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irishroy

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Everything posted by irishroy

  1. irishroy

    Ideas concerning tents

    since our character doesn't sleep (in the tent), this is not really important, I think ;) I really hope we never are forced to sleep. Sleep/resting should give a bonus (running-speed, etc.), but not-sleeping should never bring disadvantages. This is overall a game, and games are supposed to be fun (of course, some think it's fun, if DayZ forced you to brush your teeth regularly, otherwise you'll get toothache and can't eat anymore, etc.etc., but that's the minority <_< )
  2. irishroy

    What is the ACTUAL tent location?

    barnes spawn tents, too (2 friends of mine say they found one there) as far as I know, they spawn with a chance of 2-5% ;)
  3. irishroy

    Trading Post

    Not really. Hardcore servers have first-person-only, normal servers have 3rd person&first person. Also HC and Normal are on different "hives", so there are 2 different accounts (and you can not bring 1 item from a normal account to a hard-core-account, too, sadly ;) )
  4. irishroy

    Ideas concerning tents

    :D
  5. irishroy

    Dayz tent locations

    Reddit says smth. different: "I really need to drink" Seriously: Try to pitch the tent in the highest floor in the high house. Maybe it will "glitch" to the roof.
  6. "Oh, thanks for the information. I got shot by 2 M4-magazines, but I wouldn't have thought I'd be dead because of this." (Sry, but this sounds like you need an info when you're dead that you are dead ;))
  7. irishroy

    Ideas concerning tents

    Sorry for reposting your idea then ;) and spraypainting tents is just an awesome idea!
  8. http://dayz.com/blog/status-report-week-of-28-july-2014 I really like this kind of new/communication. But I want to ask: Will we receive such DEV-blogs periodically or will they be sent "randomly" ? The Rossi R93 and MP-133 are mentioned. But the Rossi 92 was confirmed. Typo? And while these weapons are being made or already finished, I want to suggest the following things: Being able to saw off both guns, while being able to choose freely which part to saw off. (Only the stock, barrel or both. (not the barrel on the Rossi, since the mag causes trouble)Stock-pouch for the Rossi (just for holding ammo) And while they are not sure, what the next weapons will be: What about the Winchester 1895( ;)), a pocket-knife, hunting-knife (which excels at skinning and gutting animals)? Alexei's thread Also another thought about the persistent-storage-tent-thingy: Why not bind the Tent to the character-account? So it would spawn and de-spawn when the player logs on and off. (Limit it to 1-4 tents, otherwise a clan of 5-20 people and 6 tents each could decrease the server's performance severely when logging on (~125 tents being loaded simultaineously)
  9. Now as you say it: Brighter letters/text would be easier for reading, too
  10. irishroy

    we need more distinctive characters!

    We need something like Tallahassee ;)
  11. nope ;) you can put it in a backpack, but just mountain and hunting backpack, since the Tent is 2x6 big (horizontal 2, vertical 6)
  12. this is alpha and the FIRST tent-model. I bet they'll bring different models and textures/camos for this edit: Antykain was 1 minute faster, because I wanted to add a GIF :(
  13. irishroy

    weapons

    Dude, please try to structure your texts a bit :P (Walls of text are hard to read and understand ;) )
  14. they're froggers, not hoppers. And I think the navmesh-exp-patch will come soon. This or next week probably.
  15. irishroy

    Tents has anyone found em

    Tents spawn in Castles, AFAIK (since someone found this hint in the gamefiles)
  16. My M1911 was a joke ;) But of course a Tommygun would be damn stylish (and pretty effective, too). I already suggested trenchcoats and coats overall. Sadly, the DEVs said "No", since coats would clip with the legs, etc. However I'm very sure that once the engine is replaced, or the object-detection-system works better, they'll implement coats :) You mean jacket, pants and vest?
  17. while I really like this idea, but... with the implementation of this, we should also be able to modify the 1911 like this ;) Against the opinions of people, who say "bah, this serves no real purpose" I can say: The DEVs also included Cowboy-hats and now bandit-cowboy-bandanas.
  18. irishroy

    weapons

    ehmagerd. He comes, fully armored with tons of guns, asks for the "best" loadout, but only killed 3 guys out of defense xD there is no "perfect" loadout. But if you want to get killed more often, try to go for total TTsKO-clothing :P There is no "best" weapon in DayZ really. No "best" clothing. A player in a "Trapper"-role can kill you with the B95. A "bandit"-kiddo can kill you with a magnum, mosin or anything. I personally try to only have 10-20 shots for 1 weapon and normally I carry 1-2 weapons (B95, Crossbow + Revolver/Sawn off shotgun). The rest of my equipment is filled with cooking-tools, 6 canteens, 7 cans of beans and bacon and a med-pack with saline-bags and rags. This way I have 2-6 free slots to take some items whenever I want. xD
  19. irishroy

    Should zombies fear fire?

    like your cat?
  20. irishroy

    Tents!

    just for the heck of it. Tents, man, tents!
  21. irishroy

    Raiders Leather Jacket vs Zombie

    I don't know anything about guns, but by cleaning a revolver the accuracy could be improved. Maybe also the chance for the ammo-drum to jam will be smaller, dunno ;)
  22. irishroy

    Raiders Leather Jacket vs Zombie

    When this happens, I will stick to the Python Magnum, Shotgun, B95 and the lever-action rifle (jam-free guns ;) )
  23. irishroy

    Should zombies fear fire?

    I would say they should be attracted to fire. if they can see the flame directly. But when they come close enough there coulb be a random chance of fear (like 25%-70%) Exp: a fire in a house will not attract Zeds, if the Zeds can't directly look at it. However, if they can see through a window the fire, they come closer. (but I dunno how hard this is to script)
  24. irishroy

    Raiders Leather Jacket vs Zombie

    Man we can't even fix the some items with the seweing kit, even though we could in reallife. Like fixing the Assault-vest, a backpack and also the Jacket. I understand, leather is hard to stitch with a needle. But for gameplay-"realism"! The Jacket gets damaged and from prisitne/worn down to badly-damaged/ruined in 1-2 strikes, but we can NOT fix it...
  25. irishroy

    Two new items

    And the Blaze 95 in your opinion? I think either the LRS or the Huntingscope, which is already in the gamefiles woulkd be good, too. But the B95 has a random dispersion of 0.04, which is the same as the SKS <_<
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