Im new to dayz never played the mod but am loving the standalone so far. Best game ive played for a long time. Ive also been thinking about starting one of these threads, as the game goes for realism to a certain extent i dont think the idea behind "ability levels is a bad one" it is more of an MMO anyway. If it was done in a way that was say, the more you ran/walked/sprinted the more efficient your character became at long distance travel IE not getting thirsty as often, or the more you used a certain gun the more comfortable you got with it its handling and say not reducing recoil with a certain gun etc... as that would imbalance but say you could reload faster, or if you can repair guns, due to your knowledge you could repair it with less parts or more efficiently and not in a the way of say a "Talent tree" from WoW i dont think it would be too bad. I do think however there would have be a hidden cap on skills if they where implemented, to stop say someone who runs alot having to NEVER drink/eat because the char is over a week old etc... The idea behind this is sound to me, as after all the more we do things the better we get at them, so adding "rewards" for doing a certain thing isnt bad, look at the people who are dedicated medics, They have to now how to treat a variety of different injury's in this game i just think it would be a nice reward for the dedication to be able to bandage faster, or fix broken legs better with splints etc...