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Everything posted by irishroy
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DayZ Virtual Paper Doll - Community Clothing Suggestions (v1.30)
irishroy replied to Evil Minion's topic in Suggestions
Blaclava has been confirmed already. Also civilian balaclavas (=ski masks) military goggles are in the gamefiles already, named "TacGoggles" ;) -
Do you think the LRS will be removed from Mosin when...
irishroy replied to TheWizard14's topic in General Discussion
THAT was my thought behind this, too. Switching the scopes would balance the game even more than leaving the situation alone like this right now. EDIT: Mosin&B95 have the same dispersion, 0.001. Overall, many weapony have the same dispersion and are more accurate now. M4, AKM, AK101, Ruger10/22 and SKS have 0.0015 -
Do you think the LRS will be removed from Mosin when...
irishroy replied to TheWizard14's topic in General Discussion
While one side of me wants you to screw the "realism"-freaks, and just give the CZ527 and Blaze 95 (especially the Blaze) a damn optic ASAP, I also understand your thoughts behind that ;) Actually, I'm quite happy that the problem of (long-range-)-KoS is always kept in mind by you guys (But of course I have to say, giving the B95 an optic wouldn't be as "dangerous" for the weapon-balance/KoS, as giving a 75-rounds-magazine +bipod to the AKM, which makes the AKM basically as accurate as the Mosin (Moisn has 0.001 dispersion, AKM with AK-buttstock, plastic-hadguard+bipod has 0.0009) -
Do you think the LRS will be removed from Mosin when...
irishroy replied to TheWizard14's topic in General Discussion
The Blaze 95 also has "rails" or places to mount an optic on, but nothing was implemented in the 6 months... -
What new Rifles would you guys like to see?
irishroy replied to Forrelist's topic in General Discussion
Minigun a Chainsaw-launcher -
Man. There are different Teams of DEVs. And the ones, who add new guns/clothes/items are not the ones, who work on bugfixing or lootrespawn. Even if the DEVs would follow you wish. Then the Art-developement-team would work on optimizing the game. And so what? They are not "specialized" for that. Also keep in mind: The DEVs hired a whole new small studio in another city, I think, who worked on the Navmesh. The Developement-process is always getting faster, it seems. Look at the last patches 0.46, 0.47 and 0.48. Hunting was added, animals were added, fishing, chopping down trees, mining rocks, fireplaces, loot-respawn, tents, item-persistence...
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There are already somewhere models of rabbit-snares in the gamefiles, so I think the DEVs have the idea of traps in mind (as well as hunting-, but maybe also "human"-traps with Nade+rope or something like this)
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
irishroy replied to alexeistukov's topic in Suggestions
Man. The AA-12 1. is 'murican. But many people (me included) want weapons in DayZ, which fit the setting. And these weapons are mostly eastern/"russian" or "soviet" weapons. What mag has the AA-12? Normal one and the drum-thingy? Damn. Having the AA-12 with a drummag and 20-30 shells.... This is like another spray-weapon (it's not even spray'n pray, just spray) for "CoD"-kiddos, who play DayZ to KoS and "rambo" around with AKM+75rounds or M4 with 60roundmag... But the problem is, that every shot from the AA-12 would be a one-hit-kill under 15/20m for sure... and that with a Firerate of what? Simply put: AA-12 would heavily influence the weapon-balance (to the bad, I would think) Yeah, why not also add a .50-Cal-sniperrifle to DayZ to throw gun-balance completely out of the window.# Add .50-cal-SR: increased the Kill-on-Sight-range to 50km? Check increased PvP-action? Check -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
irishroy replied to alexeistukov's topic in Suggestions
AA-12? Why=? just because it's an AA-12 :P Flare-gun is already in the makin', PKM will probably also come as a vehicle-mounted LMG, too. -
What clothing set/weapons would you add if you could?
irishroy replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
..... ;) Balaclavas are already in the making and confirmed. Military and civilian balaclavas, too. They'll be added in 2-4 weeks, I think -
Leather jacket(with a sawn off shotgun in it, of course) & Brown/Summer Hunterpants. Once safe and working persistent storage is in, I'll also wear either a Chestholster+Revolver or the normal UK-vest + an improvised backpack (either the Boar-skin- or the Leather-sack).
