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irishroy

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Everything posted by irishroy

  1. irishroy

    What are pelts for?

    Hermit? I prefer barbarian :p
  2. irishroy

    Customize our own skins face in DAYZ standalone ?

    Duckbutt-ing would get out of hand, tho xD EDIT: Dammit, u were 2 fast 4 me.
  3. irishroy

    Badly Damaged Bullets Jaming in Gun

    I like this idea. However, guns like the Shotgun, Revolver and Longhorn shouldn't jam at all, or have a very very very low chance of doing so, of course ;) They may have a low magazin-capacity of 1-2, but their advantage is no-jamming-danger The M4 should be jamming, however. I'm not a gun-nut @ all, but I heard, that the M4 tends to jam pretty often.
  4. irishroy

    Guns- Which ones do you prefer and why?

    The engraved one looks really really sweet. The B95, Longhorn(once it reaches stable) and sawn off Shotgun. B95 and Longhorn share the same ammo, and can deal a lot of damage. However, they don't look too dangerous and intimidating, so I hope, I won't be bandit-KoS-target-No#1 xD Shotgun in leather Jacket for being MadMax and stuff
  5. irishroy

    possible Raft ?

    Things like weight, etc. will come, 100%. Hunting is in the game, too, even though there is no real use for it, since food can be found commonly... :) there are things in the game, which don't have a clear purpose (yet). The raft wouldn't have one either. But once weight, bases and vehicles are implemented, it will has a clear role to fullfill.
  6. irishroy

    possible Raft ?

    But you loose your stuff on the way to them. (there is a chance to loose it). Also, why not adding a raft?
  7. I suggest some pictures: Leather pants / Chaps Poncho made out of cloth Dunno, maybe different holsters. Beltholster Revolver-belt (all pistols, Longhorn excluded) Leg-holster (for sawn off shotgun, Longhorn) Chest-holsters:
  8. irishroy

    PERMANENT SAFE HOUSE or STASH HOUSE needed !

    yeah, write in this colour. doesn't give eye-cancer @ all. I, personally, don't like tents/big stashes. I think, backpacks as hide-outs would be totally fine, since no serious big guns could be stored(No Mosin, M4, SKS, etc.) This would encourage to "hoard" food & clothes, med-tools, (maybe also ammo and small firearms), i.e. "real" survival gear. However, I see the need to store guns, etc. for bigger clans. For guns, safes could do the job. Take up a lot of space in the backpack, slow you down, but can hold guns. (Could be opened with explosives and damage the contains, or opened with a blowtorch and not damaging the items inside)
  9. irishroy

    electric fence (base building)

    Yeah, I understand ;) But in the apocalypse I'd use gas to power vehicles, and not generators :p
  10. irishroy

    What's the gun you like the most?

    For me, style, looks and "feeling" are wayyy more important than pure stats. =>B95 & Longhorn Go cool, or Shiet, I forgot the sawn off shotgun, which needs to be carried in my leather-jacket ;)
  11. irishroy

    DayZ is to Clean

    Ehrm.... In a few houses, there are blood-trails on the floor leading to a closed door... I don't want to know, what's behind that door xD
  12. irishroy

    Ultralight Aircraft

    then we need clothing like this :D
  13. irishroy

    Few Items I Believe Should Be Added

    I think it would be possible to do this with ponchos in a certain way. "Just" make models for nobackpack&novest, back&novest, vest&nobackpack and for backpack&vest. That were 4 models for 1 item. But I think, a Poncho or Coat would look much better, if the collisions with the legs, arms, etc. would be generated according to the player's movements. Because when the Poncho would be static and didn't move at all, it would look a bit weird ;)
  14. irishroy

    Few Items I Believe Should Be Added

    To keep it short: Torches, Traps, Ponchos, Weather, throwable Weapons, a box/safe have already been suggested. I made a thread for ponchos, etc. The DEVs said, that coats can't be made, because coats would clip with the legs. Once the engine is improved, they will add coats. The same goes for Ponchos, I could imagine. Because a Poncho on a player without backpack&vest looks different than a poncho on a player with backpack&vest.
  15. irishroy

    electric fence (base building)

    Yeah, I understand. But would you really use the gas for powering a fence, instead of driving/powering vehicles? I mean, gas is very rare, since it isn't produced anymore... So being mobile and having a vehicle is much better than securing a fence in an apocalypse, IMO. (But that's just ma opinion, your argument still stands ;) )
  16. irishroy

    Roleplay outfits

    Yiss 3:] 20. The Dude - Canvas Pants - brown hoodie Nothing else 21. Walter - short (canvas) pants - check shirt - khaki assault vest - Sunglasses Additional advise: When talking to a person, always somehow bring vietnam into the conversation. Hmyeah, no real "roles", though... Medic would be cool, I hope the clothes will be implemented soon xD
  17. irishroy

    electric fence (base building)

    How should it be powered? With 9V batteries? Carbatteries? And if I had a powerful battery in an apocalypse, I'd had more important things to use it for (WalkieTalkie, GPS, etc.) than powering an electrical fence. I could see this later on, but I'm not fully convinced.
  18. irishroy

    burying loot! make the shovel useful :)

    has been suggested more than 4 times already, I bet. But a very good idea. However, things like backpacks, improvised courier-bags, etc. should be bury-able, too. (Just the animation, etc. needs to be longer, since burying a whole mountain-packpack takes some time...)
  19. Nope. Let's say, you set up a base, barricade it very well, you have lots of valuable things stored there, like food/drinks, medic-stuff, etc. And then the server just "crashes" or hangs up, etc. => evrything is lost. Not just your stuff, but everyone else's stuff, who was on the server. I would prefer, if the stuff would be Character-hive-locked. So things spawn and de-spawn with you. There needs to be a cool-down-timer, however, since a whole fortress, which appears and disappears at any given time is somewhat overpowered xD
  20. irishroy

    Trading Post

  21. irishroy

    The Mosin Problem

    Yup. And if the PU-scope would use the real magnification, it would also be more suited for longer ranges.
  22. irishroy

    The Mosin Problem

    the funny thing is: Since the last stable-patch, there is an optic in the gamefiles called "optic_hunting_scope_12x". But no answer from official side xD
  23. irishroy

    The Mosin Problem

    PU for the Mosin and a LRS-like-optic for the B95 :>
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