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Everything posted by irishroy
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^This^ Just look at the size of the backpacks
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pump your brakes, kid ;) If any weapon is in need of attachments, it's either the Ruger 10/22 or the Blaze 95, OK? But the B95 is more in need of an optic or smth. else, IMHO. It's in this game for soo long, and has gotten no love :(
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Nope. Something like this
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Lever-action-rifle confirmed: Rossi 92(Puma) in .357 magnum
irishroy posted a topic in General Discussion
A review about it. On the one hand I'm happy, and on the other hand I'm a little bit disappointed that the W1895 chambered in Mosin-ammo didn't make it :( But nevertheless, a lever-action-rifle is on the way :D Now I really hope: The .357-rounds from the Rifle will be more "deadly" than from the revolver, considering the fact, that the barrel increases the velocity and therefore also the impact-forceWe'll be able to mount a sight on itWe'll be able to saw it off 3:] a stock-pouch is a thing now -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
irishroy replied to alexeistukov's topic in Suggestions
And let us wear red baseball caps with the writing on it "5.W.4.G" ;) -
You can also eat birch-leaves (preferably "young" ones, since they become more bitter the older they are) and the "cambium" (the layer between the bark and the wood itself). Maybe tapping birch-trees. Once you can "only" get clean water from wells, why not add this option? (Move knive over tree: "Cut the bark", and then put rope on bottle and then somehow fix the bottle on the tree and wait maybe 3-10 minutes to gather 10-40% water maybe?)
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Yeahyeah, I fully understand that. And to be honest, a Colt Python with a 6" barrel, but a scope, which is longer than the revolver, just looks weird and a bit dumb xD
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Hm. I understand your logic and reasons behind your thinking. But I believe, in DayZ, this "logic" can be a bit "left behind" for realism&game-play-balance. Yes, sometimes realism must be screwed to maintain game-balance (that's what you are trying to say, I think?). But giving both backpacks 25 slots wouldn't hurt the game-balance, I think. Also look at the M4 & AKM: It "costs" "lots of time" to find the M4 on a random crashsite. 5.56-ammo is also not easy to obtain. the AKM however can be found in normal mil. barracks, can also attach a bipod, has 75 rounds and a far better scope and SKS/AK/CZ-ammo is easier to find, too. So the M4 is hard to find and "use" (=ammo, ACOG, M4-parts, etc.), whereas the AKM is easier to find, and is as good, if not a little bit better than the M4.
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According to your "gameplay-perspective"-logic, noone would use the Blaze 95, Crossbow, SKS, Ruger 10/22 or the Longhorn, because all these weapons are outshined by far by the AKM, AK101, M4, Mosin, FNX and Magnum. Look at the SKS&AKM: The AKM is the SKS with same accuracy in full-auto, with 75 rounds-magazine, bipod and PSO-1-scope. And still many many play people with these underpowered weapons, just because it's DayZ. Furthermore, many people crafted an improvised backpack with sticks, rope and burlap sack, even though a Hunting- and Mountain-backpack would be way more useful.
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thanks! but really... 20 slots for a big sack like this: and 25 slots for a "smaller" boarskin-backpack...
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Not really, the Maggy has now a dispersion of 0.006 :D
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So basically an improvised upgraded courier-backpackwith 25 slots? Dayum xD
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Not at all. But normally they reset every 4 hours (some every 2, but 4 is more common). There are also some good-guy-server-hosters out there, who announce the server-restart-times (like: "Restart every 2 hours: 9:17, 11:17, 13:17, etc.) in server-wide-messages. But I am not sure, if the official servers have custom server-messages, too.
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The DEVs already stated: The biggest threat in DayZ should be the other players (and survival overall). Sure, Zeds pose a threat here and there with quickly respawning and being in groups of 4 and more. But player-interaction is and will (hopefully) be the main "thing" in DayZ, which causes tension, etc. But TBH, silent Zeds would make this game much harder/"scarier", but all in all, DayZ SA isn't an apocalyptic horror-survival-game. If you want a more horror-survival, there's the game "forest". If you want more player<=>player-interaction, PvP and survival(with Zeds), play DayZ :P
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I think "small" items, that lie "unprotected" on the server will survive a server-restart, but will disappear or degrade (get damaged) with the time, whereas items in tents will not get damaged and will not disappear.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
irishroy replied to alexeistukov's topic in Suggestions
Legholster for Sawn off Shotgun and Obrez? ;) -
this has been suggested many many MANY times before ;) And it was always a good idea! But it would make the Binoculars "slightly" useless, I fear.
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http://dayz.com/blog/status-report-week-of-11-august-14
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How does it look?!!?!?!?!?!!
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Nono, just knife+pelt, or machete+pelt. People said they made it with Deer-skin, but I think Cow-skin would work, too.
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I think it's only drag Knife/Machete over Deer/Cow-pelt and then craft the leathersack. TBH, the leathersack has 20 slots. But according to the size of it, it should have at least 25, if not 30 slots. It looks like a mix out of the hunting- and mountain-backpack. (not my pic. this is from someone on reddit)
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something like this is already somewhere in the gamefiles. Models of (small) snares were already leaked like 1-3 experimental patches ago. Probably for trapping rabbits, chickens, etc.
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what, some infos are faster than me? impossibru!
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Nope. They wanted to make items persistent on the stable with a hotfix, they said (but that was like almost 2 weeks ago xD) So as far as I know, there was no hotfix, and with no hotfix no persistent items.
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Attachment(s) for the B95 (and things in the gamefiles)
irishroy replied to irishroy's topic in Suggestions
bump and upupup :D