroy's topic in General Discussion
Yeah, I would be OK with an automatic Chainsaw-rocket-launcher- xD I think a NL would mess up the game-balance a bit, if there are no drawbacks to it (longer "readytime", bigger scope-sway, etc.) -
Regular: Got a Mosin with LRS, Compensator and the flacktarn-camo, 2x Rice and a sewing kit. Want a pristine/worn leather-jacket and Chest-holster :> ;)
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1. Optics for the B95 2. Hunting 3. Proper Zombies/Infected 4. Persistent backpacks (only backpacks, no tents), which are bound to the Character(backpacks spawn and de-spawn with the player) 5. Crafting sticks, fire-wood, ashwood-stick, etc.
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Hunting Jacket(Lolnope) | AKM 75 drum-magazine | Campfire
irishroy replied to irishroy's topic in General Discussion
No hunting jacket :( -
I can't stop killing fresh spawns.
irishroy replied to Smokey420 (DayZ)'s topic in General Discussion
Where should I camp then? -
Deer and animals, which follow a certain path. Wooooooo, yeeee-haw. XBow, Bow (and the handcannon) will be useful for obtaining meat. Will there also be leather? So leather, rope and needles.... ( ^_^)
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1. english. me not understand a lot. 2. this has been suggested lots of time before. And I, personally, am against this. Having 1 rifle on the back, and 1 in the hands balances the game. With this, you could have 3 GUNS. THREE. One Mosin, One M4, One SKS. So you are prepared for every situation. M4 4 CQC, Mosin for long range, SKS for medium-CQC. But when you are prepared for everything, the game becomes lame. IMHO, these decisions (should I use M4 for CQC, but have no option for lon-range, or should I take Mosin, u got no option for CQ?) are, what makes this game so good. You should not be prepared for everything.
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Hunting Jacket(Lolnope) | AKM 75 drum-magazine | Campfire
irishroy replied to irishroy's topic in General Discussion
yeah, there is a compensator for the MP5K in the files, AFAIK. A supp. for the AKM... xD AKM with PSO, 75 rounds and supp. -
Hunting Jacket(Lolnope) | AKM 75 drum-magazine | Campfire
irishroy replied to irishroy's topic in General Discussion
Hm. Seems to look quite similar to the omon. (I think the russian "N" looks like a "H") But the military uniform, which C.T. posted, was all grey. grey pants, grey jacket. So there is a good chance for the hunting jacket^^ -
more military guns will come. the recoil for LMGs, like the M249, are in the gamefiles already. a MP5K will be implemented within the next month for sure. SVD is in the making.
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Hunting Jacket(Lolnope) | AKM 75 drum-magazine | Campfire
irishroy replied to irishroy's topic in General Discussion
I dig your style, too, man. Damn. the hunting jacket. Maybe 6 slots, like TTsKO then? When this is implemented, deer-stands need to spawn look, like the XBow, hunting pants&jackets, backpacks. But I guess, I'll stay with the leather jacket. Style > Effectiveness -
Hunting Jacket(Lolnope) | AKM 75 drum-magazine | Campfire
irishroy replied to irishroy's topic in General Discussion
from twitter :> -
we should be able to take it apart, so we have the "stock", and the "bow"/"arms"
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Pumpkins will come. The DEVs already made models of them (pristine and rotten ones)
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or jackets ;)
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Dchil once said, that the pellets are "linked" together. So when pellet #1 doesn't do any, or little dmg, the other pellets will do the same/or no damage. This could be true. When pellet #5 hits the chest, but the enemy has an assault vest with 2 boxes, which contain 6 books, and a jacket full of, dunno, soda-cans, pellet #5 doesn't do a lot dmg to the health/blood. => all pellets don't to any/do little damage. I just don't know, why firing using the sawn off feels much more like gambling and probably rising your life....
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Hm. Bark can be used to heal fractures. (not very efficient, but it's an option) Wrap cloth around the broken limb, "tie" fresh bark around it. When drying, the bark looses its flexibility and holds everything together. here is a german .pdf about this ;) (AFAIK, indians used this method, too) And since the logic is: morphium = "no pain" = fixes broken bone why not heavily smoking/inhaling herbs = fixes bone ? :D (just kidding, chill down, chill, chill, chill)