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phoboss

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Everything posted by phoboss

  1. phoboss

    Server Hopping Fix

    I made a pretty long post a while back http://forums.dayzgame.com/index.php?/topic/159568-combatlogging-what-it-is-and-how-to-prevent-it/ My fix for serverhopping is this: The normal logout: The player wants to quit, goes into the menu, gets a 15 second timer and then hits "Exit". This has been proven functional in many DayZ mods and is, in my opinion absolutely reasonable. After that, your character just normally disappears. And you can switch the server if you like. But after the switch you get a 1 minute delay, which gets multiplied by the factor 2, before you can switch again. Which would mean you can switch once without a delay but after that every server switch the timer would get multiplied by 2. Adding up to a total of 15 minutes. (Also gets reset every 30 minutes. Meaning if you play on a server for 30 minutes your timer gets reset)You can rejoin the last server as often as you like, as long as you didn't change the server in between. After that, you're banned from your last server for 15 minutes. (This is to prevent ghosting while still allowing you to take a break for what ever reason)
  2. phoboss

    Sprained Ankle - what are my options?

    When in doubt, always relog ;)
  3. phoboss

    Hidden Stash/Cache Burried

    Great idea! Really love it. That way your base is not 100% safe, but you can hide some gear you don't want stolen.
  4. phoboss

    Advanced medical system

    It's planned to make the medical system more complex, but it's not very high on the todo list. I'd say sometime during beta maybe.
  5. phoboss

    DayZ Standalone Singleplayer

    Sorry must've missed the part about singleplayer being targeted for the beta phase. Well, seeing how the last 18 months of development went, I'm very eager to see if you can push out all planed features in the next 6 months. I do hope so, but if not, I'll wait ;). Because there is no other survival game out there that can reach the status DayZ has (or hopefully will have soon). Does that feature complete include real base building? Do you by any chance have any info on how that is going to work? Will it be more like in Origins (some fixed buildings you can build) or more like in Epoch (where you could build pretty much anything). Or is it even some sort of underground structures you can build like Dean "dreamed" of during the beginning of the SA? Of course, being against a feature you don't have to use, is completely stupid. Why would I care if someone wants to play DayZ in singleplayer? As long as I don't have to use it (which of course I won't), it won't affect me. But I sometimes do get the feeling that they put to much weight on their own shoulders by adding feature after feature. And I'm afraid that they just can't live up to the expectations people have for the game. Just look at what was planned 12 months ago and then look at what they have planned now. The list is massive and I just hope they can do it all before the game becomes obsolete.
  6. phoboss

    Sprained Ankle - what are my options?

    Sorry my bad, completely overlooked that :D That's weird, worked just fine for me 2 days ago.
  7. phoboss

    Sprained Ankle - what are my options?

    Go find a bush, take out your axe, gather some wood, so you get wooden sticks. combine those with a duct tape, a bandage or some rags and create a wooden splint. use that to "cure" your ankle. morphine works as well.
  8. phoboss