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bump
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good idea, hav 'dem beans
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that's what I always want: ;) Being able to cut leather/animal-skin into stripes and using them as ropes/strings for patching things up and crafting items. Maybe also combine 2-4 leatherstripes and make a more solid rope out of it for a weapon-sling, etc.
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Thanks! Because "god" is not as forgiving as I am. Srsly, sorry, dude. I only read the latest offers, because the previous ones were not suited for me (and I bet there are some other people, who also just have a look at the latest trade-offers and will not browse through previous pages ;) ) The "problem" with capslock is that usually you assume the guy is "shouting". Often capslock is used by people/kiddos who want to make their text look "more important" than other texts. And trading with such "kiddos" can be danergous. (that was my "train of thought behind your text). But I don't know you, so I was wrong, as it seems ;)
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Something like this is already there on exp.-servers, AFAIK. EVERY items there is persistent, but normal items lying around degrade and then disappear fairly quickly, wheres items stored in containers (Yellow boxes, Ammo-boxes and medic-bags) degrade way slower and survive more server-restarts (But I don't know the exact number of restarts, sorry)
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Sorry man, but you seem to be rather dangerours to trade with ;) Being Cap'n Capslock, just shouting around "I need X, I want Y". If you want to increase the chance of finding someone to trade with, also tell us the items you offer to trade, so everybody in this thread can have a look at your trade-"options".
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but your post still remains "unnecessary", according to the forum-rules :p
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as far as I know, a SVD will 100% surely come. the MASKA-helmet has been confirmed on twitter and there is something in the gamefiles called "TacGoggles" So your assumptions are pretty much right ;)
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Right now, the machete is not more than a butter-knife in my opinion (too short and "small"), so according to the game, opening a can with this machete should spill ~10-25% of the can, I believe. I mean, opening with a big axe should at least spill 30%, if not 50%+
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bump. and also poorly advertising for my own thread :D http://forums.dayzgame.com/index.php?/topic/205718-ideas-concerning-tents/
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What clothing set/weapons would you add if you could?
irishroy replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
Oh yeah. We need to be able to wear animal-skins as some kind of trophy and useful clothing, too. and fur hats and vets and some kind of "overcoat" or vest, too -
but with this, players should be able to the Zeds easier. Or make more "random" sounds in the area, where many Zeds are locked in. Like sqeaking doors, things falling down, etc. So if you don't watch out, you let Zeds free. But if you are careful and listen, you could hear, and therefore try to avoid them. But all in all: Yes. cities like Cherno, Elektro, Svetlo and Novo should have high amounts of Zeds (maybe 40, 60 and moreß), whereas smaller cities/villages (like Zelenogorsk, Kransnostav, etc. should have a maximum of 4-10) again: But all this will only work, if the Zed-respawn-timer works correctly. Right now, you kill a Zed, but 2-5s later there's a new one. And this chain doesn't stop. Yesterday I killed 1 Zed with an axe, and attracted 3 more (dunno why. Axe should be silent, I thought?). And 2 minutes later I already killed 7-8 and ~another 8-10 were following me, even though it was a small village with a maximum of 10-12 houses (the only "useful" buildings were a piano house and the one, where sometimes good food spawns)
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These models are in the game since the release. DEVs have been asked many times already, but they said "Not yet", as far as I know. There are certain things in the gamefiles, which are not released, and may make it into the game (there's a sawn off Blaze 95, M249-LMG, MG4, I believe. The Ruger 10/22 can equip a LRS, according to the gamefiles somehow)
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What clothing set/weapons would you add if you could?
irishroy replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
Why a tacti"cool" Tomahawk? Why not a "simple" Hatchet ( #1 #2) or a stone Tomahawk (Stone, Rope and (Ashwood-) Stick). I understand the "need" for a Tomahawk. But I think, before there's any "specialized" military Item, there should be a civilian, more usual, counterpart. Or just let is saw off some part of the handle from the Splitting Axe.