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Everything posted by irishroy
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only military boots can have knives attached to them (doesnt matter which knife, just mil.-boots)
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Rope Rare as fuck, even though there should be at least 1-5m of rope in every second, if not EVERY, house or appartment available. (Packet cord, clothes line, etc.)
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Never mind all that, what's the new boomsticks like
irishroy replied to theirongiant's topic in General Discussion
Yeah, but what about the sawn off version? TBH, I care more about the sawn off, than the long barreled shotgun ;) -
Like above, under, or on the side of a backpack? Hell yeah! On the side, it could either take up a primary- or melee-slot. So players are forced to give up the melee-slot and pack the axe/whatever in the backpack. The tent would still "take up indirect" space, but smaller melee-weapons, such as a hammer or machete are encouraged to use. We also need to be able to do this: Hang all kinds of stuff to the backpack with a rope, as much as you can :D
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Never mind all that, what's the new boomsticks like
irishroy replied to theirongiant's topic in General Discussion
Then I'll go full "Eli-style" ;) -
Bandits are careful. They spot their "victims" before they can see them. Then they hold them up, handcuff/whatever, rob them and only take what they need (take their pants) and maybe even give something back (rotten fruits anyone?) Then they leave. You're a "bandit". You waited for your victim to even put their melee-weapon away, and then you just killed him. :D You could have moved up to him, tell him to stand still, drop his backpack/handcuff him, force-feed rotten fruit, etc. But not, just shot him from behind. I personally don't hate server-hoppers. DayZ is not an easy game and it can take veeery long to get the item you want. Some people don't have the time for this (job, family,...) and server-hopping is a good solution, IMO. (and some just can't wait or don't have the patience. But those are not a big problem killing-wise, since a big part of them are CoD-kiddos, who either snipe very badly or just spray'n pray) Server-hoppers don't put me in any danger, they don't narrow my fun in this game in any way. To everybody his own.
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Ah, OK. Having already destroyed models would make things much easier!
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Best answer I've read in a loong time :D
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Shoot a house with the Crossbow? House explodes Opening a can of bacon? Explosion! But I understand: You want players to be able to damage buildings (like smahing in doors, etc. and also brunign down a house, making it explode) But I think we won't be able to destroy (most) fixed building, when DayZ SA is finally released. However, we will be able to damage player-made-bases, as far as I know. So when players barricade houses or make new bases (say, with wooden logs, wire, etc.) we will be able to damage this. (Being able to damage everything and every building in the whole DayZ-map would be very very hard to craft, in my opinion)
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Yeah, I was running through the woods, and suddenly a "bwaaRAAA"-scream from an aggroed Zombie close to my ears. I stood there with my Axe for 5 minutes and was waiting for an invisible Zombie or smth. :lol: Even though this is "cool" and gives players the short 1s-OH-SHIT-moments, this souldn't be in the game, in my opinion. Every action/happening in DayZ should have a real cause/reason behind it. Birds suddenly flying away? ==> Something was there (Zed, Player, Animal) etc. etc.
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there won't be real "snowstorms" or seasons, because this would involve modding the whole map for winter&snow, fall, etc. However, in a few months I think, clothes protect against cold weather and rain and prevent getting sick. (the DEVs already made a few steps in this direction: Player becomes wet ==> cold&wet. Maybe if you are wet&cold for X time, you become cath a cold and become sick)
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since our character doesn't sleep (in the tent), this is not really important, I think ;) I really hope we never are forced to sleep. Sleep/resting should give a bonus (running-speed, etc.), but not-sleeping should never bring disadvantages. This is overall a game, and games are supposed to be fun (of course, some think it's fun, if DayZ forced you to brush your teeth regularly, otherwise you'll get toothache and can't eat anymore, etc.etc., but that's the minority <_< )
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barnes spawn tents, too (2 friends of mine say they found one there) as far as I know, they spawn with a chance of 2-5% ;)
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Not really. Hardcore servers have first-person-only, normal servers have 3rd person&first person. Also HC and Normal are on different "hives", so there are 2 different accounts (and you can not bring 1 item from a normal account to a hard-core-account, too, sadly ;) )
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Reddit says smth. different: "I really need to drink" Seriously: Try to pitch the tent in the highest floor in the high house. Maybe it will "glitch" to the roof.
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Yay or Nay on Victim/Killer info on screen/Players list?
irishroy replied to Vex_Vehix's topic in General Discussion
"Oh, thanks for the information. I got shot by 2 M4-magazines, but I wouldn't have thought I'd be dead because of this." (Sry, but this sounds like you need an info when you're dead that you are dead ;)) -
Sorry for reposting your idea then ;) and spraypainting tents is just an awesome idea!
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New DEV-blog | Questions&thoughts about it | Suggestions
irishroy posted a topic in General Discussion
http://dayz.com/blog/status-report-week-of-28-july-2014 I really like this kind of new/communication. But I want to ask: Will we receive such DEV-blogs periodically or will they be sent "randomly" ? The Rossi R93 and MP-133 are mentioned. But the Rossi 92 was confirmed. Typo? And while these weapons are being made or already finished, I want to suggest the following things: Being able to saw off both guns, while being able to choose freely which part to saw off. (Only the stock, barrel or both. (not the barrel on the Rossi, since the mag causes trouble)Stock-pouch for the Rossi (just for holding ammo) And while they are not sure, what the next weapons will be: What about the Winchester 1895( ;)), a pocket-knife, hunting-knife (which excels at skinning and gutting animals)? Alexei's thread Also another thought about the persistent-storage-tent-thingy: Why not bind the Tent to the character-account? So it would spawn and de-spawn when the player logs on and off. (Limit it to 1-4 tents, otherwise a clan of 5-20 people and 6 tents each could decrease the server's performance severely when logging on (~125 tents being loaded simultaineously) -
New DEV-blog | Questions&thoughts about it | Suggestions
irishroy replied to irishroy's topic in General Discussion
Now as you say it: Brighter letters/text would be easier for reading, too -
We need something like Tallahassee ;)
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Yeah, but what does that mean? every persistent storage is disabled until the next hotfix? Items are not saved, but the tent and items in the tent are persistent?
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nope ;) you can put it in a backpack, but just mountain and hunting backpack, since the Tent is 2x6 big (horizontal 2, vertical 6)
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this is alpha and the FIRST tent-model. I bet they'll bring different models and textures/camos for this edit: Antykain was 1 minute faster, because I wanted to add a GIF :(
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Dude, please try to structure your texts a bit :P (Walls of text are hard to read and understand ;) )