Slugfoot1
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Everything posted by Slugfoot1
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Is there anything being planned that incentivizes not shooting on sight?
Slugfoot1 replied to alleycat's topic in General Discussion
Who's crying? I come by every now and then to see what progress is being made with the game and to see if issues like the one in the OP are being addressed. The game seems to be maturing nicely...Pity the same can't be said about the playerbase. The way things look at the moment, I doubt I'll be buying it. On the other hand, it may be worth buying just to combat log all the time. That might be worth it just to piss people off...That's rewarding in itself...right? -
Is there anything being planned that incentivizes not shooting on sight?
Slugfoot1 replied to alleycat's topic in General Discussion
This is the type of player mindset that will stop me from buying the game. -
I know I shouldn't, but I just can't help thinking how interesting it might be to be able to play the game from a dog's perspective, too... <_<
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Standard response... "There there...maybe one day a living person will consent to sex with you.
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Is there anything being planned that incentivizes not shooting on sight?
Slugfoot1 replied to alleycat's topic in General Discussion
"School's these days..." what, exactly? ...Or is that a misplaced apostrophe I see? ^_^ -
Maybe some skills could be acquired through interaction / learning from other players, like in RL? For example, watching someone fix a vehicle or make a fire without matches will increase the players ability to perform that task successfully. Might this not encourage team play / coop? Just a thought...
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...Or turn the player into a zed for a certain amount of time until their immune system cures it?
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So the real reason is because you enjoy being an annoying moron. Fair enough.
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It's probably been suggested, but I thought it might be cool to have evidence of unsuccessful attempts to flee or evacuate. For example, a moored ferry (food+water) or hospital ship (medical supplies?)that had been overrun before it could leave and various cars etc. at the coast that had been abandoned (giving the posibility of fixing, syphoning fuel or swapping batteries, or whatever). It also occurs that it might be cool if new spawns spawned together (possibly in pairs or small groups - why always singly?). This might encourage co-op a bit, particularly if some kind of skills system ever gets implemented. Just a thought... :)
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Discussion : KoS Mentality and how to keep it to minimum
Slugfoot1 replied to LeoIvanov's topic in General Discussion
I'd be willing to bet that a graph that showed "On-sight-kills" against "Age" would drop off progressively towards the more mature end of the demographic (loosely speaking, that is). If that were the case, then I reckon that those who prefer Kos and those that preferred Co-op would be at least a bit happier if they just joined age-appropriate servers? *Waits for shitstorm*