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Everything posted by irishroy
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right now, rain doesn't do anything. it doesn't damage items, and it doesnt make you sick ;) Thanks, Cheyenne ;)
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DayZ Virtual Paper Doll - Community Clothing Suggestions (v1.30)
irishroy replied to Evil Minion's topic in Suggestions
I wanna bathrobe & Poncho Wandering through Chernarus with just a bathrobe and short canvas pants :D https://www.youtube.com/watch?v=oHr4AIiHVyY or walking around and gunning down bandits with a Revolver & Lever-action rifle -
but if we're talking serious business: S&W 460 (XVR) Nah, srsly. a mag 500 etc. are far too unrealistic. A M1895 + suppressor would be nice, indeed. (It's the only well known revolver out there, which can equip a suppressor, which actually suppresses the sound a bit, because the barrel and the ammo-drum are pushed together when fired, so no gas comes outside of the drum, but all gas goes through the barrel.)
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Both, rope&duct tape, are way harder to find than it should be. I mean, at least each 2nd civilian-house should have 2-6m of rope and maybe 1-2m of duct-tape. Hell, in industrial areas 80-90% of the garages and halls should have 1-2m of D-tape.
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so true ;) but some dogs notice the pills and somehow manage to eat only the ham and spit out the pill
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Later on, tents will stay on the server after a server-restart. That means: You can put down a tent and put items inside of it (guns, ammo, everything). And the tent will stay there "for ever", because it is "persistent" (=it survives server-restarts). (Right now, when you put items on the ground, they will disappear and get deleted with a server-restart. Persistent objects will "survive" this restart and stay there, until the whole server is down/broken, or someone else takes it away) So when you die and respawn, you can run to your tent and pick up the items inside to gear up fast. But you can not sleep in tents, they just function as some kind of big "container" to put items inside. Fires are "only" there for cooking meat. They do nothing else (they do not scare Zombies and Animals away, etc.) If you eat raw meat, you can become sick and food-poisened (like from rotten fruits).
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That's way too easy to craft, IMO. Also, I would use burlap sack + sewing kit as starting-garment (pants and top). Then adding leaves and kindling with sewing kit/duct tape, or coloured/painted rope (or rags&spraypaint, as you said). The Ghillie-suit should degrade over time (loose "colour" and leaves), so you need to "fix" it from time to time.
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I'm very sure that later, when also companion-animals like Dogs, Horses (and maybe scouting birds) are implemented, we'll be able to patch them up with rags, etc.
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What items would you kill someone for? An MP5K?
irishroy replied to HeroAtDay BanditAtNight's topic in General Discussion
I would kill for a pristine leather jacket. But since even 1 shot to the chest ruins everything and all items on the players, it's not worth it ;) And kill for a Chest holster with a banana in it. Chest-holster with a banana.... :rolleyes: -
Attachment(s) for the B95 (and things in the gamefiles)
irishroy replied to irishroy's topic in Suggestions
thanks for the -
2:50 "He had a grenade, I saved everybody" Wait, he had no nade... :D
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Don't trust anyone- even mutual friends
irishroy replied to Cap'n (DayZ)'s topic in General Discussion
This is the internet, everything's possible. What did you say? and IMO a "wall of text" = many words -
Don't trust anyone- even mutual friends
irishroy replied to Cap'n (DayZ)'s topic in General Discussion
Long wall of text, but clearly structured and good to read. I'm happy that you got the engraved M1911 and killed this little kid ;) (I don't have anything against kiddos, but kids can be a pain in the ass in a game like DayZ, where the maingoal is NOT "kill kill kill") I met a guy myself some months ago and we played quite some time together. But then I got shot and was dead, so I told my "friend" to take all my stuff, since he was a freshspawn and had nothing important. So I respawned and made my way back to him. On this way I found quite good stuff, like shotgun and .45-ammo, a chest holster, hunting backpack, etc. Then we met he gave me my stuff back. And because I was so thankful, I have him also some of my items (it was like 2 canteens, can openener and what not), then we logged off. The next day I see: I miss my ammo-box full of .357 and shotgun-ammo.... I asked him, but he replied "There was no ammo-box in your inventory" Well, guess how it ended... (but it was not only the hat I shot ;)) and I looted him and he had 2 ammoboxes full of 5.56-M4-stacks and 3 60-rounds-magazines for the M4.... -
Seems like the server thinks I always need a rope :D The last time I found a rope was like 1 week ago. But when I find one, I keep in my backpack, no matter what.