    DayZ Standalone Singleplayer

    I think it's a horrible idea (at the time). Simply because it takes resources away from the "important" stuff. The game is already moving forward like a snail, this certainly won't help. It's something they should do once beta is out.
  9. Combatlogging is wrong end of story. I don't get why everybody here feels the need to discuss this any further. There is no other side to this. Combat and dying are part of this game, combatlogging is the pussy way out. Whoever disagrees is a loser and should go play a singleplayer game.
  10. Haven't found a topic in the suggestions forum about it, so here it is, really quick. I'm sure it has been mentioned before and this isn't an original thought but still I'm just going to put it out there. People are talking about all kinds of different vehicles, but what I'd love to see are horses you can ride on and use for carrying heavy loads like engines for cars 'n shit. Thats all. Discuss! edit: Ok I'll try to make a list of things that have been mentioned in this thread. Of course all this is under the condition that they get well implemented. No one wants a poor implementation of a feature like this. Also I'm aware that this is a very big task, and will likely not happen during alpha or beta. But maybe once the game is out and they add new features over time. Horses should be a fast off road transportation. Slower on roads. They can carry/pull heavy loads like engines and maybe even a broken down car (as long as the wheels are intact). You could find saddlebags in different sizes where you can store loot in. Also a weapon slot would be nice. where you could store an additional rifle for example. (Different kind's of horseshoes for different terrains. Making the horse perform better under specific circumstances. Like faster on road or off road depending on the kind the horse has on.) Don't know how realistic this is, since I don't have a horse. They need to be balanced, so that cars don't get obsolete. So they need to have downsides. These would be: You need to give them water (they can eat grass, that you can find everywhere). They can get shot. They are shy, thus likely to attack you if you startle them, or throw you off if they get scared by a zombie or gunfire. They can be stolen easily.
  11. You can't! Because it's not broken. And you can't fix whats not broken. :P Ok sorry for the baiting thread title, but since I already have you here, I would greatly appreciate if you took 5 minutes and read this post. For the lazy: The short version of this post is, I don't believe banditry is a problem that needs ANY kind of fixing or a system to change it in any way. I do however believe that KoS is a problem in DayZ and it should be addressed. Not with any kind of sanity or conscience system or what ever else has been suggested here on the forums. But simply through the necessity of teamplay and the need to actually think before using a firearm (on another player) But KoS does harm the game because it leaves a lot to be desired. Human interaction being one of them. But let me explain. What is a bandit? In my opinion a bandit is someone who plays the game for PvP purposes, who likes to fight against other players and who kills others for their gear. He stalks and observes his victims and awaits the perfect moment for an attack. KoS, obviously, stands for Kill on sight. Which means a KoSer is someone who kills every other player he sees for no reason other then the killing itself. If these "definitions" are 100% accurate or correspond with your idea of the two shall be irrelevant for the sake of the argument and this thread. Please continue reading. Because every suggestion about a bandit/hero or a sanity/conscience system is answered with the almighty "realism card", I will do the same. Of course we have to take the realism with big grain of salt, because, ... well, zombies aren't real. But this is a game about a zombie apocalypse. So everything else (aside from the zombies) is supposed to be as close to the real world as possible. With the argument of realism in mind it becomes obvious that banditry is not a problem in the game. Because in real life bandits exist. Bad people do bad things! And if you take into account that everyone's life is in danger, people become ruthless pretty fast. Its kill or be killed. (edit: Also once the "combatlog-protection" gets implemented, it gets more likely that bandits will start robbing people instead of killing them) BUT there are also things called empathy, compassion, sympathy and a conscience that most people, even in a apocalypse have. So while there are a lot of bad and crazy people out there, people also do good things and help each other. They bond and try to survive together. Which makes KoS totally unrealistic! Because even under the most harsh circumstances, the amount of people who'd run around killing every other person they see would not be this high. You'd try to avoid contact with people you don't know instead of killing them, simply because your conscience would rob you of your sleep if you killed 30 or more people. The big problem on the forums right now is, that people try to battle banditry and KoS with the same system. Which obviously won't work for two reasons. First, Like I said, banditry is not a problem, its realistic and has a place in the game. And secondly, banditry and KoS are not the same, thus can't be "fixed" with the same system. As I mentioned before, the most common suggestions is a bandit/hero system like in the early days of the mod or like DayZ Origins has. This can pretty easily be countered with the "realism card", because in real life you could never spot a good or bad person by their looks. Also this would remove one of the great new things about the SA, clothing diversity. And it would remove the possibility of lying and backstabbing people. Because if they knew beforehand who they're dealing with, you could never get close enough to maybe steal from them or something like that. edit: Also some other points have been made, that stuff like loot respawning isn't realistic and that it needs to be there to facilitate gameplay. That is true, but loot respawns for everyone. Thus facilitates everyone's gameplay equally. A bandit/hero system would not facilitate everyone's gameplay the same way. It would favor the heroes more than the bandits. That is another reasons why this is not a desirable solution. The other suggestions is the sanity/conscience system. Which would work in the way that your conscience kicks in after you kill someone. This is not a bad idea in theory, because it has a certain level of realism to it. Like I said, most people have a conscience and killing countless people would make them go insane. So while this wouldn't necessary be a bad idea to counter all the KoSing, it would also punish the people who chose to play as bandits (in the way I described at the top). So this won't work either. So where does that leave us and what do I suggest? Well again, for me, banditry does not need fixing. In the current state bandits are the only real threat players face and they have a place in the game. Which brings me to how I think KoS can and should be fixed. (edit: Of course you can't really "fix" KoS/banditry because they're not "broken" in a traditional sense but like I mentioned before, I think KoS got way out of hand and needs to be addressed. See below for more details as to how I believe it can be addressed.) Like I said earlier, KoS can only be "fixed" fought by making the game harder, forcing people to play together and thinking about every shot they take. This means, zombies come from all around town when they hear a gun shot, basically making any shot inside a city a death warrant if your alone. A medical system that relies on a second person to help you (even more than it does now). Make food and water unevenly distributed, so that you actually have a reason to at least try and trade with other players. And a lot of other stuff to make human interaction actually valuable. (edit: Also making your life more valuable will help a lot. Because if you have a broken leg and you need someone else to help you fix it, you'd usually just suizide. But if your life has more value than your items, you'd try and find help. How this would actually get implemented is another story. Dean talked about the possibility of your character getting better at certain things over time, thus making your char more than just gear. And I think this would help a lot. Because if I'm about to be held up by some bandit and I know my gear is gone either way, I'd still try to fight my way out of it, rather than just giving up. But if I have more to lose than just gear, I might way my options first.) So this being an early access alpha and Dean being the guy he is, I have complete faith that the KoS Problem will get resolved over time. In the end this isn't so much a suggestion as an attempt to put an end to all this whining and discussing about this topic. Because a lot of players, especially new ones, can't quite understand why the veterans respond to their ideas, about sanity-, morality-, or banditsystem, in the way they do. If you're still reading, thanks for your time, and feel free to refer every person who thinks he has the ultimate solution to a problem that isn't really a problem to this thread :D Also I appreciate any form of constructive criticism. edit: I also made a thread about a possible hero/bandit system that would basically be implemented by the players themselves. It's just a rough outline at the moment. But I'd appreciate your input. http://forums.dayzgame.com/index.php?/topic/165503-herobandit-system-made-by-the-players/
  12. phoboss

