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Everything posted by irishroy
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How are we unofficially going to call this type zed
irishroy replied to basinox's topic in General Discussion
Froggers -
Attachment(s) for the B95 (and things in the gamefiles)
irishroy replied to irishroy's topic in Suggestions
upup and awayy -
DayZ Virtual Paper Doll - Community Clothing Suggestions (v1.30)
irishroy replied to Evil Minion's topic in Suggestions
bump. -
Oh shit, he found my secret! But I have to admit, I'd prefer a revolution like this much more ;) I must run, run and find another disguise ;) This sounds like I would explode or smth. like that, if I would touch a beard :3
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;) Beards are cool, dude. Beards are not really considered by the DEVs, so the Community needs to bump and be active about this topic. However, Zeds WILL 100% be reworked. The DEVs already stated this. So suggesting this isn't reaaaaly necessary ;) (But HOW the updated Zeds will work can still be influenced by the Comm.)
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but increase rope-spawns or let us make "ropes" by cutting leather-strips or clothes (rags)
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has already been suggested many many times ;) Leg-holsters won't happen anytime soon, since holsters would clip somehow with the legs/pants. However, I've found 2 Holsters in the Gamefiles. One is the normal leather-chest-holerts, and there is another one (seems to be a vest+holster)
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there is a mp5k-compensator in the gamefiles. I'm not sure about the suppressor. It could fit, because of 5.56, but maybe not, dunno ;)
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Crawling zombies jump up ladders, others open doors.
irishroy replied to UltimateGentleman's topic in Suggestions
TBH, I don't think Zed's should be able to climb ladders. If we take the 08/15-Zombie, which is rotting all the time. They may "know" advanced movements like climbing ladders for some time. But when their brain and muscles are rotten, they can only walk or crawl. I think in DayZ we should have this type of Zombie, which is esay to come by alone, but in "herds" or groups of 5 and more they become dangerous. -
Make pistols and small arms more common and rifles less common
irishroy replied to TheMachine's topic in Suggestions
"the odd rifle" ...? You mean the B95 ? ;) But I agree with you. %rarity-lootspawns are on the way, I have read somewhere. So this will come, I'm very sure. -
Get on a tall house in Electro, launch Beans in the surrounding area. "I bring you peace!" xD
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it can mount all M4-scopes (because of the same rail-system) So an ACOG is also possible xD However the bullet-velocity is lower than the M4's, so "long-range"-engagements won't be easy because of the velocity and bullet-drop.
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CTorchia said some while ago, that DayZ will probably receive the Marlin 1984C, because it shares the .357-ammo with the Revolver. However, the Winchester 1895 would be good, since it shares Mosin-ammo, too.
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Here is the information I gathered about the CR527 from the in-game files
irishroy replied to leefriendfield's topic in General Discussion
^this^ it will take 1-4 shots kill someone with the cz527. And because it's a bolt-action-rifle it will take~5-10s. And it only holds 5 rounds in the magazine... Dayum... -
[Suggestion] Crafting clothes from skins
irishroy replied to Rigor Mortis (DayZ)'s topic in Suggestions
I suggested this some time ago already :p And it is already covered here: http://forums.dayzgame.com/index.php?/topic/198113-dayz-virtual-paper-doll-community-clothing-suggestions-v19/ ;) -
yeah, but 5.56 for a bolt-action rifle... that's a 2-4-shot-kill with a RoF under 70 RPM, I bet...
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so 5.56 and .223 are the same? good to know xD in the gamefiles there's also a compensator for it, which reduces the dispersion by -0.05
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damn. in the gamefiles stands, that the cz527 uses 5.56-ammo (0.o) and is as accurate as the Mosin with 0.0025 \(0.o)/
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I think mil. and civilian gear is pretty balanced right now, too. TTsKO- & Gorka-pants <==> Hunting pants Hunting backpack <==> Mountain backpack and vice versa the "only" problem are TTsKO- & Gorka-jacket. A Hunting-jacket would be good. However, I like the idea of different backpacks having different specialisations, like military-backpacks being able to carry more guns(handguns, no big rifles),ammo&mags, while the hunting-backpack, etc. have more slots for food and medical items.
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the Longhorn always has the scope attached to it ;)
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PETITION: Do you want to see the Gas Mask/Ballistic Helmet combination reintroduced?
irishroy replied to Grimey Rick's topic in General Discussion
Well, also Motorbikehelmet+Gasmask. Steampunk-stormtrooper :D -
having 2 primaries on back instead of primarie and a melee
irishroy replied to Kellrush (DayZ)'s topic in Suggestions
Sometimes Realism must be screwed over to maintain fun and balance in the game ;) and I think it makes DayZ interesting, because you're never equipped for everything. You must make decisions, not just take everything ;) Right! They apparently buffed "carrying 2 weapons", so the only downside now is, that the gun drops, when you do something else, which is a fair disadvantage, IMO. -
having 2 primaries on back instead of primarie and a melee
irishroy replied to Kellrush (DayZ)'s topic in Suggestions
has been suggested and busted many times. IMO, it's good as it is. with 2 primaries you could fight everything. Like Mosin+M4. You would be deadly at both, CQC and longrange. DayZ hits the right spot. You only take 1 gun. You have to choose, and you're not an allrounder, which is good, because I think DayZ is about making decisions and (partly) limiting yourself. (If there would be no limits, it would be boring as fuck) You can already carry 2 primaries, but with a disadvantage of running slower and dropping the gun often. -
these are the dispersions for each handgun Longhorn: 0.01Amphibia S: 0.02FNX-45: 0.03CZ75: 0.03Magnum: 0.031911: 0.3P1: 0.03 ;) but that's right. the 1911 is really decent. .45 deals enough damage, and 7 rounds are enough to kill an enemy, if the aiming is steady and the server doesn't get any random-ping-hick-ups xD