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only military boots can have knives attached to them (doesnt matter which knife, just mil.-boots)
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Rope Rare as fuck, even though there should be at least 1-5m of rope in every second, if not EVERY, house or appartment available. (Packet cord, clothes line, etc.)
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Never mind all that, what's the new boomsticks like
irishroy replied to theirongiant's topic in General Discussion
Yeah, but what about the sawn off version? TBH, I care more about the sawn off, than the long barreled shotgun ;) -
Like above, under, or on the side of a backpack? Hell yeah! On the side, it could either take up a primary- or melee-slot. So players are forced to give up the melee-slot and pack the axe/whatever in the backpack. The tent would still "take up indirect" space, but smaller melee-weapons, such as a hammer or machete are encouraged to use. We also need to be able to do this: Hang all kinds of stuff to the backpack with a rope, as much as you can :D
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Never mind all that, what's the new boomsticks like
irishroy replied to theirongiant's topic in General Discussion
Then I'll go full "Eli-style" ;) -
Bandits are careful. They spot their "victims" before they can see them. Then they hold them up, handcuff/whatever, rob them and only take what they need (take their pants) and maybe even give something back (rotten fruits anyone?) Then they leave. You're a "bandit". You waited for your victim to even put their melee-weapon away, and then you just killed him. :D You could have moved up to him, tell him to stand still, drop his backpack/handcuff him, force-feed rotten fruit, etc. But not, just shot him from behind. I personally don't hate server-hoppers. DayZ is not an easy game and it can take veeery long to get the item you want. Some people don't have the time for this (job, family,...) and server-hopping is a good solution, IMO. (and some just can't wait or don't have the patience. But those are not a big problem killing-wise, since a big part of them are CoD-kiddos, who either snipe very badly or just spray'n pray) Server-hoppers don't put me in any danger, they don't narrow my fun in this game in any way. To everybody his own.
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Ah, OK. Having already destroyed models would make things much easier!
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Best answer I've read in a loong time :D
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Shoot a house with the Crossbow? House explodes Opening a can of bacon? Explosion! But I understand: You want players to be able to damage buildings (like smahing in doors, etc. and also brunign down a house, making it explode) But I think we won't be able to destroy (most) fixed building, when DayZ SA is finally released. However, we will be able to damage player-made-bases, as far as I know. So when players barricade houses or make new bases (say, with wooden logs, wire, etc.) we will be able to damage this. (Being able to damage everything and every building in the whole DayZ-map would be very very hard to craft, in my opinion)
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Yeah, I was running through the woods, and suddenly a "bwaaRAAA"-scream from an aggroed Zombie close to my ears. I stood there with my Axe for 5 minutes and was waiting for an invisible Zombie or smth. :lol: Even though this is "cool" and gives players the short 1s-OH-SHIT-moments, this souldn't be in the game, in my opinion. Every action/happening in DayZ should have a real cause/reason behind it. Birds suddenly flying away? ==> Something was there (Zed, Player, Animal) etc. etc.
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there won't be real "snowstorms" or seasons, because this would involve modding the whole map for winter&snow, fall, etc. However, in a few months I think, clothes protect against cold weather and rain and prevent getting sick. (the DEVs already made a few steps in this direction: Player becomes wet ==> cold&wet. Maybe if you are wet&cold for X time, you become cath a cold and become sick)