    Implement a Moral stat?

    http://forums.dayzgame.com/index.php?/topic/165443-how-to-fix-kos-and-banditry-with-this-great-system/
  13. phoboss

    Stable - 0.49 Discussion

    no patch for me at this time.
  14. Done all that, still can't see them... hm. weird. i'll try a complete reinstall.
  15. You guys keep mergin the threads here, which is nice, but is there actually an answer why we can't see the exp servers?
  16. phoboss

    Character wipes still happening?

    Not it shouldn't because you die a lot anyway and lose all your stuff, so this isn't really a big deal. There are way more important things to fix... Get over it, you lose your gear all the time.
  17. Your troll attempt is bad,... and you should feel bad.
  18. phoboss

    More AK Gun Talk And Wish List Of Future Weapons

    Not that I dougbt that there is an AK47, but please don't use Wikipedia as "proof".
  19. phoboss

    Horses, the almost perfect "vehicle"

    Well as an answer to all the people who dont like the idea, rocket said during a Q&A Stream that they already have plans to implement horses. Or at least they would very much like to add them.
  20. phoboss

    Check This Out! <3

    No because they do it all the time. Thats how the whole game got here.
  21. phoboss

    Iphone Integration? Cool Idea :d

    Why is that? In real life you could attach a flaregun or something of the sort to a trip wire, so you get an alarm when someone is near your base. And please people you brake this down to "oh well what about people who don't have iphones?!" Really?! REALLY?! Of course it wouldnt't be iPhone exclusive! iPhone/Android/Windows Phone, Email what ever. Although I'm sure it will never happen, I like the idea, because in real life you got build some sort of alarm system as well. You simply can't be online 24/7.
  22. phoboss

    Why ARMA Engine?

    That would be horrible... I hate these stupid lensflare effects... The whole lighting is for shit. Looks so unreal.
  23. phoboss

    Neutral Trading Zones - NPC enforcers if possible

    No because of reasons!
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